view scripts/minifier/otr/dep/salsa20.js @ 12:1596660ddf72

Add minifier script for otr.js and its dependencies
author souliane <souliane@mailoo.org>
date Wed, 03 Sep 2014 19:38:05 +0200
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// Salsa20 implementation
// Contributed to Cryptocat by Dmitry Chestnykh
// 21-01-2013

;(function (root, factory) {

  if (typeof define === 'function' && define.amd) {
    define(factory)
  } else if (typeof module !== 'undefined' && module.exports) {
    module.exports = factory()
  } else {
    root.Salsa20 = factory()
  }

}(this, function () {

    function Salsa20(key, nonce) {
        // Constants.
        this.rounds = 20; // number of Salsa rounds
        this.sigmaWords = [0x61707865, 0x3320646e, 0x79622d32, 0x6b206574];

        // State.
        this.keyWords = [];           // key words
        this.nonceWords = [0, 0];     // nonce words
        this.counterWords = [0, 0];   // block counter words

        // Output buffer.
        this.block = [];        // output block of 64 bytes
        this.blockUsed = 64;     // number of block bytes used

        this.setKey(key);
        this.setNonce(nonce);
    }

    // setKey sets the key to the given 32-byte array.
    Salsa20.prototype.setKey = function(key) {
        for (var i = 0, j = 0; i < 8; i++, j += 4) {
            this.keyWords[i] = (key[j] & 0xff)        |
                              ((key[j+1] & 0xff)<<8)  |
                              ((key[j+2] & 0xff)<<16) |
                              ((key[j+3] & 0xff)<<24);
        }
        this._reset();
    };

    // setNonce sets the nonce to the given 8-byte array.
    Salsa20.prototype.setNonce = function(nonce) {
        this.nonceWords[0] = (nonce[0] & 0xff)      |
                            ((nonce[1] & 0xff)<<8)  |
                            ((nonce[2] & 0xff)<<16) |
                            ((nonce[3] & 0xff)<<24);
        this.nonceWords[1] = (nonce[4] & 0xff)      |
                            ((nonce[5] & 0xff)<<8)  |
                            ((nonce[6] & 0xff)<<16) |
                            ((nonce[7] & 0xff)<<24);
        this._reset();
    };

    // getBytes returns the next numberOfBytes bytes of stream.
    Salsa20.prototype.getBytes = function(numberOfBytes) {
        var out = new Array(numberOfBytes);
        for (var i = 0; i < numberOfBytes; i++) {
            if (this.blockUsed == 64) {
                this._generateBlock();
                this._incrementCounter();
                this.blockUsed = 0;
            }
            out[i] = this.block[this.blockUsed];
            this.blockUsed++;
        }
        return out;
    };

    Salsa20.prototype.getHexString = function(numberOfBytes) {
        var hex=['0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'];
        var out = [];
        var bytes = this.getBytes(numberOfBytes);
        for(var i = 0; i < bytes.length; i++) {
            out.push(hex[(bytes[i] >> 4) & 15]);
            out.push(hex[bytes[i] & 15]);
        }
        return out.join('');
    };

    // Private methods.

    Salsa20.prototype._reset = function() {
        this.counterWords[0] = 0;
        this.counterWords[1] = 0;
        this.blockUsed = 64;
    };

    // _incrementCounter increments block counter.
    Salsa20.prototype._incrementCounter = function() {
        // Note: maximum 2^64 blocks.
        this.counterWords[0] = (this.counterWords[0] + 1) & 0xffffffff;
        if (this.counterWords[0] == 0) {
            this.counterWords[1] = (this.counterWords[1] + 1) & 0xffffffff;
        }
    };

    // _generateBlock generates 64 bytes from key, nonce, and counter,
    // and puts the result into this.block.
    Salsa20.prototype._generateBlock = function() {
        var j0 = this.sigmaWords[0],
            j1 = this.keyWords[0],
            j2 = this.keyWords[1],
            j3 = this.keyWords[2],
            j4 = this.keyWords[3],
            j5 = this.sigmaWords[1],
            j6 = this.nonceWords[0],
            j7 = this.nonceWords[1],
            j8 = this.counterWords[0],
            j9 = this.counterWords[1],
            j10 = this.sigmaWords[2],
            j11 = this.keyWords[4],
            j12 = this.keyWords[5],
            j13 = this.keyWords[6],
            j14 = this.keyWords[7],
            j15 = this.sigmaWords[3];

            var x0 = j0, x1 = j1, x2 = j2, x3 = j3, x4 = j4, x5 = j5, x6 = j6, x7 = j7,
                x8 = j8, x9 = j9, x10 = j10, x11 = j11, x12 = j12, x13 = j13, x14 = j14, x15 = j15;

            var u;

            for (var i = 0; i < this.rounds; i += 2) {
                u = x0 + x12;
                x4 ^= (u<<7) | (u>>>(32-7));
                u = x4 + x0;
                x8 ^= (u<<9) | (u>>>(32-9));
                u = x8 + x4;
                x12 ^= (u<<13) | (u>>>(32-13));
                u = x12 + x8;
                x0 ^= (u<<18) | (u>>>(32-18));

                u = x5 + x1;
                x9 ^= (u<<7) | (u>>>(32-7));
                u = x9 + x5;
                x13 ^= (u<<9) | (u>>>(32-9));
                u = x13 + x9;
                x1 ^= (u<<13) | (u>>>(32-13));
                u = x1 + x13;
                x5 ^= (u<<18) | (u>>>(32-18));

                u = x10 + x6;
                x14 ^= (u<<7) | (u>>>(32-7));
                u = x14 + x10;
                x2 ^= (u<<9) | (u>>>(32-9));
                u = x2 + x14;
                x6 ^= (u<<13) | (u>>>(32-13));
                u = x6 + x2;
                x10 ^= (u<<18) | (u>>>(32-18));

                u = x15 + x11;
                x3 ^= (u<<7) | (u>>>(32-7));
                u = x3 + x15;
                x7 ^= (u<<9) | (u>>>(32-9));
                u = x7 + x3;
                x11 ^= (u<<13) | (u>>>(32-13));
                u = x11 + x7;
                x15 ^= (u<<18) | (u>>>(32-18));

                u = x0 + x3;
                x1 ^= (u<<7) | (u>>>(32-7));
                u = x1 + x0;
                x2 ^= (u<<9) | (u>>>(32-9));
                u = x2 + x1;
                x3 ^= (u<<13) | (u>>>(32-13));
                u = x3 + x2;
                x0 ^= (u<<18) | (u>>>(32-18));

                u = x5 + x4;
                x6 ^= (u<<7) | (u>>>(32-7));
                u = x6 + x5;
                x7 ^= (u<<9) | (u>>>(32-9));
                u = x7 + x6;
                x4 ^= (u<<13) | (u>>>(32-13));
                u = x4 + x7;
                x5 ^= (u<<18) | (u>>>(32-18));

                u = x10 + x9;
                x11 ^= (u<<7) | (u>>>(32-7));
                u = x11 + x10;
                x8 ^= (u<<9) | (u>>>(32-9));
                u = x8 + x11;
                x9 ^= (u<<13) | (u>>>(32-13));
                u = x9 + x8;
                x10 ^= (u<<18) | (u>>>(32-18));

                u = x15 + x14;
                x12 ^= (u<<7) | (u>>>(32-7));
                u = x12 + x15;
                x13 ^= (u<<9) | (u>>>(32-9));
                u = x13 + x12;
                x14 ^= (u<<13) | (u>>>(32-13));
                u = x14 + x13;
                x15 ^= (u<<18) | (u>>>(32-18));
            }

            x0 += j0;
            x1 += j1;
            x2 += j2;
            x3 += j3;
            x4 += j4;
            x5 += j5;
            x6 += j6;
            x7 += j7;
            x8 += j8;
            x9 += j9;
            x10 += j10;
            x11 += j11;
            x12 += j12;
            x13 += j13;
            x14 += j14;
            x15 += j15;

            this.block[ 0] = ( x0 >>>  0) & 0xff; this.block[ 1] = ( x0 >>>  8) & 0xff;
            this.block[ 2] = ( x0 >>> 16) & 0xff; this.block[ 3] = ( x0 >>> 24) & 0xff;
            this.block[ 4] = ( x1 >>>  0) & 0xff; this.block[ 5] = ( x1 >>>  8) & 0xff;
            this.block[ 6] = ( x1 >>> 16) & 0xff; this.block[ 7] = ( x1 >>> 24) & 0xff;
            this.block[ 8] = ( x2 >>>  0) & 0xff; this.block[ 9] = ( x2 >>>  8) & 0xff;
            this.block[10] = ( x2 >>> 16) & 0xff; this.block[11] = ( x2 >>> 24) & 0xff;
            this.block[12] = ( x3 >>>  0) & 0xff; this.block[13] = ( x3 >>>  8) & 0xff;
            this.block[14] = ( x3 >>> 16) & 0xff; this.block[15] = ( x3 >>> 24) & 0xff;
            this.block[16] = ( x4 >>>  0) & 0xff; this.block[17] = ( x4 >>>  8) & 0xff;
            this.block[18] = ( x4 >>> 16) & 0xff; this.block[19] = ( x4 >>> 24) & 0xff;
            this.block[20] = ( x5 >>>  0) & 0xff; this.block[21] = ( x5 >>>  8) & 0xff;
            this.block[22] = ( x5 >>> 16) & 0xff; this.block[23] = ( x5 >>> 24) & 0xff;
            this.block[24] = ( x6 >>>  0) & 0xff; this.block[25] = ( x6 >>>  8) & 0xff;
            this.block[26] = ( x6 >>> 16) & 0xff; this.block[27] = ( x6 >>> 24) & 0xff;
            this.block[28] = ( x7 >>>  0) & 0xff; this.block[29] = ( x7 >>>  8) & 0xff;
            this.block[30] = ( x7 >>> 16) & 0xff; this.block[31] = ( x7 >>> 24) & 0xff;
            this.block[32] = ( x8 >>>  0) & 0xff; this.block[33] = ( x8 >>>  8) & 0xff;
            this.block[34] = ( x8 >>> 16) & 0xff; this.block[35] = ( x8 >>> 24) & 0xff;
            this.block[36] = ( x9 >>>  0) & 0xff; this.block[37] = ( x9 >>>  8) & 0xff;
            this.block[38] = ( x9 >>> 16) & 0xff; this.block[39] = ( x9 >>> 24) & 0xff;
            this.block[40] = (x10 >>>  0) & 0xff; this.block[41] = (x10 >>>  8) & 0xff;
            this.block[42] = (x10 >>> 16) & 0xff; this.block[43] = (x10 >>> 24) & 0xff;
            this.block[44] = (x11 >>>  0) & 0xff; this.block[45] = (x11 >>>  8) & 0xff;
            this.block[46] = (x11 >>> 16) & 0xff; this.block[47] = (x11 >>> 24) & 0xff;
            this.block[48] = (x12 >>>  0) & 0xff; this.block[49] = (x12 >>>  8) & 0xff;
            this.block[50] = (x12 >>> 16) & 0xff; this.block[51] = (x12 >>> 24) & 0xff;
            this.block[52] = (x13 >>>  0) & 0xff; this.block[53] = (x13 >>>  8) & 0xff;
            this.block[54] = (x13 >>> 16) & 0xff; this.block[55] = (x13 >>> 24) & 0xff;
            this.block[56] = (x14 >>>  0) & 0xff; this.block[57] = (x14 >>>  8) & 0xff;
            this.block[58] = (x14 >>> 16) & 0xff; this.block[59] = (x14 >>> 24) & 0xff;
            this.block[60] = (x15 >>>  0) & 0xff; this.block[61] = (x15 >>>  8) & 0xff;
            this.block[62] = (x15 >>> 16) & 0xff; this.block[63] = (x15 >>> 24) & 0xff;
    };

  return Salsa20

}))