Mercurial > libervia-backend
annotate src/plugins/plugin_misc_room_game.py @ 1743:4c48468ead4c
plugin XEP-0203, core (xmpp): leave the management of delay element to XEP-0203 (fix bug 59):
- this patch reveals a bug in primitivus Chat.printMessage relative to MUC history (the test to discard duplicates is wrong)
author | souliane <souliane@mailoo.org> |
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date | Fri, 11 Dec 2015 11:25:29 +0100 |
parents | 3265a2639182 |
children | d17772b0fe22 |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
1396 | 5 # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014, 2015 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from sat.core.constants import Const as C |
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22 from sat.core.log import getLogger |
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23 log = getLogger(__name__) |
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24 from twisted.words.protocols.jabber import jid |
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25 from twisted.words.xish import domish |
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26 from twisted.internet import defer |
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27 from time import time |
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28 from wokkel import disco, iwokkel |
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29 from zope.interface import implements |
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30 import copy |
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31 try: |
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32 from twisted.words.protocols.xmlstream import XMPPHandler |
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33 except ImportError: |
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34 from wokkel.subprotocols import XMPPHandler |
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35 |
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36 # Don't forget to set it to False before you commit |
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37 _DEBUG = False |
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38 |
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39 PLUGIN_INFO = { |
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40 "name": "Room game", |
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41 "import_name": "ROOM-GAME", |
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42 "type": "MISC", |
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43 "protocols": [], |
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44 "dependencies": ["XEP-0045", "XEP-0249"], |
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45 "main": "RoomGame", |
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46 "handler": "no", # handler MUST be "no" (dynamic inheritance) |
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47 "description": _("""Base class for MUC games""") |
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48 } |
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49 |
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50 |
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51 class RoomGame(object): |
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52 """This class is used to help launching a MUC game. |
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53 |
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54 Bridge methods callbacks: _prepareRoom, _playerReady, _createGame |
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55 Triggered methods: userJoinedTrigger, userLeftTrigger |
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56 Also called from subclasses: newRound |
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57 |
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58 For examples of messages sequences, please look in sub-classes. |
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59 """ |
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60 |
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61 # Values for self.invite_mode (who can invite after the game creation) |
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62 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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63 # Values for self.wait_mode (for who we should wait before creating the game) |
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64 FOR_ALL, FOR_NONE = xrange(0, 2) |
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65 # Values for self.join_mode (who can join the game - NONE means solo game) |
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66 ALL, INVITED, NONE = xrange(0, 3) |
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67 # Values for ready_mode (how to turn a MUC user into a player) |
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68 ASK, FORCE = xrange(0, 2) |
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69 |
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70 MESSAGE = '/message' |
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71 REQUEST = '%s/%s[@xmlns="%s"]' |
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72 |
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73 def __init__(self, host): |
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74 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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75 The subclass itself must be initialized this way: |
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76 |
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77 class MyGame(object): |
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78 |
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79 def inheritFromRoomGame(self, host): |
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80 global RoomGame |
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81 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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82 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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83 |
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84 def __init__(self, host): |
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85 self.inheritFromRoomGame(host) |
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86 RoomGame._init_(self, host, ...) |
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87 |
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88 """ |
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89 self.host = host |
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90 |
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91 def _init_(self, host, plugin_info, ns_tag, game_init=None, player_init=None): |
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92 """ |
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93 @param host |
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94 @param plugin_info: PLUGIN_INFO map of the game plugin |
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95 @param ns_tag: couple (nameservice, tag) to construct the messages |
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96 @param game_init: dictionary for general game initialization |
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97 @param player_init: dictionary for player initialization, applicable to each player |
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98 """ |
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99 self.host = host |
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100 self.name = plugin_info["import_name"] |
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101 self.ns_tag = ns_tag |
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102 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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103 if game_init is None: |
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104 game_init = {} |
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105 if player_init is None: |
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106 player_init = {} |
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107 self.game_init = game_init |
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108 self.player_init = player_init |
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109 self.games = {} |
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110 self.invitations = {} # values are a couple (x, y) with x the time and y a list of users |
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111 |
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112 # These are the default settings, which can be overwritten by child class after initialization |
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113 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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114 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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115 self.join_mode = self.INVITED |
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116 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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117 |
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118 # this has been added for testing purpose. It is sometimes needed to remove a dependence |
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119 # while building the synchronization data, for example to replace a call to time.time() |
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120 # by an arbitrary value. If needed, this attribute would be set to True from the testcase. |
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121 self.testing = False |
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122 |
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123 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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124 host.trigger.add("MUC user left", self.userLeftTrigger) |
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125 |
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126 def _createOrInvite(self, room, other_players, profile): |
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127 """ |
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128 This is called only when someone explicitly wants to play. |
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129 |
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130 The game will not be created if one already exists in the room, |
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131 also its creation could be postponed until all the expected players |
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132 join the room (in that case it will be created from userJoinedTrigger). |
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133 @param room (wokkel.muc.Room): the room |
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134 @param other_players (list[jid.JID]): list of the other players JID (bare) |
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135 """ |
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136 user_jid = self.host.getJidNStream(profile)[0] |
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137 room_jid = room.occupantJID.userhostJID() |
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138 nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) |
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139 nicks = [nick] |
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140 if self._gameExists(room_jid): |
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141 if not self._checkJoinAuth(room_jid, user_jid, nick): |
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142 return |
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143 nicks.extend(self._invitePlayers(room, other_players, nick, profile)) |
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144 self._updatePlayers(room_jid, nicks, True, profile) |
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145 else: |
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146 self._initGame(room_jid, nick) |
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147 (auth, waiting, missing) = self._checkWaitAuth(room, other_players) |
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148 nicks.extend(waiting) |
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149 nicks.extend(self._invitePlayers(room, missing, nick, profile)) |
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150 if auth: |
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151 self.createGame(room_jid, nicks, profile) |
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152 else: |
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153 self._updatePlayers(room_jid, nicks, False, profile) |
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154 |
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155 def _initGame(self, room_jid, referee_nick): |
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156 """ |
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157 |
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158 @param room_jid (jid.JID): JID of the room |
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159 @param referee_nick (unicode): nickname of the referee |
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160 """ |
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161 # Important: do not add the referee to 'players' yet. For a |
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162 # <players /> message to be emitted whenever a new player is joining, |
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163 # it is necessary to not modify 'players' outside of _updatePlayers. |
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164 referee_jid = jid.JID(room_jid.userhost() + '/' + referee_nick) |
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165 self.games[room_jid] = {'referee': referee_jid, 'players': [], 'started': False, 'status': {}} |
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166 self.games[room_jid].update(copy.deepcopy(self.game_init)) |
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167 self.invitations.setdefault(room_jid, []) |
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168 |
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169 def _gameExists(self, room_jid, started=False): |
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170 """Return True if a game has been initialized/started. |
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171 @param started: if False, the game must be initialized to return True, |
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172 otherwise it must be initialized and started with createGame. |
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173 @return: True if a game is initialized/started in that room""" |
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174 return room_jid in self.games and (not started or self.games[room_jid]['started']) |
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175 |
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176 def _checkJoinAuth(self, room_jid, user_jid=None, nick="", verbose=False): |
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177 """Checks if this profile is allowed to join the game. |
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178 |
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179 The parameter nick is used to check if the user is already |
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180 a player in that game. When this method is called from |
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181 userJoinedTrigger, nick is also used to check the user |
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182 identity instead of user_jid_s (see TODO comment below). |
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183 @param room_jid (jid.JID): the JID of the room hosting the game |
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184 @param user_jid (jid.JID): JID of the user |
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185 @param nick (unicode): nick of the user |
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186 @return: True if this profile can join the game |
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187 """ |
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188 auth = False |
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189 if not self._gameExists(room_jid): |
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190 auth = False |
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191 elif self.join_mode == self.ALL or self.isPlayer(room_jid, nick): |
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192 auth = True |
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193 elif self.join_mode == self.INVITED: |
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194 # considering all the batches of invitations |
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195 for invitations in self.invitations[room_jid]: |
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196 if user_jid is not None: |
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197 if user_jid.userhostJID() in invitations[1]: |
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198 auth = True |
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199 break |
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200 else: |
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201 # TODO: that's not secure enough but what to do if |
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202 # wokkel.muc.User's 'entity' attribute is not set?! |
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203 if nick in [invited.user for invited in invitations[1]]: |
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204 auth = True |
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205 break |
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206 |
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207 if not auth and (verbose or _DEBUG): |
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208 log.debug(_(u"%(user)s not allowed to join the game %(game)s in %(room)s") % {'user': user_jid.userhost() or nick, 'game': self.name, 'room': room_jid.userhost()}) |
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209 return auth |
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210 |
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211 def _updatePlayers(self, room_jid, nicks, sync, profile): |
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212 """Update the list of players and signal to the room that some players joined the game. |
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213 If sync is True, the news players are synchronized with the game data they have missed. |
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214 Remark: self.games[room_jid]['players'] should not be modified outside this method. |
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215 @param room_jid (jid.JID): JID of the room |
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216 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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217 @param sync (bool): set to True to send synchronization data to the new players |
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218 @param profile (unicode): %(doc_profile)s |
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219 """ |
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220 if nicks == []: |
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221 return |
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222 # this is better than set(nicks).difference(...) as it keeps the order |
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223 new_nicks = [nick for nick in nicks if nick not in self.games[room_jid]['players']] |
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224 if len(new_nicks) == 0: |
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225 return |
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226 |
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227 def setStatus(status): |
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228 for nick in new_nicks: |
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229 self.games[room_jid]['status'][nick] = status |
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230 |
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231 sync = sync and self._gameExists(room_jid, True) and len(self.games[room_jid]['players']) > 0 |
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232 setStatus('desync' if sync else 'init') |
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233 self.games[room_jid]['players'].extend(new_nicks) |
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234 self._synchronizeRoom(room_jid, [room_jid], profile) |
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235 if sync: |
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236 setStatus('init') |
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237 |
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238 def _synchronizeRoom(self, room_jid, recipients, profile): |
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239 """Communicate the list of players to the whole room or only to some users, |
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240 also send the synchronization data to the players who recently joined the game. |
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241 @param room_jid (jid.JID): JID of the room |
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242 @recipients (list[jid.JID]): list of JIDs, the recipients of the message could be: |
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243 - room JID |
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244 - room JID + "/" + user nick |
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245 @param profile (unicode): %(doc_profile)s |
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246 """ |
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247 if self._gameExists(room_jid, started=True): |
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248 element = self._createStartElement(self.games[room_jid]['players']) |
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249 else: |
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250 element = self._createStartElement(self.games[room_jid]['players'], name="players") |
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251 elements = [(element, None, None)] |
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252 |
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253 sync_args = [] |
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254 sync_data = self._getSyncData(room_jid) |
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255 for nick in sync_data: |
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256 user_jid = jid.JID(room_jid.userhost() + '/' + nick) |
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257 if user_jid in recipients: |
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258 user_elements = copy.deepcopy(elements) |
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259 for child in sync_data[nick]: |
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260 user_elements.append((child, None, None)) |
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261 recipients.remove(user_jid) |
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262 else: |
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263 user_elements = [(child, None, None) for child in sync_data[nick]] |
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264 sync_args.append(([user_jid, user_elements], {'profile': profile})) |
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265 |
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266 for recipient in recipients: |
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267 self._sendElements(recipient, elements, profile=profile) |
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268 for args, kwargs in sync_args: |
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269 self._sendElements(*args, **kwargs) |
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270 |
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271 def _getSyncData(self, room_jid, force_nicks=None): |
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272 """The synchronization data are returned for each player who |
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273 has the state 'desync' or if he's been contained by force_nicks. |
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274 @param room_jid (jid.JID): JID of the room |
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275 @param force_nicks: force the synchronization for this list of the nicks |
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276 @return: a mapping between player nicks and a list of elements to |
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277 be sent by self._synchronizeRoom for the game to be synchronized. |
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278 """ |
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279 if not self._gameExists(room_jid): |
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280 return {} |
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281 data = {} |
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282 status = self.games[room_jid]['status'] |
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283 nicks = [nick for nick in status if status[nick] == 'desync'] |
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284 if force_nicks is None: |
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285 force_nicks = [] |
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286 for nick in force_nicks: |
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287 if nick not in nicks: |
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288 nicks.append(nick) |
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289 for nick in nicks: |
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290 elements = self.getSyncDataForPlayer(room_jid, nick) |
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291 if elements: |
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292 data[nick] = elements |
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293 return data |
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294 |
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295 def getSyncDataForPlayer(self, room_jid, nick): |
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296 """This method may (and should probably) be overwritten by a child class. |
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297 @param room_jid (jid.JID): JID of the room |
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298 @param nick: the nick of the player to be synchronized |
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299 @return: a list of elements to synchronize this player with the game. |
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300 """ |
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301 return [] |
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302 |
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303 def _invitePlayers(self, room, other_players, nick, profile): |
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304 """Invite players to a room, associated game may exist or not. |
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305 |
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306 @param room (wokkel.muc.Room): the room |
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307 @param other_players (list[jid.JID]): list of the players to invite |
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308 @param nick (unicode): nick of the user who send the invitation |
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309 @return: list[unicode] of room nicks for invited players who are already in the room |
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310 """ |
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311 room_jid = room.occupantJID.userhostJID() |
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312 if not self._checkInviteAuth(room_jid, nick): |
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313 return [] |
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314 # TODO: remove invitation waiting for too long, using the time data |
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315 self.invitations[room_jid].append((time(), [player.userhostJID() for player in other_players])) |
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316 nicks = [] |
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317 for player_jid in [player.userhostJID() for player in other_players]: |
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318 # TODO: find a way to make it secure |
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319 other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=self.testing) |
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320 if other_nick is None: |
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321 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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322 else: |
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323 nicks.append(other_nick) |
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324 return nicks |
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325 |
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326 def _checkInviteAuth(self, room_jid, nick, verbose=False): |
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327 """Checks if this user is allowed to invite players |
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328 |
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329 @param room_jid (jid.JID): JID of the room |
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330 @param nick: user nick in the room |
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331 @param verbose: display debug message |
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332 @return: True if the user is allowed to invite other players |
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333 """ |
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334 auth = False |
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335 if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid): |
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336 auth = True |
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337 elif self.invite_mode == self.FROM_NONE: |
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338 auth = not self._gameExists(room_jid, started=True) and self.isReferee(room_jid, nick) |
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339 elif self.invite_mode == self.FROM_REFEREE: |
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340 auth = self.isReferee(room_jid, nick) |
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341 elif self.invite_mode == self.FROM_PLAYERS: |
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342 auth = self.isPlayer(room_jid, nick) |
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343 if not auth and (verbose or _DEBUG): |
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344 log.debug(_(u"%(user)s not allowed to invite for the game %(game)s in %(room)s") % {'user': nick, 'game': self.name, 'room': room_jid.userhost()}) |
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345 return auth |
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346 |
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347 def isReferee(self, room_jid, nick): |
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348 """Checks if the player with this nick is the referee for the game in this room" |
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349 @param room_jid (jid.JID): room JID |
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350 @param nick: user nick in the room |
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351 @return: True if the user is the referee of the game in this room |
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352 """ |
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353 if not self._gameExists(room_jid): |
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354 return False |
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355 return jid.JID(room_jid.userhost() + '/' + nick) == self.games[room_jid]['referee'] |
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356 |
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357 def isPlayer(self, room_jid, nick): |
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358 """Checks if the user with this nick is a player for the game in this room. |
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359 @param room_jid (jid.JID): JID of the room |
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360 @param nick: user nick in the room |
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361 @return: True if the user is a player of the game in this room |
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362 """ |
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363 if not self._gameExists(room_jid): |
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364 return False |
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365 # Important: the referee is not in the 'players' list right after |
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366 # the game initialization, that's why we do also check with isReferee |
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367 return nick in self.games[room_jid]['players'] or self.isReferee(room_jid, nick) |
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368 |
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369 def _checkWaitAuth(self, room, other_players, verbose=False): |
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370 """Check if we must wait for other players before starting the game. |
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371 |
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372 @param room (wokkel.muc.Room): the room |
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373 @param other_players (list[jid.JID]): list of the players without the referee |
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374 @param verbose (bool): display debug message |
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375 @return: (x, y, z) with: |
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376 x: False if we must wait, True otherwise |
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377 y: the nicks of the players that have been checked and confirmed |
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378 z: the JID of the players that have not been checked or that are missing |
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379 """ |
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380 if self.wait_mode == self.FOR_NONE or other_players == []: |
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381 result = (True, [], other_players) |
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382 elif len(room.roster) < len(other_players): |
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383 # do not check the players until we may actually have them all |
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384 result = (False, [], other_players) |
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385 else: |
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386 # TODO: find a way to make it secure |
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387 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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388 result = (len(nicks) == len(other_players), nicks, missing) |
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389 if not result[0] and (verbose or _DEBUG): |
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390 log.debug(_(u"Still waiting for %(users)s before starting the game %(game)s in %(room)s") % {'users': result[2], 'game': self.name, 'room': room.occupantJID.userhost()}) |
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391 return result |
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392 |
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393 def getUniqueName(self, muc_service=None, profile_key=C.PROF_KEY_NONE): |
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394 """Generate unique room name |
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395 |
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396 @param muc_service (jid.JID): you can leave empty to autofind the muc service |
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397 @param profile_key (unicode): %(doc_profile_key)s |
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398 @return: jid.JID (unique name for a new room to be created) |
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399 """ |
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400 # FIXME: jid.JID must be used instead of strings |
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401 room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) |
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402 return jid.JID("sat_%s_%s" % (self.name.lower(), room.userhost())) |
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403 |
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404 def _prepareRoom(self, other_players=None, room_jid_s='', profile_key=C.PROF_KEY_NONE): |
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405 room_jid = jid.JID(room_jid_s) if room_jid_s else None |
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406 other_players = [jid.JID(player).userhostJID() for player in other_players] |
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407 return self.prepareRoom(other_players, room_jid, profile_key) |
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408 |
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409 def prepareRoom(self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE): |
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410 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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411 |
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412 @param other_players (list[JID]): list of other players JID (bare) |
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413 @param room_jid (jid.JID): JID of the room, or None to generate a unique name |
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414 @param profile_key (unicode): %(doc_profile_key)s |
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415 """ |
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416 log.debug(_(u'Preparing room for %s game') % self.name) |
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417 profile = self.host.memory.getProfileName(profile_key) |
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418 if not profile: |
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419 log.error(_("Unknown profile")) |
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420 return defer.succeed(None) |
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plugin room_game: fix issues with data structures initialization
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421 if other_players is None: |
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422 other_players = [] |
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423 |
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424 def roomJoined(room): |
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425 """@param room: instance of wokkel.muc.Room""" |
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426 self._createOrInvite(room, other_players, profile) |
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427 |
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428 # Create/join the given room, or a unique generated one if no room is specified. |
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429 if room_jid is None: |
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430 room_jid = self.getUniqueName(profile_key=profile_key) |
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431 else: |
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432 if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: |
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433 roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid]) |
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434 return defer.succeed(None) |
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435 |
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436 user_jid = self.host.getJidNStream(profile)[0] |
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437 d = self.host.plugins["XEP-0045"].join(room_jid, user_jid.user, {}, profile) |
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438 return d.addCallback(roomJoined) |
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|
439 |
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440 def userJoinedTrigger(self, room, user, profile): |
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441 """This trigger is used to check if the new user can take part of a game, create the game if we were waiting for him or just update the players list. |
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442 |
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443 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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444 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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445 @return: True to not interrupt the main process. |
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446 """ |
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447 room_jid = room.occupantJID.userhostJID() |
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448 profile_nick = room.occupantJID.resource |
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449 if not self.isReferee(room_jid, profile_nick): |
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450 return True # profile is not the referee |
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451 if not self._checkJoinAuth(room_jid, user.entity if user.entity else None, user.nick): |
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452 # user not allowed but let him know that we are playing :p |
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453 self._synchronizeRoom(room_jid, [jid.JID(room_jid.userhost() + '/' + user.nick)], profile) |
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454 return True |
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455 if self.wait_mode == self.FOR_ALL: |
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456 # considering the last batch of invitations |
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457 batch = len(self.invitations[room_jid]) - 1 |
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458 if batch < 0: |
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459 log.error(u"Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid.userhost())) |
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460 return True |
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461 other_players = self.invitations[room_jid][batch][1] |
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462 (auth, nicks, dummy) = self._checkWaitAuth(room, other_players) |
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463 if auth: |
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464 del self.invitations[room_jid][batch] |
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465 nicks.insert(0, profile_nick) # add the referee |
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466 self.createGame(room_jid, nicks, profile_key=profile) |
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|
467 return True |
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468 # let the room know that a new player joined |
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469 self._updatePlayers(room_jid, [user.nick], True, profile) |
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|
470 return True |
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|
471 |
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472 def userLeftTrigger(self, room, user, profile): |
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473 """This trigger is used to update or stop the game when a user leaves. |
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474 |
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475 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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476 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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477 @return: True to not interrupt the main process. |
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478 """ |
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479 room_jid = room.occupantJID.userhostJID() |
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480 profile_nick = room.occupantJID.resource |
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481 if not self.isReferee(room_jid, profile_nick): |
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482 return True # profile is not the referee |
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483 if self.isPlayer(room_jid, user.nick): |
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484 try: |
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485 self.games[room_jid]['players'].remove(user.nick) |
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486 except ValueError: |
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|
487 pass |
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488 if len(self.games[room_jid]['players']) == 0: |
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489 return True |
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490 if self.wait_mode == self.FOR_ALL: |
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|
491 # allow this user to join the game again |
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492 user_jid = user.entity.userhostJID() |
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493 if len(self.invitations[room_jid]) == 0: |
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494 self.invitations[room_jid].append((time(), [user_jid])) |
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|
495 else: |
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496 batch = 0 # add to the first batch of invitations |
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497 if user_jid not in self.invitations[room_jid][batch][1]: |
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498 self.invitations[room_jid][batch][1].append(user_jid) |
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|
499 return True |
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|
500 |
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|
501 def _checkCreateGameAndInit(self, room_jid, profile): |
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502 """Check if that profile can create the game. If the game can be created |
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503 but is not initialized yet, this method will also do the initialization. |
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504 |
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505 @param room_jid (jid.JID): JID of the room |
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506 @param profile |
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|
507 @return: a couple (create, sync) with: |
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|
508 - create: set to True to allow the game creation |
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|
509 - sync: set to True to advice a game synchronization |
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|
510 """ |
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changeset
|
511 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) |
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|
512 if not user_nick: |
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changeset
|
513 log.error(u'Internal error: profile %s has not joined the room %s' % (profile, room_jid.userhost())) |
717
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|
514 return False, False |
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515 if self._gameExists(room_jid): |
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516 is_referee = self.isReferee(room_jid, user_nick) |
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517 if self._gameExists(room_jid, started=True): |
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518 log.warning(_(u"%(game)s game already created in room %(room)s") % {'game': self.name, 'room': room_jid.userhost()}) |
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519 return False, is_referee |
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520 elif not is_referee: |
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521 log.warning(_(u"%(game)s game in room %(room)s can only be created by %(user)s") % {'game': self.name, 'room': room_jid.userhost(), 'user': user_nick}) |
717
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522 return False, False |
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523 else: |
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524 self._initGame(room_jid, user_nick) |
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525 return True, False |
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526 |
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527 def _createGame(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE): |
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528 self.createGame(jid.JID(room_jid_s), nicks, profile_key) |
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529 |
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530 def createGame(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE): |
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531 """Create a new game. |
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532 |
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533 This can be called directly from a frontend and skips all the checks and invitation system, |
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534 but the game must not exist and all the players must be in the room already. |
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535 @param room_jid (jid.JID): JID of the room |
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536 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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537 @param profile_key (unicode): %(doc_profile_key)s |
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538 """ |
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539 log.debug(_(u"Creating %(game)s game in room %(room)s") % {'game': self.name, 'room': room_jid}) |
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540 profile = self.host.memory.getProfileName(profile_key) |
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541 if not profile: |
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542 log.error(_(u"profile %s is unknown") % profile_key) |
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543 return |
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544 (create, sync) = self._checkCreateGameAndInit(room_jid, profile) |
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545 if nicks is None: |
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546 nicks = [] |
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547 if not create: |
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548 if sync: |
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549 self._updatePlayers(room_jid, nicks, True, profile) |
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550 return |
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551 self.games[room_jid]['started'] = True |
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552 self._updatePlayers(room_jid, nicks, False, profile) |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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553 if self.player_init: |
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554 # specific data to each player (score, private data) |
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555 self.games[room_jid].setdefault('players_data', {}) |
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|
556 for nick in nicks: |
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557 # The dict must be COPIED otherwise it is shared between all users |
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558 self.games[room_jid]['players_data'][nick] = copy.deepcopy(self.player_init) |
683
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|
559 |
1359
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560 def _playerReady(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE): |
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561 self.playerReady(player_nick, jid.JID(referee_jid_s), profile_key) |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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|
562 |
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563 def playerReady(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE): |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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564 """Must be called when player is ready to start a new game |
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parents:
941
diff
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|
565 |
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changeset
|
566 @param player: the player nick in the room |
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567 @param referee_jid (jid.JID): JID of the referee |
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|
568 """ |
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569 profile = self.host.memory.getProfileName(profile_key) |
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|
570 if not profile: |
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|
571 log.error(_(u"profile %s is unknown") % profile_key) |
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|
572 return |
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|
573 log.debug(u'new player ready: %s' % profile) |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
574 # TODO: we probably need to add the game and room names in the sent message |
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|
575 self.send(referee_jid, 'player_ready', {'player': player_nick}, profile=profile) |
683
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plugins radiocol, card_game, quiz: code factorization
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|
576 |
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577 def newRound(self, room_jid, data, profile): |
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578 """Launch a new round (reinit the user data) |
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|
579 |
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|
580 @param room_jid: room userhost |
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581 @param data: a couple (common_data, msg_elts) with: |
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parents:
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diff
changeset
|
582 - common_data: backend initialization data for the new round |
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diff
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|
583 - msg_elts: dict to map each user to his specific initialization message |
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584 @param profile |
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585 """ |
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|
586 log.debug(_(u'new round for %s game') % self.name) |
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587 game_data = self.games[room_jid] |
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588 players = game_data['players'] |
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589 players_data = game_data['players_data'] |
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590 game_data['stage'] = "init" |
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|
591 |
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592 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
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|
593 |
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594 if isinstance(msg_elts, dict): |
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|
595 for player in players: |
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|
596 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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|
597 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
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|
598 self.send(to_jid, elem, profile=profile) |
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|
599 elif isinstance(msg_elts, domish.Element): |
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|
600 self.send(room_jid, msg_elts, profile=profile) |
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601 if common_data is not None: |
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|
602 for player in players: |
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|
603 players_data[player].update(copy.deepcopy(common_data)) |
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|
604 |
790
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changeset
|
605 def _createGameElt(self, to_jid): |
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|
606 """Create a generic domish Element for the game messages |
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|
607 |
790
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changeset
|
608 @param to_jid: JID of the recipient |
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|
609 @return: the created element |
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|
610 """ |
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|
611 type_ = "normal" if to_jid.resource else "groupchat" |
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|
612 elt = domish.Element((None, 'message')) |
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|
613 elt["to"] = to_jid.full() |
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|
614 elt["type"] = type_ |
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|
615 elt.addElement(self.ns_tag) |
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changeset
|
616 return elt |
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|
617 |
790
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|
618 def _createStartElement(self, players=None, name="started"): |
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619 """Create a domish Element listing the game users |
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620 |
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621 @param players: list of the players |
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622 @param name: element name: |
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623 - "started" to signal the players that the game has been started |
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624 - "players" to signal the list of players when the game is not started yet |
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625 @return the create element |
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626 """ |
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627 started_elt = domish.Element((None, name)) |
683
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628 if players is None: |
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629 return started_elt |
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630 idx = 0 |
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631 for player in players: |
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632 player_elt = domish.Element((None, 'player')) |
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633 player_elt.addContent(player) |
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634 player_elt['index'] = str(idx) |
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635 idx += 1 |
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636 started_elt.addChild(player_elt) |
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637 return started_elt |
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638 |
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639 def _sendElements(self, to_jid, data, profile=None): |
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640 """ TODO |
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641 |
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642 @param to_jid: recipient JID |
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643 @param data: list of (elem, attr, content) with: |
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644 - elem: domish.Element, unicode or a couple: |
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645 - domish.Element to be directly added as a child to the message |
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646 - unicode name or couple (uri, name) to create a new domish.Element |
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647 and add it as a child to the message (see domish.Element.addElement) |
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648 - attrs: dictionary of attributes for the new child |
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649 - content: unicode that is appended to the child content |
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650 @param profile: the profile from which the message is sent |
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651 @return: a Deferred instance |
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652 """ |
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653 if profile is None: |
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654 log.error(_("Message can not be sent without a sender profile")) |
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655 return defer.fail(None) |
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656 msg = self._createGameElt(to_jid) |
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657 for elem, attrs, content in data: |
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658 if elem is not None: |
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659 if isinstance(elem, domish.Element): |
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660 msg.firstChildElement().addChild(elem) |
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661 else: |
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662 elem = msg.firstChildElement().addElement(elem) |
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663 if attrs is not None: |
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664 elem.attributes.update(attrs) |
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665 if content is not None: |
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666 elem.addContent(content) |
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667 self.host.profiles[profile].xmlstream.send(msg) |
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668 return defer.succeed(None) |
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669 |
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670 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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671 """ TODO |
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672 |
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673 @param to_jid: recipient JID |
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674 @param elem: domish.Element, unicode or a couple: |
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675 - domish.Element to be directly added as a child to the message |
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|
676 - unicode name or couple (uri, name) to create a new domish.Element |
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|
677 and add it as a child to the message (see domish.Element.addElement) |
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678 @param attrs: dictionary of attributes for the new child |
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679 @param content: unicode that is appended to the child content |
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680 @param profile: the profile from which the message is sent |
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681 @return: a Deferred instance |
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682 """ |
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683 return self._sendElements(to_jid, [(elem, attrs, content)], profile) |
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684 |
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685 def getHandler(self, profile): |
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686 return RoomGameHandler(self) |
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687 |
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688 |
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689 class RoomGameHandler (XMPPHandler): |
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690 implements(iwokkel.IDisco) |
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691 |
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692 def __init__(self, plugin_parent): |
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693 self.plugin_parent = plugin_parent |
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694 self.host = plugin_parent.host |
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695 |
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696 def connectionInitialized(self): |
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697 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
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698 |
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699 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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700 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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701 |
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702 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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703 return [] |