Mercurial > libervia-backend
annotate src/plugins/plugin_misc_tarot.py @ 782:0e5807193721
test: added some tests for Memory
author | souliane <souliane@mailoo.org> |
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date | Sat, 04 Jan 2014 17:16:40 +0100 |
parents | bfabeedbf32e |
children | 1fe00f0c9a91 |
rev | line source |
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88 | 1 #!/usr/bin/python |
2 # -*- coding: utf-8 -*- | |
3 | |
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4 # SAT plugin for managing French Tarot game |
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5 # Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) |
88 | 6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
88 | 11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
88 | 16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
88 | 19 |
771 | 20 from sat.core.i18n import _ |
88 | 21 from logging import debug, info, warning, error |
22 from twisted.words.xish import domish | |
563 | 23 from twisted.words.protocols.jabber import jid |
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24 from wokkel import data_form |
88 | 25 |
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26 from sat.tools.xml_tools import dataForm2XMLUI |
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27 from sat_frontends.tools.games import TarotCard |
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28 from time import time |
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29 import random |
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30 |
88 | 31 |
90 | 32 NS_CG = 'http://www.goffi.org/protocol/card_game' |
33 CG_TAG = 'card_game' | |
88 | 34 |
35 PLUGIN_INFO = { | |
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36 "name": "Tarot cards plugin", |
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37 "import_name": "Tarot", |
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38 "type": "Misc", |
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39 "protocols": [], |
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40 "dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"], |
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41 "main": "Tarot", |
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42 "handler": "yes", |
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43 "description": _("""Implementation of Tarot card game""") |
88 | 44 } |
45 | |
94 | 46 |
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47 class Tarot(object): |
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48 |
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49 def inheritFromRoomGame(self, host): |
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50 global RoomGame |
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51 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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52 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
88 | 53 |
54 def __init__(self, host): | |
55 info(_("Plugin Tarot initialization")) | |
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56 self.inheritFromRoomGame(host) |
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57 RoomGame._init_(self, host, PLUGIN_INFO, (NS_CG, CG_TAG), |
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58 game_init={'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None}, |
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59 player_init={'score': 0}) |
91 | 60 self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] |
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61 host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom) # args: players, room_jid, profile |
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62 host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) # args: room_jid, players, profile |
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63 host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self.playerReady) # args: player, referee, profile |
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64 host.bridge.addMethod("tarotGameContratChoosed", ".plugin", in_sign='ssss', out_sign='', method=self.contratChoosed) # args: player, referee, contrat, profile |
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65 host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) # args: player, referee, cards, profile |
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66 host.bridge.addSignal("tarotGamePlayers", ".plugin", signature='ssass') # args: room_jid, referee, players, profile |
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67 host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile |
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68 host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') # args: room_jid, hand, profile |
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69 host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') # args: room_jid, xml_data, profile |
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70 host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile |
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71 host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile |
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72 host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') # args: room_jid, profile |
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73 host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile |
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74 host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') # args: room_jid, game phase, played_cards, invalid_cards, profile |
88 | 75 self.deck_ordered = [] |
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76 for value in ['excuse'] + map(str, range(1, 22)): |
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77 self.deck_ordered.append(TarotCard(("atout", value))) |
92 | 78 for suit in ["pique", "coeur", "carreau", "trefle"]: |
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79 for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: |
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80 self.deck_ordered.append(TarotCard((suit, value))) |
88 | 81 |
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82 def __card_list_to_xml(self, cards_list, elt_name): |
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83 """Convert a card list to domish element""" |
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84 cards_list_elt = domish.Element((None, elt_name)) |
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85 for card in cards_list: |
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86 card_elt = domish.Element((None, 'card')) |
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87 card_elt['suit'] = card.suit |
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88 card_elt['value'] = card.value |
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89 cards_list_elt.addChild(card_elt) |
92 | 90 return cards_list_elt |
90 | 91 |
92 | 92 def __xml_to_list(self, cards_list_elt): |
93 """Convert a domish element with cards to a list of tuples""" | |
94 cards_list = [] | |
95 for card in cards_list_elt.elements(): | |
96 cards_list.append((card['suit'], card['value'])) | |
97 return cards_list | |
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98 |
91 | 99 def __ask_contrat(self): |
100 """Create a element for asking contrat""" | |
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101 contrat_elt = domish.Element((None, 'contrat')) |
91 | 102 form = data_form.Form('form', title=_('contrat selection')) |
103 field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) | |
104 form.addField(field) | |
105 contrat_elt.addChild(form.toElement()) | |
106 return contrat_elt | |
107 | |
95 | 108 def __give_scores(self, scores, winners, loosers): |
109 """Create an element to give scores | |
110 @param scores: unicode (can contain line feed) | |
111 @param winners: list of unicode nicks of winners | |
112 @param loosers: list of unicode nicks of loosers""" | |
113 | |
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114 score_elt = domish.Element((None, 'score')) |
95 | 115 form = data_form.Form('form', title=_('scores')) |
116 for line in scores.split('\n'): | |
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117 field = data_form.Field('fixed', value=line) |
95 | 118 form.addField(field) |
119 score_elt.addChild(form.toElement()) | |
120 for winner in winners: | |
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121 winner_elt = domish.Element((None, 'winner')) |
95 | 122 winner_elt.addContent(winner) |
123 score_elt.addChild(winner_elt) | |
124 for looser in loosers: | |
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125 looser_elt = domish.Element((None, 'looser')) |
95 | 126 looser_elt.addContent(looser) |
127 score_elt.addChild(looser_elt) | |
128 return score_elt | |
129 | |
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130 def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): |
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131 """Create a element for invalid_cards error |
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132 @param list_cards: list of Card |
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133 @param game_phase: phase of the game ['ecart', 'play']""" |
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134 error_elt = domish.Element((None, 'error')) |
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135 played_elt = self.__card_list_to_xml(played_cards, 'played') |
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136 invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') |
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137 error_elt['type'] = 'invalid_cards' |
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138 error_elt['phase'] = game_phase |
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139 error_elt.addChild(played_elt) |
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140 error_elt.addChild(invalid_elt) |
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141 return error_elt |
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142 |
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143 def __next_player(self, game_data, next_pl=None): |
94 | 144 """Increment player number & return player name |
145 @param next_pl: if given, then next_player is forced to this one | |
146 """ | |
147 if next_pl: | |
148 game_data['current_player'] = game_data['players'].index(next_pl) | |
149 return next_pl | |
150 else: | |
151 pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) | |
152 return game_data['players'][pl_idx] | |
153 | |
154 def __winner(self, game_data): | |
155 """give the nick of the player who win this trick""" | |
156 players_data = game_data['players_data'] | |
157 first = game_data['first_player'] | |
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158 first_idx = game_data['players'].index(first) |
94 | 159 suit_asked = None |
160 strongest = None | |
161 winner = None | |
162 for idx in [(first_idx + i) % 4 for i in range(4)]: | |
163 player = game_data['players'][idx] | |
164 card = players_data[player]['played'] | |
165 if card.value == "excuse": | |
166 continue | |
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167 if suit_asked is None: |
94 | 168 suit_asked = card.suit |
169 if (card.suit == suit_asked or card.suit == "atout") and card > strongest: | |
170 strongest = card | |
171 winner = player | |
95 | 172 assert winner |
94 | 173 return winner |
174 | |
175 def __excuse_hack(self, game_data, played, winner): | |
95 | 176 """give a low card to other team and keep excuse if trick is lost |
177 @param game_data: data of the game | |
178 @param played: cards currently on the table | |
179 @param winner: nick of the trick winner""" | |
94 | 180 #TODO: manage the case where excuse is played on the last trick (and lost) |
181 players_data = game_data['players_data'] | |
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182 excuse = TarotCard(("atout", "excuse")) |
95 | 183 |
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184 #we first check if the Excuse was already played |
95 | 185 #and if somebody is waiting for a card |
94 | 186 for player in game_data['players']: |
187 if players_data[player]['wait_for_low']: | |
188 #the excuse owner has to give a card to somebody | |
189 if winner == player: | |
190 #the excuse owner win the trick, we check if we have something to give | |
191 for card in played: | |
192 if card.points == 0.5: | |
193 pl_waiting = players_data[player]['wait_for_low'] | |
194 played.remove(card) | |
195 players_data[pl_waiting]['levees'].append(card) | |
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196 debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting}) |
95 | 197 return |
94 | 198 return |
199 | |
200 if not excuse in played: | |
95 | 201 #the Excuse is not on the table, nothing to do |
94 | 202 return |
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203 |
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204 excuse_player = None # Who has played the Excuse ? |
94 | 205 for player in game_data['players']: |
206 if players_data[player]['played'] == excuse: | |
207 excuse_player = player | |
208 break | |
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209 |
94 | 210 if excuse_player == winner: |
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211 return # the excuse player win the trick, nothing to do |
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212 |
94 | 213 #first we remove the excuse from played cards |
214 played.remove(excuse) | |
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215 #then we give it back to the original owner |
94 | 216 owner_levees = players_data[excuse_player]['levees'] |
217 owner_levees.append(excuse) | |
218 #finally we give a low card to the trick winner | |
219 low_card = None | |
95 | 220 #We look backward in cards won by the Excuse owner to |
221 #find a low value card | |
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222 for card_idx in range(len(owner_levees) - 1, -1, -1): |
94 | 223 if owner_levees[card_idx].points == 0.5: |
224 low_card = owner_levees[card_idx] | |
225 del owner_levees[card_idx] | |
226 players_data[winner]['levees'].append(low_card) | |
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227 debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner}) |
94 | 228 break |
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229 if not low_card: # The player has no low card yet |
94 | 230 #TODO: manage case when player never win a trick with low card |
231 players_data[excuse_player]['wait_for_low'] = winner | |
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232 debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner}) |
94 | 233 |
328 | 234 def __draw_game(self, game_data): |
235 """The game is draw, no score change | |
236 @param game_data: data of the game | |
237 @return: tuple with (string victory message, list of winners, list of loosers)""" | |
238 players_data = game_data['players_data'] | |
239 scores_str = _('Draw game') | |
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240 scores_str += '\n' |
328 | 241 for player in game_data['players']: |
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242 scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']} |
328 | 243 debug(scores_str) |
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244 |
328 | 245 return (scores_str, [], []) |
246 | |
94 | 247 def __calculate_scores(self, game_data): |
95 | 248 """The game is finished, time to know who won :) |
249 @param game_data: data of the game | |
250 @return: tuple with (string victory message, list of winners, list of loosers)""" | |
94 | 251 players_data = game_data['players_data'] |
252 levees = players_data[game_data['attaquant']]['levees'] | |
253 score = 0 | |
254 nb_bouts = 0 | |
95 | 255 bouts = [] |
94 | 256 for card in levees: |
257 if card.bout: | |
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258 nb_bouts += 1 |
95 | 259 bouts.append(card.value) |
94 | 260 score += card.points |
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261 |
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262 #We we do a basic check on score calculation |
95 | 263 check_score = 0 |
264 defenseurs = game_data['players'][:] | |
265 defenseurs.remove(game_data['attaquant']) | |
266 for defenseur in defenseurs: | |
267 for card in players_data[defenseur]['levees']: | |
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268 check_score += card.points |
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269 if game_data['contrat'] == "Garde Contre": |
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270 for card in game_data['chien']: |
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271 check_score += card.points |
95 | 272 assert (score + check_score == 91) |
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273 |
94 | 274 point_limit = None |
275 if nb_bouts == 3: | |
276 point_limit = 36 | |
277 elif nb_bouts == 2: | |
278 point_limit = 41 | |
279 elif nb_bouts == 1: | |
280 point_limit = 51 | |
281 else: | |
282 point_limit = 56 | |
95 | 283 if game_data['contrat'] == 'Petite': |
284 contrat_mult = 1 | |
285 elif game_data['contrat'] == 'Garde': | |
286 contrat_mult = 2 | |
287 elif game_data['contrat'] == 'Garde Sans': | |
288 contrat_mult = 4 | |
289 elif game_data['contrat'] == 'Garde Contre': | |
290 contrat_mult = 6 | |
291 else: | |
161
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292 error(_('INTERNAL ERROR: contrat not managed (mispelled ?)')) |
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293 assert(False) |
95 | 294 |
94 | 295 victory = (score >= point_limit) |
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296 margin = abs(score - point_limit) |
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297 points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) |
95 | 298 winners = [] |
299 loosers = [] | |
300 player_score = {} | |
301 for player in game_data['players']: | |
302 #TODO: adjust this for 3 and 5 players variants | |
303 #TODO: manage bonuses (petit au bout, poignée, chelem) | |
304 player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 | |
594
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305 players_data[player]['score'] += player_score[player] # we add score of this game to the global score |
95 | 306 if player_score[player] > 0: |
307 winners.append(player) | |
308 else: | |
309 loosers.append(player) | |
94 | 310 |
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311 scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'win' if victory else 'loose'} |
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312 scores_str += '\n' |
95 | 313 for player in game_data['players']: |
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314 scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']} |
95 | 315 debug(scores_str) |
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316 |
95 | 317 return (scores_str, winners, loosers) |
94 | 318 |
99
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319 def __invalid_cards(self, game_data, cards): |
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320 """Checks that the player has the right to play what he wants to |
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321 @param game_data: Game data |
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322 @param cards: cards the player want to play |
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323 @return forbidden_cards cards or empty list if cards are ok""" |
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324 forbidden_cards = [] |
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325 if game_data['stage'] == 'ecart': |
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326 for card in cards: |
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327 if card.bout or card.value == "roi": |
99
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328 forbidden_cards.append(card) |
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329 #TODO: manage case where atouts (trumps) are in the dog |
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330 elif game_data['stage'] == 'play': |
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331 biggest_atout = None |
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332 suit_asked = None |
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333 players = game_data['players'] |
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334 players_data = game_data['players_data'] |
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335 idx = players.index(game_data['first_player']) |
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336 current_idx = game_data['current_player'] |
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337 current_player = players[current_idx] |
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338 if idx == current_idx: |
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339 #the player is the first to play, he can play what he wants |
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340 return forbidden_cards |
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341 while (idx != current_idx): |
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342 player = players[idx] |
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343 played_card = players_data[player]['played'] |
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344 if not suit_asked and played_card.value != "excuse": |
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345 suit_asked = played_card.suit |
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346 if played_card.suit == "atout" and played_card > biggest_atout: |
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347 biggest_atout = played_card |
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348 idx = (idx + 1) % len(players) |
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349 has_suit = False # True if there is one card of the asked suit in the hand of the player |
99
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350 has_atout = False |
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351 biggest_hand_atout = None |
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352 |
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353 for hand_card in game_data['hand'][current_player]: |
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354 if hand_card.suit == suit_asked: |
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355 has_suit = True |
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356 if hand_card.suit == "atout": |
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357 has_atout = True |
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358 if hand_card.suit == "atout" and hand_card > biggest_hand_atout: |
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359 biggest_hand_atout = hand_card |
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360 |
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361 assert len(cards) == 1 |
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362 card = cards[0] |
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363 if card.suit != suit_asked and has_suit and card.value != "excuse": |
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364 forbidden_cards.append(card) |
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365 return forbidden_cards |
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366 if card.suit != suit_asked and card.suit != "atout" and has_atout: |
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367 forbidden_cards.append(card) |
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368 return forbidden_cards |
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369 if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": |
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370 forbidden_cards.append(card) |
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371 else: |
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372 error(_('Internal error: unmanaged game stage')) |
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373 return forbidden_cards |
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374 |
98
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375 def __start_play(self, room_jid, game_data, profile): |
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376 """Start the game (tell to the first player after dealer to play""" |
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377 game_data['stage'] = "play" |
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378 next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start |
98
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379 game_data['first_player'] = next_player = game_data['players'][next_player_idx] |
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380 to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: |
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381 self.send(to_jid, 'your_turn', profile=profile) |
98
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382 |
563 | 383 def contratChoosed(self, player, referee, contrat, profile_key='@NONE@'): |
91 | 384 """Must be call by player when the contrat is selected |
92 | 385 @param player: player's name |
91 | 386 @param referee: arbiter jid |
387 @contrat: contrat choosed (must be the exact same string than in the give list options) | |
388 @profile_key: profile | |
389 """ | |
390 profile = self.host.memory.getProfileName(profile_key) | |
391 if not profile: | |
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392 error(_("profile %s is unknown") % profile_key) |
91 | 393 return |
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394 debug(_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile}) |
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395 self.send(jid.JID(referee), ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile) |
88 | 396 |
563 | 397 def play_cards(self, player, referee, cards, profile_key='@NONE@'): |
92 | 398 """Must be call by player when the contrat is selected |
399 @param player: player's name | |
400 @param referee: arbiter jid | |
401 @cards: cards played (list of tuples) | |
402 @profile_key: profile | |
403 """ | |
404 profile = self.host.memory.getProfileName(profile_key) | |
405 if not profile: | |
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406 error(_("profile %s is unknown") % profile_key) |
92 | 407 return |
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408 debug(_('Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards}) |
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409 elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played') |
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410 self.send(jid.JID(referee), elem, {'player': player}, profile=profile) |
88 | 411 |
683
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412 def newRound(self, room_jid, profile): |
91 | 413 game_data = self.games[room_jid.userhost()] |
414 players = game_data['players'] | |
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415 game_data['first_player'] = None # first player for the current trick |
95 | 416 game_data['contrat'] = None |
683
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417 common_data = {'contrat': None, |
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418 'levees': [], # cards won |
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419 'played': None, # card on the table |
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420 'wait_for_low': None # Used when a player wait for a low card because of excuse |
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421 } |
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422 |
91 | 423 hand = game_data['hand'] = {} |
424 hand_size = game_data['hand_size'] | |
425 chien = game_data['chien'] = [] | |
683
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426 deck = self.deck_ordered[:] |
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427 random.shuffle(deck) |
328 | 428 for i in range(4): |
88 | 429 hand[players[i]] = deck[0:hand_size] |
430 del deck[0:hand_size] | |
92 | 431 chien.extend(deck) |
88 | 432 del(deck[:]) |
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433 msg_elts = {} |
88 | 434 for player in players: |
683
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435 msg_elts[player] = self.__card_list_to_xml(hand[player], 'hand') |
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436 |
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437 RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) |
91 | 438 |
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439 pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start |
91 | 440 player = players[pl_idx] |
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441 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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442 self.send(to_jid, self.__ask_contrat(), profile=profile) |
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443 |
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444 def room_game_cmd(self, mess_elt, profile): |
683
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445 """ |
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446 @param mess_elt: instance of twisted.words.xish.domish.Element |
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447 """ |
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448 from_jid = jid.JID(mess_elt['from']) |
93 | 449 room_jid = jid.JID(from_jid.userhost()) |
90 | 450 game_elt = mess_elt.firstChildElement() |
92 | 451 game_data = self.games[room_jid.userhost()] |
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452 if 'players_data' in game_data: |
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453 players_data = game_data['players_data'] |
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454 |
92 | 455 for elt in game_elt.elements(): |
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456 |
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457 if elt.name == 'started' or elt.name == 'players': # new game created |
90 | 458 players = [] |
459 for player in elt.elements(): | |
460 players.append(unicode(player)) | |
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461 signal = self.host.bridge.tarotGameStarted if elt.name == 'started' else self.host.bridge.tarotGamePlayers |
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462 signal(room_jid.userhost(), from_jid.full(), players, profile) |
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463 |
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464 elif elt.name == 'player_ready': # ready to play |
92 | 465 player = elt['player'] |
90 | 466 status = self.games[room_jid.userhost()]['status'] |
467 nb_players = len(self.games[room_jid.userhost()]['players']) | |
468 status[player] = 'ready' | |
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469 debug(_('Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) |
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470 if status.values().count('ready') == nb_players: # everybody is ready, we can start the game |
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471 self.newRound(room_jid, profile) |
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472 |
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473 elif elt.name == 'hand': # a new hand has been received |
92 | 474 self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) |
91 | 475 |
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476 elif elt.name == 'contrat': # it's time to choose contrat |
91 | 477 form = data_form.Form.fromElement(elt.firstChildElement()) |
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478 xml_data = dataForm2XMLUI(form, "").toXml() |
92 | 479 self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) |
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480 |
92 | 481 elif elt.name == 'contrat_choosed': |
91 | 482 #TODO: check we receive the contrat from the right person |
92 | 483 #TODO: use proper XEP-0004 way for answering form |
484 player = elt['player'] | |
485 players_data[player]['contrat'] = unicode(elt) | |
91 | 486 contrats = [players_data[player]['contrat'] for player in game_data['players']] |
487 if contrats.count(None): | |
488 #not everybody has choosed his contrat, it's next one turn | |
489 player = self.__next_player(game_data) | |
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490 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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491 self.send(to_jid, self.__ask_contrat(), profile=profile) |
91 | 492 else: |
493 best_contrat = [None, "Passe"] | |
494 for player in game_data['players']: | |
495 contrat = players_data[player]['contrat'] | |
496 idx_best = self.contrats.index(best_contrat[1]) | |
497 idx_pl = self.contrats.index(contrat) | |
498 if idx_pl > idx_best: | |
499 best_contrat[0] = player | |
500 best_contrat[1] = contrat | |
328 | 501 if best_contrat[1] == "Passe": |
502 debug(_("Everybody is passing, round ended")) | |
503 to_jid = jid.JID(room_jid.userhost()) | |
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504 self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile) |
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505 game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer |
328 | 506 for player in game_data['players']: |
507 game_data['status'][player] = "init" | |
508 return | |
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509 debug(_("%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]}) |
95 | 510 game_data['contrat'] = best_contrat[1] |
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511 |
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512 if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": |
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513 self.__start_play(room_jid, game_data, profile) |
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514 game_data['attaquant'] = best_contrat[0] |
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515 else: |
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516 #Time to show the chien to everybody |
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517 to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: |
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518 elem = self.__card_list_to_xml(game_data['chien'], 'chien') |
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519 self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile) |
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520 #the attacker (attaquant) get the chien |
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521 game_data['hand'][best_contrat[0]].extend(game_data['chien']) |
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522 del game_data['chien'][:] |
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523 |
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524 if game_data['contrat'] == "Garde Sans": |
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525 #The chien go into attaquant's (attacker) levees |
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526 players_data[best_contrat[0]]['levees'].extend(game_data['chien']) |
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527 del game_data['chien'][:] |
91 | 528 |
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529 elif elt.name == 'chien': # we have received the chien |
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530 debug(_("tarot: chien received")) |
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531 data = {"attaquant": elt['attaquant']} |
92 | 532 game_data['stage'] = "ecart" |
533 game_data['attaquant'] = elt['attaquant'] | |
534 self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) | |
535 | |
536 elif elt.name == 'cards_played': | |
537 if game_data['stage'] == "ecart": | |
538 #TODO: show atouts (trumps) if player put some in écart | |
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539 assert (game_data['attaquant'] == elt['player']) # TODO: throw an xml error here |
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540 list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) |
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541 #we now check validity of card |
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542 invalid_cards = self.__invalid_cards(game_data, list_cards) |
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543 if invalid_cards: |
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544 elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage']) |
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545 self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile) |
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546 return |
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547 |
95 | 548 #FIXME: gof: manage Garde Sans & Garde Contre cases |
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549 players_data[elt['player']]['levees'].extend(list_cards) # we add the chien to attaquant's levées |
95 | 550 for card in list_cards: |
551 game_data['hand'][elt['player']].remove(card) | |
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552 |
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553 self.__start_play(room_jid, game_data, profile) |
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554 |
93 | 555 elif game_data['stage'] == "play": |
556 current_player = game_data['players'][game_data['current_player']] | |
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557 cards = TarotCard.from_tuples(self.__xml_to_list(elt)) |
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558 |
94 | 559 if mess_elt['type'] == 'groupchat': |
560 self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) | |
561 else: | |
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562 #we first check validity of card |
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563 invalid_cards = self.__invalid_cards(game_data, cards) |
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564 if invalid_cards: |
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565 elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage']) |
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566 self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile) |
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567 return |
93 | 568 #the card played is ok, we forward it to everybody |
94 | 569 #first we remove it from the hand and put in on the table |
93 | 570 game_data['hand'][current_player].remove(cards[0]) |
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571 players_data[current_player]['played'] = cards[0] |
93 | 572 |
573 #then we forward the message | |
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574 self.send(room_jid, elt, profile=profile) |
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575 |
94 | 576 #Did everybody played ? |
577 played = [players_data[player]['played'] for player in game_data['players']] | |
95 | 578 if all(played): |
579 #everybody has played | |
94 | 580 winner = self.__winner(game_data) |
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581 debug(_('The winner of this trick is %s') % winner) |
94 | 582 #the winner win the trick |
583 self.__excuse_hack(game_data, played, winner) | |
584 players_data[elt['player']]['levees'].extend(played) | |
585 #nothing left on the table | |
586 for player in game_data['players']: | |
587 players_data[player]['played'] = None | |
588 if len(game_data['hand'][current_player]) == 0: | |
589 #no card lef: the game is finished | |
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590 elem = self.__give_scores(*self.__calculate_scores(game_data)) |
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591 self.send(room_jid, elem, profile=profile) |
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592 game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer |
328 | 593 for player in game_data['players']: |
594 game_data['status'][player] = "init" | |
94 | 595 return |
596 #next player is the winner | |
597 next_player = game_data['first_player'] = self.__next_player(game_data, winner) | |
598 else: | |
599 next_player = self.__next_player(game_data) | |
600 | |
93 | 601 #finally, we tell to the next player to play |
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602 to_jid = jid.JID(room_jid.userhost() + "/" + next_player) |
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603 self.send(to_jid, 'your_turn', profile=profile) |
93 | 604 |
92 | 605 elif elt.name == 'your_turn': |
606 self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) | |
91 | 607 |
95 | 608 elif elt.name == 'score': |
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609 form_elt = elt.elements(name='x', uri='jabber:x:data').next() |
95 | 610 winners = [] |
611 loosers = [] | |
563 | 612 for winner in elt.elements(name='winner', uri=NS_CG): |
95 | 613 winners.append(unicode(winner)) |
563 | 614 for looser in elt.elements(name='looser', uri=NS_CG): |
95 | 615 loosers.append(unicode(looser)) |
616 form = data_form.Form.fromElement(form_elt) | |
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617 xml_data = dataForm2XMLUI(form, "").toXml() |
95 | 618 self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) |
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619 elif elt.name == 'error': |
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620 if elt['type'] == 'invalid_cards': |
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621 played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next()) |
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622 invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next()) |
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623 self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) |
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624 else: |
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625 error(_('Unmanaged error type: %s') % elt['type']) |
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626 else: |
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627 error(_('Unmanaged card game element: %s') % elt.name) |