Mercurial > libervia-backend
annotate src/plugins/plugin_misc_room_game.py @ 790:19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
author | souliane <souliane@mailoo.org> |
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date | Thu, 09 Jan 2014 10:28:25 +0100 |
parents | bfabeedbf32e |
children | 23b0c949b86c |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
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5 # Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from logging import debug, warning, error |
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22 from twisted.words.protocols.jabber.jid import JID |
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23 from twisted.words.xish import domish |
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24 from time import time |
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25 from wokkel import disco, iwokkel |
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26 from zope.interface import implements |
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27 import copy |
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28 try: |
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29 from twisted.words.protocols.xmlstream import XMPPHandler |
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30 except ImportError: |
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31 from wokkel.subprotocols import XMPPHandler |
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32 |
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33 # Don't forget to set it to False before you commit |
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34 _DEBUG = False |
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35 |
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36 PLUGIN_INFO = { |
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37 "name": "Room game", |
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38 "import_name": "ROOM-GAME", |
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39 "type": "MISC", |
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40 "protocols": [], |
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41 "dependencies": ["XEP-0045", "XEP-0249"], |
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42 "main": "RoomGame", |
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43 "handler": "no", # handler MUST be "no" (dynamic inheritance) |
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44 "description": _("""Base class for MUC games""") |
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45 } |
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46 |
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47 |
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48 class RoomGame(object): |
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49 """This class is used to help launching a MUC game. |
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50 |
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51 Bridge methods callbacks: prepareRoom, playerReady, createGame |
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52 Triggered methods: userJoinedTrigger, userLeftTrigger |
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53 Also called from subclasses: newRound |
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54 |
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55 For examples of messages sequences, please look in sub-classes. |
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56 """ |
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57 |
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58 # Values for self.invite_mode (who can invite after the game creation) |
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59 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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60 # Values for self.wait_mode (for who we should wait before creating the game) |
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61 FOR_ALL, FOR_NONE = xrange(0, 2) |
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62 # Values for self.join_mode (who can join the game - NONE means solo game) |
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63 ALL, INVITED, NONE = xrange(0, 3) |
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64 # Values for ready_mode (how to turn a MUC user into a player) |
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65 ASK, FORCE = xrange(0, 2) |
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66 |
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67 MESSAGE = '/message' |
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68 REQUEST = '%s/%s[@xmlns="%s"]' |
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69 |
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70 def __init__(self, host): |
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71 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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72 The subclass itself must be initialized this way: |
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73 |
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74 class MyGame(object): |
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75 |
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76 def inheritFromRoomGame(self, host): |
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77 global RoomGame |
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78 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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79 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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80 |
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81 def __init__(self, host): |
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82 self.inheritFromRoomGame(host) |
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83 RoomGame._init_(self, host, ...) |
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84 |
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85 """ |
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86 self.host = host |
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87 |
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88 def _init_(self, host, plugin_info, ns_tag, game_init={}, player_init={}): |
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89 """ |
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90 @param host |
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91 @param plugin_info: PLUGIN_INFO map of the game plugin |
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92 @param ns_tag: couple (nameservice, tag) to construct the messages |
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93 @param game_init: dictionary for general game initialization |
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94 @param player_init: dictionary for player initialization, applicable to each player |
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95 """ |
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96 self.host = host |
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97 self.name = plugin_info["import_name"] |
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98 self.ns_tag = ns_tag |
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99 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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100 self.game_init = game_init |
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101 self.player_init = player_init |
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102 self.games = {} |
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103 self.invitations = {} # list of couple (x, y) with x the time and y a list of users |
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104 |
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105 # These are the default settings, which can be overwritten by child class after initialization |
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106 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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107 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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108 self.join_mode = self.INVITED |
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109 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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110 |
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111 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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112 host.trigger.add("MUC user left", self.userLeftTrigger) |
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113 |
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114 def _createOrInvite(self, room, other_players, profile): |
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115 """ |
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116 This is called only when someone explicitly wants to play. |
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117 The game must not be created if one already exists in the room, |
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118 and its creation could be postponed until all the expected players |
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119 join the room (in that case it will be created from userJoinedTrigger). |
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120 @param room: instance of wokkel.muc.Room |
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121 @param other_players: list for other players JID userhosts |
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122 """ |
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123 user_jid = self.host.getJidNStream(profile)[0] |
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124 room_jid_s = room.occupantJID.userhost() |
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125 nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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126 nicks = [nick] |
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127 if self._gameExists(room_jid_s): |
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128 if not self._checkJoinAuth(room_jid_s, user_jid.userhost(), nick): |
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129 return |
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130 nicks.extend(self._invitePlayers(room, other_players, nick, profile)) |
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131 self._updatePlayers(room_jid_s, nicks, profile) |
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132 else: |
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133 self._initGame(room_jid_s, nick) |
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134 (auth, waiting, missing) = self._checkWaitAuth(room, other_players) |
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135 nicks.extend(waiting) |
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136 nicks.extend(self._invitePlayers(room, missing, nick, profile)) |
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137 if auth: |
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138 self.createGame(room_jid_s, nicks, profile) |
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139 else: |
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140 self._updatePlayers(room_jid_s, nicks, profile) |
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141 |
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142 def _initGame(self, room_jid_s, referee_nick): |
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143 """Important: do not add the referee to 'players' yet. For a |
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144 <players /> message to be emitted whenever a new player is joining, |
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145 it is necessary to not modify 'players' outside of _updatePlayers. |
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146 """ |
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147 referee = room_jid_s + '/' + referee_nick |
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148 self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False} |
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149 self.games[room_jid_s].update(copy.deepcopy(self.game_init)) |
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150 |
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151 def _gameExists(self, room_jid_s, started=False): |
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152 """Return True if a game has been initialized/started. |
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153 @param started: if False, the game must be initialized to return True, |
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154 otherwise it must be initialized and started with createGame. |
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155 @return: True if a game is initialized/started in that room""" |
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156 return room_jid_s in self.games and (not started or self.games[room_jid_s]['started']) |
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157 |
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158 def _checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False): |
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159 """Checks if this profile is allowed to join the game. |
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160 The parameter nick is used to check if the user is already |
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161 a player in that game. When this method is called from |
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162 userJoinedTrigger, nick is also used to check the user |
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163 identity instead of user_jid_s (see TODO comment below). |
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164 @param room_jid_s: the room hosting the game |
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165 @param user_jid_s: JID userhost of the user |
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166 @param nick: nick of the user |
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167 @return: True if this profile can join the game |
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168 """ |
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169 auth = False |
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170 if not self._gameExists(room_jid_s): |
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171 auth = False |
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172 elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick): |
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173 auth = True |
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174 elif self.join_mode == self.INVITED: |
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175 # considering all the batches of invitations |
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176 for invitations in self.invitations[room_jid_s]: |
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177 if user_jid_s is not None: |
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178 if user_jid_s in invitations[1]: |
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179 auth = True |
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180 break |
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181 else: |
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182 # TODO: that's not secure enough but what to do if |
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183 # wokkel.muc.User's 'entity' attribute is not set?! |
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184 if nick in [JID(invited).user for invited in invitations[1]]: |
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185 auth = True |
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186 break |
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187 |
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188 if not auth and (verbose or _DEBUG): |
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189 debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s)) |
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190 return auth |
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191 |
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192 def _updatePlayers(self, room_jid_s, nicks, profile): |
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193 """Signal to the room that some players joined the game""" |
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194 if nicks == []: |
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195 return |
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196 new_nicks = set(nicks).difference(self.games[room_jid_s]['players']) |
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197 if len(new_nicks) == 0: |
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198 return |
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199 self.games[room_jid_s]['players'].extend(new_nicks) |
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200 self._signalPlayers(room_jid_s, [JID(room_jid_s)], profile) |
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201 |
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202 def _signalPlayers(self, room_jid_s, recipients, profile): |
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203 """Let these guys know that we are playing (they may not play themselves).""" |
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204 if self._gameExists(room_jid_s, started=True): |
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205 element = self._createStartElement(self.games[room_jid_s]['players']) |
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206 else: |
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207 element = self._createStartElement(self.games[room_jid_s]['players'], name="players") |
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208 elements = [(element, None, None)] |
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209 for child in self.getSyncData(room_jid_s): |
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210 # TODO: sync data may be different and private to each player, |
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211 # in that case send a separate message to the new players |
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212 elements.append((child, None, None)) |
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213 for recipient in recipients: |
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214 self._sendElements(recipient, elements, profile=profile) |
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215 |
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216 def getSyncData(self, room_jid_s): |
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217 """This method may be overwritten by any child class. |
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218 @return: a list of child elements to be added for the game to be synchronized. |
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219 """ |
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220 return [] |
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221 |
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222 def _invitePlayers(self, room, other_players, nick, profile): |
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223 """Invite players to a room, associated game may exist or not. |
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224 @param room: wokkel.muc.Room instance |
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225 @param other_players: list of JID userhosts to invite |
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226 @param nick: nick of the user who send the invitation |
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227 @return: list of the invited players who were already in the room |
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228 """ |
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229 room_jid = room.occupantJID.userhostJID() |
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230 room_jid_s = room.occupantJID.userhost() |
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231 if not self._checkInviteAuth(room_jid_s, nick): |
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232 return [] |
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233 self.invitations.setdefault(room_jid_s, []) |
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234 # TODO: remove invitation waiting for too long, using the time data |
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235 self.invitations[room_jid_s].append((time(), other_players)) |
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236 nicks = [nick] |
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237 for player_jid in [JID(player) for player in other_players]: |
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238 # TODO: find a way to make it secure |
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239 other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False) |
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240 if other_nick is None: |
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241 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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242 else: |
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243 nicks.append(other_nick) |
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244 return nicks |
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245 |
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246 def _checkInviteAuth(self, room_jid_s, nick, verbose=False): |
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247 """Checks if this user is allowed to invite players |
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248 @param room_jid_s: room userhost |
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249 @param nick: user nick in the room |
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250 @param verbose: display debug message |
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251 @return: True if the user is allowed to invite other players |
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252 """ |
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253 auth = False |
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254 if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid_s): |
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255 auth = True |
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256 elif self.invite_mode == self.FROM_NONE: |
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257 auth = not self._gameExists(room_jid_s, started=True) |
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258 elif self.invite_mode == self.FROM_REFEREE: |
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259 auth = self.isReferee(room_jid_s, nick) |
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260 elif self.invite_mode == self.FROM_PLAYERS: |
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261 auth = self.isPlayer(room_jid_s, nick) |
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262 if not auth and (verbose or _DEBUG): |
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263 debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s)) |
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264 return auth |
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265 |
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266 def isReferee(self, room_jid_s, nick): |
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267 """Checks if the player with this nick is the referee for the game in this room" |
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268 @param room_jid_s: room userhost |
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269 @param nick: user nick in the room |
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270 @return: True if the user is the referee of the game in this room |
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271 """ |
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272 if not self._gameExists(room_jid_s): |
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273 return False |
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274 return room_jid_s + '/' + nick == self.games[room_jid_s]['referee'] |
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275 |
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276 def isPlayer(self, room_jid_s, nick): |
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277 """Checks if the user with this nick is a player for the game in this room. |
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278 @param room_jid_s: room userhost |
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279 @param nick: user nick in the room |
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280 @return: True if the user is a player of the game in this room |
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281 """ |
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282 if not self._gameExists(room_jid_s): |
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283 return False |
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284 # Important: the referee is not in the 'players' list right after |
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285 # the game initialization, that's why we do also check with isReferee |
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286 return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick) |
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287 |
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288 def _checkWaitAuth(self, room, other_players, verbose=False): |
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289 """Check if we must wait for other players before starting the game. |
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290 @param room: wokkel.muc.Room instance |
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291 @param other_players: list of the players without the referee |
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292 @param verbose: display debug message |
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293 @return: (x, y, z) with: |
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294 x: False if we must wait, True otherwise |
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295 y: the nicks of the players that have been checked and confirmed |
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296 z: the players that have not been checked or that are missing |
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297 """ |
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298 if self.wait_mode == self.FOR_NONE or other_players == []: |
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299 result = (True, [], other_players) |
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300 elif len(room.roster) < len(other_players) + 1: |
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301 result = (False, [], other_players) |
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302 else: |
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303 # TODO: find a way to make it secure |
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304 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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305 result = (len(nicks) == len(other_players), nicks, missing) |
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306 if not result[0] and (verbose or _DEBUG): |
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307 debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost())) |
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308 return result |
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309 |
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310 def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'): |
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311 """ |
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312 @param muc_service: you can leave empty to autofind the muc service |
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313 @param profile_key |
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314 @return: a unique name for a new room to be created |
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315 """ |
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316 room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) |
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317 return "sat_%s_%s" % (self.name.lower(), room) if room != "" else "" |
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318 |
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319 def prepareRoom(self, other_players=[], room_jid_s=None, profile_key='@NONE@'): |
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320 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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321 @param other_players: list for other players JID userhosts |
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322 @param room_jid_s: JID userhost of the room, or None to generate a unique name |
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323 @param profile_key |
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324 """ |
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325 debug(_('Preparing room for %s game') % self.name) |
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326 profile = self.host.memory.getProfileName(profile_key) |
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327 if not profile: |
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328 error(_("Unknown profile")) |
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329 return |
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330 |
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331 def roomJoined(room): |
711
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332 """@param room: instance of wokkel.muc.Room""" |
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333 self._createOrInvite(room, other_players, profile) |
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334 |
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335 def afterClientInit(room_jid_s): |
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336 """Create/join the given room, or a unique generated one if no room is specified. |
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337 @param room_jids: userhost of the room to join |
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338 """ |
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339 if room_jid_s is not None and room_jid_s != "": # a room name has been specified |
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340 if room_jid_s in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: |
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341 roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid_s]) |
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342 return |
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343 else: |
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344 room_jid_s = self.getUniqueName(profile_key=profile_key) |
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345 if room_jid_s == "": |
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346 return |
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347 user_jid = self.host.getJidNStream(profile)[0] |
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348 d = self.host.plugins["XEP-0045"].join(JID(room_jid_s), user_jid.user, {}, profile) |
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349 d.addCallback(roomJoined) |
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350 |
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351 client = self.host.getClient(profile) |
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352 if not client: |
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353 error(_('No client for this profile key: %s') % profile_key) |
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354 return |
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355 client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid_s)) |
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356 |
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357 def userJoinedTrigger(self, room, user, profile): |
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358 """This trigger is used to check if the new user can take part of a game, |
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359 create the game if we were waiting for him or just update the players list. |
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360 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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361 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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362 @return: True to not interrupt the main process. |
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363 """ |
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364 room_jid_s = room.occupantJID.userhost() |
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365 profile_nick = room.occupantJID.resource |
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366 if not self.isReferee(room_jid_s, profile_nick): |
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367 return True # profile is not the referee |
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368 if not self._checkJoinAuth(room_jid_s, nick=user.nick): |
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369 # user not allowed but let him know that we are playing :p |
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370 self._signalPlayers(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile) |
717
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371 return True |
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372 if self.wait_mode == self.FOR_ALL: |
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373 # considering the last batch of invitations |
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374 batch = len(self.invitations[room_jid_s]) - 1 |
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375 if batch < 0: |
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376 error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s)) |
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377 return True |
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378 other_players = self.invitations[room_jid_s][batch][1] |
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379 (auth, nicks, dummy) = self._checkWaitAuth(room, other_players) |
717
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380 if auth: |
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381 del self.invitations[room_jid_s][batch] |
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382 nicks.insert(0, profile_nick) # add the referee |
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383 self.createGame(room_jid_s, nicks, profile_key=profile) |
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384 return True |
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385 # let the room know that a new player joined |
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386 self._updatePlayers(room_jid_s, [user.nick], profile) |
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387 return True |
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388 |
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389 def userLeftTrigger(self, room, user, profile): |
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390 """This trigger is used to update or stop the game when a user leaves. |
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391 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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392 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
717
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393 @return: True to not interrupt the main process. |
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394 """ |
717
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395 room_jid_s = room.occupantJID.userhost() |
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396 profile_nick = room.occupantJID.resource |
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397 if not self.isReferee(room_jid_s, profile_nick): |
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398 return True # profile is not the referee |
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399 if self.isPlayer(room_jid_s, user.nick): |
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400 try: |
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401 self.games[room_jid_s]['players'].remove(user.nick) |
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402 except ValueError: |
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403 pass |
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404 if self.wait_mode == self.FOR_ALL: |
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405 # allow this user to join the game again |
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406 user_jid = user.entity.userhost() |
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407 if len(self.invitations[room_jid_s]) == 0: |
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408 self.invitations[room_jid_s].append((time(), [user_jid])) |
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409 else: |
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410 batch = 0 # add to the first batch of invitations |
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411 if user_jid not in self.invitations[room_jid_s][batch][1]: |
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412 self.invitations[room_jid_s][batch][1].append(user_jid) |
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413 return True |
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414 |
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415 def _checkCreateGameAndInit(self, room_jid_s, profile): |
717
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416 """Check if that profile can create the game. If the game can be created |
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417 but is not initialized yet, this method will also do the initialization. |
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418 @param room_jid_s: room userhost |
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419 @param profile |
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420 @return: a couple (create, sync) with: |
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421 - create: set to True to allow the game creation |
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422 - sync: set to True to advice a game synchronization |
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|
423 """ |
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424 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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425 if not user_nick: |
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426 error('Internal error: profile %s has not joined the room %s' % (profile, room_jid_s)) |
717
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427 return False, False |
790
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428 if self._gameExists(room_jid_s): |
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429 is_referee = self.isReferee(room_jid_s, user_nick) |
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430 if self._gameExists(room_jid_s, started=True): |
717
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431 warning(_("%s game already created in room %s") % (self.name, room_jid_s)) |
790
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432 return False, is_referee |
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433 elif not is_referee: |
717
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|
434 warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick)) |
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|
435 return False, False |
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|
436 else: |
790
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|
437 self._initGame(room_jid_s, user_nick) |
717
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|
438 return True, False |
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|
439 |
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440 def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'): |
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441 """Create a new game - this can be called directly from a frontend |
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442 and skips all the checks and invitation system, but the game must |
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|
443 not exist and all the players must be in the room already. |
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444 @param room_jid: JID userhost of the room |
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445 @param nicks: list of players nicks in the room |
683
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446 @param profile_key: %(doc_profile_key)s""" |
717
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447 debug(_("Creating %s game in room %s") % (self.name, room_jid_s)) |
683
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448 profile = self.host.memory.getProfileName(profile_key) |
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plugins radiocol, card_game, quiz: code factorization
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449 if not profile: |
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450 error(_("profile %s is unknown") % profile_key) |
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451 return |
790
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452 (create, sync) = self._checkCreateGameAndInit(room_jid_s, profile) |
717
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453 if not create: |
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|
454 if sync: |
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|
455 debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks))) |
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456 # TODO: we should call a method to re-send the information to a player who left |
358018c5c398
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457 # and joined the room again, currently: we may restart a whole new round... |
790
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458 self._updatePlayers(room_jid_s, nicks, profile) |
683
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459 return |
717
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|
460 self.games[room_jid_s]['started'] = True |
790
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461 self._updatePlayers(room_jid_s, nicks, profile) |
717
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462 if self.player_init == {}: |
711
c9792d0be499
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463 return |
717
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|
464 # specific data to each player |
683
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465 status = {} |
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466 players_data = {} |
717
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467 for nick in nicks: |
683
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468 # The dict must be COPIED otherwise it is shared between all users |
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469 players_data[nick] = copy.deepcopy(self.player_init) |
717
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470 status[nick] = "init" |
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471 self.games[room_jid_s].update({'status': status, 'players_data': players_data}) |
683
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plugins radiocol, card_game, quiz: code factorization
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|
472 |
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473 def playerReady(self, player, referee, profile_key='@NONE@'): |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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474 """Must be called when player is ready to start a new game |
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475 @param player: the player nick in the room |
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476 @param referee: referee userhost |
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477 """ |
683
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478 profile = self.host.memory.getProfileName(profile_key) |
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479 if not profile: |
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480 error(_("profile %s is unknown") % profile_key) |
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481 return |
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482 debug('new player ready: %s' % profile) |
790
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483 # TODO: we probably need to add the game and room names in the sent message |
714
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484 self.send(JID(referee), 'player_ready', {'player': player}, profile=profile) |
683
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diff
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|
485 |
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486 def newRound(self, room_jid, data, profile): |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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487 """Launch a new round (reinit the user data) |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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488 @param room_jid: room userhost |
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489 @param data: a couple (common_data, msg_elts) with: |
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490 - common_data: backend initialization data for the new round |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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491 - msg_elts: dict to map each user to his specific initialization message |
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492 @param profile |
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493 """ |
683
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|
494 debug(_('new round for %s game') % self.name) |
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|
495 game_data = self.games[room_jid.userhost()] |
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496 players = game_data['players'] |
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497 players_data = game_data['players_data'] |
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498 game_data['stage'] = "init" |
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|
499 |
746
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500 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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|
501 |
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502 if isinstance(msg_elts, dict): |
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503 for player in players: |
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|
504 to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
714
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|
505 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
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|
506 self.send(to_jid, elem, profile=profile) |
683
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507 elif isinstance(msg_elts, domish.Element): |
714
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|
508 self.send(room_jid, msg_elts, profile=profile) |
683
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|
509 if common_data is not None: |
75e4f5e2cc65
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|
510 for player in players: |
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|
511 players_data[player].update(common_data) |
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|
512 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
513 def _createGameElt(self, to_jid): |
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514 """Create a generic domish Element for the game messages |
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|
515 @param to_jid: JID of the recipient |
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516 @return: the created element |
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|
517 """ |
683
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518 type_ = "normal" if to_jid.resource else "groupchat" |
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519 elt = domish.Element((None, 'message')) |
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|
520 elt["to"] = to_jid.full() |
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|
521 elt["type"] = type_ |
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|
522 elt.addElement(self.ns_tag) |
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|
523 return elt |
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|
524 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
525 def _createStartElement(self, players=None, name="started"): |
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|
526 """Create a domish Element listing the game users |
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|
527 @param players: list of the players |
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|
528 @param name: element name: |
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|
529 - "started" to signal the players that the game has been started |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
530 - "players" to signal the list of players when the game is not started yet |
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|
531 @return the create element |
717
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|
532 """ |
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|
533 started_elt = domish.Element((None, name)) |
683
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|
534 if players is None: |
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|
535 return started_elt |
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diff
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|
536 idx = 0 |
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|
537 for player in players: |
75e4f5e2cc65
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souliane <souliane@mailoo.org>
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diff
changeset
|
538 player_elt = domish.Element((None, 'player')) |
75e4f5e2cc65
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souliane <souliane@mailoo.org>
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diff
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|
539 player_elt.addContent(player) |
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diff
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|
540 player_elt['index'] = str(idx) |
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diff
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|
541 idx += 1 |
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diff
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|
542 started_elt.addChild(player_elt) |
75e4f5e2cc65
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souliane <souliane@mailoo.org>
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diff
changeset
|
543 return started_elt |
714
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parents:
712
diff
changeset
|
544 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
545 def _sendElements(self, to_jid, data, profile=None): |
746
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plugin room_games, radiocol: send the current queue to new players
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|
546 """ |
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diff
changeset
|
547 @param to_jid: recipient JID |
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718
diff
changeset
|
548 @param data: list of (elem, attr, content) with: |
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plugin room_games, radiocol: send the current queue to new players
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718
diff
changeset
|
549 - elem: domish.Element, unicode or a couple: |
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plugin room_games, radiocol: send the current queue to new players
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718
diff
changeset
|
550 - domish.Element to be directly added as a child to the message |
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plugin room_games, radiocol: send the current queue to new players
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diff
changeset
|
551 - unicode name or couple (uri, name) to create a new domish.Element |
539f278bc265
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718
diff
changeset
|
552 and add it as a child to the message (see domish.Element.addElement) |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
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718
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changeset
|
553 - attrs: dictionary of attributes for the new child |
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554 - content: unicode that is appended to the child content |
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555 @param profile: the profile from which the message is sent |
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556 """ |
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557 if profile is None: |
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558 error(_("Message can not be sent without a sender profile")) |
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559 return |
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560 msg = self._createGameElt(to_jid) |
746
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561 for elem, attrs, content in data: |
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562 if elem is not None: |
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563 if isinstance(elem, domish.Element): |
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564 msg.firstChildElement().addChild(elem) |
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565 else: |
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566 elem = msg.firstChildElement().addElement(elem) |
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567 if attrs is not None: |
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568 elem.attributes.update(attrs) |
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569 if content is not None: |
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570 elem.addContent(content) |
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571 self.host.profiles[profile].xmlstream.send(msg) |
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572 |
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573 |
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574 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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575 """ |
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576 @param to_jid: recipient JID |
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577 @param elem: domish.Element, unicode or a couple: |
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578 - domish.Element to be directly added as a child to the message |
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579 - unicode name or couple (uri, name) to create a new domish.Element |
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580 and add it as a child to the message (see domish.Element.addElement) |
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581 @param attrs: dictionary of attributes for the new child |
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582 @param content: unicode that is appended to the child content |
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583 @param profile: the profile from which the message is sent |
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584 """ |
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585 self._sendElements(to_jid, [(elem, attrs, content)], profile) |
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586 |
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587 def getHandler(self, profile): |
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588 return RoomGameHandler(self) |
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589 |
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590 |
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591 class RoomGameHandler (XMPPHandler): |
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592 implements(iwokkel.IDisco) |
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593 |
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594 def __init__(self, plugin_parent): |
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595 self.plugin_parent = plugin_parent |
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596 self.host = plugin_parent.host |
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597 |
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598 def connectionInitialized(self): |
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599 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
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600 |
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601 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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602 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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603 |
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604 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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605 return [] |