Mercurial > libervia-backend
annotate src/plugins/plugin_misc_room_game.py @ 1955:633b5c21aefd
backend, frontend: messages refactoring (huge commit, not finished):
/!\ database schema has been modified, do a backup before updating
message have been refactored, here are the main changes:
- languages are now handled
- all messages have an uid (internal to SàT)
- message updating is anticipated
- subject is now first class
- new naming scheme is used newMessage => messageNew, getHistory => historyGet, sendMessage => messageSend
- minimal compatibility refactoring in quick_frontend/Primitivus, better refactoring should follow
- threads handling
- delayed messages are saved into history
- info messages may also be saved in history (e.g. to keep track of people joining/leaving a room)
- duplicate messages should be avoided
- historyGet return messages in right order, no need to sort again
- plugins have been updated to follow new features, some of them need to be reworked (e.g. OTR)
- XEP-0203 (Delayed Delivery) is now fully handled in core, the plugin just handle disco and creation of a delay element
- /!\ jp and Libervia are currently broken, as some features of Primitivus
It has been put in one huge commit to avoid breaking messaging between changes.
This is the main part of message refactoring, other commits will follow to take profit of the new features/behaviour.
author | Goffi <goffi@goffi.org> |
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date | Tue, 24 May 2016 22:11:04 +0200 |
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children | 200cd707a46d |
rev | line source |
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1934
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1 #!/usr/bin/env python2 |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
1766 | 5 # Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from sat.core.constants import Const as C |
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22 from sat.core.log import getLogger |
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23 log = getLogger(__name__) |
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24 from twisted.words.protocols.jabber import jid |
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25 from twisted.words.xish import domish |
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26 from twisted.internet import defer |
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27 from time import time |
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28 from wokkel import disco, iwokkel |
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29 from zope.interface import implements |
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30 import copy |
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31 try: |
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32 from twisted.words.protocols.xmlstream import XMPPHandler |
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33 except ImportError: |
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34 from wokkel.subprotocols import XMPPHandler |
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35 |
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36 # Don't forget to set it to False before you commit |
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37 _DEBUG = False |
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38 |
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39 PLUGIN_INFO = { |
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40 "name": "Room game", |
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41 "import_name": "ROOM-GAME", |
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42 "type": "MISC", |
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43 "protocols": [], |
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44 "dependencies": ["XEP-0045", "XEP-0249"], |
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45 "main": "RoomGame", |
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46 "handler": "no", # handler MUST be "no" (dynamic inheritance) |
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47 "description": _("""Base class for MUC games""") |
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48 } |
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49 |
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50 |
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51 class RoomGame(object): |
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52 """This class is used to help launching a MUC game. |
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53 |
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54 Bridge methods callbacks: _prepareRoom, _playerReady, _createGame |
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55 Triggered methods: userJoinedTrigger, userLeftTrigger |
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56 Also called from subclasses: newRound |
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57 |
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58 For examples of messages sequences, please look in sub-classes. |
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59 """ |
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60 |
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61 # Values for self.invite_mode (who can invite after the game creation) |
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62 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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63 # Values for self.wait_mode (for who we should wait before creating the game) |
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64 FOR_ALL, FOR_NONE = xrange(0, 2) |
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65 # Values for self.join_mode (who can join the game - NONE means solo game) |
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66 ALL, INVITED, NONE = xrange(0, 3) |
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67 # Values for ready_mode (how to turn a MUC user into a player) |
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68 ASK, FORCE = xrange(0, 2) |
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69 |
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70 MESSAGE = '/message' |
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71 REQUEST = '%s/%s[@xmlns="%s"]' |
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72 |
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73 def __init__(self, host): |
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74 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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75 The subclass itself must be initialized this way: |
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76 |
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77 class MyGame(object): |
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78 |
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79 def inheritFromRoomGame(self, host): |
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80 global RoomGame |
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81 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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82 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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83 |
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84 def __init__(self, host): |
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85 self.inheritFromRoomGame(host) |
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86 RoomGame._init_(self, host, ...) |
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87 |
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88 """ |
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89 self.host = host |
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90 |
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91 def _init_(self, host, plugin_info, ns_tag, game_init=None, player_init=None): |
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92 """ |
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93 @param host |
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94 @param plugin_info: PLUGIN_INFO map of the game plugin |
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95 @param ns_tag: couple (nameservice, tag) to construct the messages |
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96 @param game_init: dictionary for general game initialization |
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97 @param player_init: dictionary for player initialization, applicable to each player |
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98 """ |
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99 self.host = host |
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100 self.name = plugin_info["import_name"] |
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101 self.ns_tag = ns_tag |
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102 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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103 if game_init is None: |
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104 game_init = {} |
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105 if player_init is None: |
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106 player_init = {} |
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107 self.game_init = game_init |
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108 self.player_init = player_init |
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109 self.games = {} |
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110 self.invitations = {} # values are a couple (x, y) with x the time and y a list of users |
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111 |
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112 # These are the default settings, which can be overwritten by child class after initialization |
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113 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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114 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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115 self.join_mode = self.INVITED |
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116 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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117 |
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118 # this has been added for testing purpose. It is sometimes needed to remove a dependence |
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119 # while building the synchronization data, for example to replace a call to time.time() |
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120 # by an arbitrary value. If needed, this attribute would be set to True from the testcase. |
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121 self.testing = False |
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122 |
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123 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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124 host.trigger.add("MUC user left", self.userLeftTrigger) |
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125 |
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126 def _createOrInvite(self, room, other_players, profile): |
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127 """ |
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128 This is called only when someone explicitly wants to play. |
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129 |
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130 The game will not be created if one already exists in the room, |
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131 also its creation could be postponed until all the expected players |
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132 join the room (in that case it will be created from userJoinedTrigger). |
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133 @param room (wokkel.muc.Room): the room |
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134 @param other_players (list[jid.JID]): list of the other players JID (bare) |
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135 """ |
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136 user_jid = self.host.getJidNStream(profile)[0] |
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137 room_jid = room.occupantJID.userhostJID() |
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138 nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) |
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139 nicks = [nick] |
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140 if self._gameExists(room_jid): |
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141 if not self._checkJoinAuth(room_jid, user_jid, nick): |
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142 return |
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143 nicks.extend(self._invitePlayers(room, other_players, nick, profile)) |
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144 self._updatePlayers(room_jid, nicks, True, profile) |
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145 else: |
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146 self._initGame(room_jid, nick) |
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147 (auth, waiting, missing) = self._checkWaitAuth(room, other_players) |
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148 nicks.extend(waiting) |
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149 nicks.extend(self._invitePlayers(room, missing, nick, profile)) |
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150 if auth: |
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151 self.createGame(room_jid, nicks, profile) |
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152 else: |
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153 self._updatePlayers(room_jid, nicks, False, profile) |
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154 |
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155 def _initGame(self, room_jid, referee_nick): |
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156 """ |
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157 |
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158 @param room_jid (jid.JID): JID of the room |
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159 @param referee_nick (unicode): nickname of the referee |
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160 """ |
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161 # Important: do not add the referee to 'players' yet. For a |
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162 # <players /> message to be emitted whenever a new player is joining, |
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163 # it is necessary to not modify 'players' outside of _updatePlayers. |
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164 referee_jid = jid.JID(room_jid.userhost() + '/' + referee_nick) |
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165 self.games[room_jid] = {'referee': referee_jid, 'players': [], 'started': False, 'status': {}} |
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166 self.games[room_jid].update(copy.deepcopy(self.game_init)) |
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167 self.invitations.setdefault(room_jid, []) |
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168 |
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169 def _gameExists(self, room_jid, started=False): |
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170 """Return True if a game has been initialized/started. |
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171 @param started: if False, the game must be initialized to return True, |
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172 otherwise it must be initialized and started with createGame. |
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173 @return: True if a game is initialized/started in that room""" |
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174 return room_jid in self.games and (not started or self.games[room_jid]['started']) |
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175 |
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176 def _checkJoinAuth(self, room_jid, user_jid=None, nick="", verbose=False): |
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177 """Checks if this profile is allowed to join the game. |
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178 |
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179 The parameter nick is used to check if the user is already |
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180 a player in that game. When this method is called from |
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181 userJoinedTrigger, nick is also used to check the user |
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182 identity instead of user_jid_s (see TODO comment below). |
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183 @param room_jid (jid.JID): the JID of the room hosting the game |
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184 @param user_jid (jid.JID): JID of the user |
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185 @param nick (unicode): nick of the user |
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186 @return: True if this profile can join the game |
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187 """ |
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188 auth = False |
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189 if not self._gameExists(room_jid): |
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190 auth = False |
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191 elif self.join_mode == self.ALL or self.isPlayer(room_jid, nick): |
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192 auth = True |
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193 elif self.join_mode == self.INVITED: |
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194 # considering all the batches of invitations |
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195 for invitations in self.invitations[room_jid]: |
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196 if user_jid is not None: |
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197 if user_jid.userhostJID() in invitations[1]: |
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198 auth = True |
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199 break |
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200 else: |
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201 # TODO: that's not secure enough but what to do if |
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202 # wokkel.muc.User's 'entity' attribute is not set?! |
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203 if nick in [invited.user for invited in invitations[1]]: |
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204 auth = True |
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205 break |
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206 |
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207 if not auth and (verbose or _DEBUG): |
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208 log.debug(_(u"%(user)s not allowed to join the game %(game)s in %(room)s") % {'user': user_jid.userhost() or nick, 'game': self.name, 'room': room_jid.userhost()}) |
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209 return auth |
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210 |
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211 def _updatePlayers(self, room_jid, nicks, sync, profile): |
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212 """Update the list of players and signal to the room that some players joined the game. |
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213 If sync is True, the news players are synchronized with the game data they have missed. |
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214 Remark: self.games[room_jid]['players'] should not be modified outside this method. |
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215 @param room_jid (jid.JID): JID of the room |
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216 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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217 @param sync (bool): set to True to send synchronization data to the new players |
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218 @param profile (unicode): %(doc_profile)s |
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219 """ |
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220 if nicks == []: |
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221 return |
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222 # this is better than set(nicks).difference(...) as it keeps the order |
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223 new_nicks = [nick for nick in nicks if nick not in self.games[room_jid]['players']] |
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224 if len(new_nicks) == 0: |
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225 return |
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226 |
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227 def setStatus(status): |
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228 for nick in new_nicks: |
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229 self.games[room_jid]['status'][nick] = status |
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230 |
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231 sync = sync and self._gameExists(room_jid, True) and len(self.games[room_jid]['players']) > 0 |
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232 setStatus('desync' if sync else 'init') |
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233 self.games[room_jid]['players'].extend(new_nicks) |
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234 self._synchronizeRoom(room_jid, [room_jid], profile) |
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235 if sync: |
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236 setStatus('init') |
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237 |
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238 def _synchronizeRoom(self, room_jid, recipients, profile): |
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239 """Communicate the list of players to the whole room or only to some users, |
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240 also send the synchronization data to the players who recently joined the game. |
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241 @param room_jid (jid.JID): JID of the room |
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242 @recipients (list[jid.JID]): list of JIDs, the recipients of the message could be: |
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243 - room JID |
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244 - room JID + "/" + user nick |
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245 @param profile (unicode): %(doc_profile)s |
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246 """ |
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247 if self._gameExists(room_jid, started=True): |
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248 element = self._createStartElement(self.games[room_jid]['players']) |
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249 else: |
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250 element = self._createStartElement(self.games[room_jid]['players'], name="players") |
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251 elements = [(element, None, None)] |
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252 |
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253 sync_args = [] |
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254 sync_data = self._getSyncData(room_jid) |
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255 for nick in sync_data: |
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256 user_jid = jid.JID(room_jid.userhost() + '/' + nick) |
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257 if user_jid in recipients: |
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258 user_elements = copy.deepcopy(elements) |
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259 for child in sync_data[nick]: |
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260 user_elements.append((child, None, None)) |
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261 recipients.remove(user_jid) |
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262 else: |
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263 user_elements = [(child, None, None) for child in sync_data[nick]] |
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264 sync_args.append(([user_jid, user_elements], {'profile': profile})) |
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265 |
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266 for recipient in recipients: |
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267 self._sendElements(recipient, elements, profile=profile) |
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268 for args, kwargs in sync_args: |
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269 self._sendElements(*args, **kwargs) |
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270 |
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271 def _getSyncData(self, room_jid, force_nicks=None): |
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272 """The synchronization data are returned for each player who |
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273 has the state 'desync' or if he's been contained by force_nicks. |
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274 @param room_jid (jid.JID): JID of the room |
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275 @param force_nicks: force the synchronization for this list of the nicks |
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276 @return: a mapping between player nicks and a list of elements to |
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277 be sent by self._synchronizeRoom for the game to be synchronized. |
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278 """ |
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279 if not self._gameExists(room_jid): |
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280 return {} |
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281 data = {} |
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282 status = self.games[room_jid]['status'] |
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283 nicks = [nick for nick in status if status[nick] == 'desync'] |
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284 if force_nicks is None: |
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285 force_nicks = [] |
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286 for nick in force_nicks: |
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287 if nick not in nicks: |
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288 nicks.append(nick) |
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289 for nick in nicks: |
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290 elements = self.getSyncDataForPlayer(room_jid, nick) |
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291 if elements: |
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292 data[nick] = elements |
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293 return data |
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294 |
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295 def getSyncDataForPlayer(self, room_jid, nick): |
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296 """This method may (and should probably) be overwritten by a child class. |
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297 @param room_jid (jid.JID): JID of the room |
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298 @param nick: the nick of the player to be synchronized |
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299 @return: a list of elements to synchronize this player with the game. |
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300 """ |
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301 return [] |
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302 |
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303 def _invitePlayers(self, room, other_players, nick, profile): |
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304 """Invite players to a room, associated game may exist or not. |
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305 |
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306 @param room (wokkel.muc.Room): the room |
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307 @param other_players (list[jid.JID]): list of the players to invite |
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308 @param nick (unicode): nick of the user who send the invitation |
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309 @return: list[unicode] of room nicks for invited players who are already in the room |
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310 """ |
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311 room_jid = room.occupantJID.userhostJID() |
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312 if not self._checkInviteAuth(room_jid, nick): |
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313 return [] |
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314 # TODO: remove invitation waiting for too long, using the time data |
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315 self.invitations[room_jid].append((time(), [player.userhostJID() for player in other_players])) |
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316 nicks = [] |
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317 for player_jid in [player.userhostJID() for player in other_players]: |
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318 # TODO: find a way to make it secure |
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319 other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=self.testing) |
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320 if other_nick is None: |
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321 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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322 else: |
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323 nicks.append(other_nick) |
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324 return nicks |
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325 |
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326 def _checkInviteAuth(self, room_jid, nick, verbose=False): |
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327 """Checks if this user is allowed to invite players |
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328 |
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329 @param room_jid (jid.JID): JID of the room |
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330 @param nick: user nick in the room |
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331 @param verbose: display debug message |
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332 @return: True if the user is allowed to invite other players |
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333 """ |
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334 auth = False |
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335 if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid): |
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336 auth = True |
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337 elif self.invite_mode == self.FROM_NONE: |
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338 auth = not self._gameExists(room_jid, started=True) and self.isReferee(room_jid, nick) |
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339 elif self.invite_mode == self.FROM_REFEREE: |
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340 auth = self.isReferee(room_jid, nick) |
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341 elif self.invite_mode == self.FROM_PLAYERS: |
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342 auth = self.isPlayer(room_jid, nick) |
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343 if not auth and (verbose or _DEBUG): |
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344 log.debug(_(u"%(user)s not allowed to invite for the game %(game)s in %(room)s") % {'user': nick, 'game': self.name, 'room': room_jid.userhost()}) |
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345 return auth |
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346 |
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347 def isReferee(self, room_jid, nick): |
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348 """Checks if the player with this nick is the referee for the game in this room" |
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349 @param room_jid (jid.JID): room JID |
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350 @param nick: user nick in the room |
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351 @return: True if the user is the referee of the game in this room |
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352 """ |
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353 if not self._gameExists(room_jid): |
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354 return False |
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355 return jid.JID(room_jid.userhost() + '/' + nick) == self.games[room_jid]['referee'] |
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356 |
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357 def isPlayer(self, room_jid, nick): |
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358 """Checks if the user with this nick is a player for the game in this room. |
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359 @param room_jid (jid.JID): JID of the room |
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360 @param nick: user nick in the room |
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361 @return: True if the user is a player of the game in this room |
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362 """ |
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363 if not self._gameExists(room_jid): |
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364 return False |
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365 # Important: the referee is not in the 'players' list right after |
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366 # the game initialization, that's why we do also check with isReferee |
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367 return nick in self.games[room_jid]['players'] or self.isReferee(room_jid, nick) |
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368 |
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369 def _checkWaitAuth(self, room, other_players, verbose=False): |
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370 """Check if we must wait for other players before starting the game. |
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371 |
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372 @param room (wokkel.muc.Room): the room |
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373 @param other_players (list[jid.JID]): list of the players without the referee |
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374 @param verbose (bool): display debug message |
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375 @return: (x, y, z) with: |
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376 x: False if we must wait, True otherwise |
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377 y: the nicks of the players that have been checked and confirmed |
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378 z: the JID of the players that have not been checked or that are missing |
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379 """ |
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380 if self.wait_mode == self.FOR_NONE or other_players == []: |
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381 result = (True, [], other_players) |
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382 elif len(room.roster) < len(other_players): |
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383 # do not check the players until we may actually have them all |
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384 result = (False, [], other_players) |
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385 else: |
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386 # TODO: find a way to make it secure |
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387 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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388 result = (len(nicks) == len(other_players), nicks, missing) |
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389 if not result[0] and (verbose or _DEBUG): |
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390 log.debug(_(u"Still waiting for %(users)s before starting the game %(game)s in %(room)s") % {'users': result[2], 'game': self.name, 'room': room.occupantJID.userhost()}) |
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391 return result |
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392 |
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393 def getUniqueName(self, muc_service=None, profile_key=C.PROF_KEY_NONE): |
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394 """Generate unique room name |
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395 |
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396 @param muc_service (jid.JID): you can leave empty to autofind the muc service |
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397 @param profile_key (unicode): %(doc_profile_key)s |
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398 @return: jid.JID (unique name for a new room to be created) |
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399 """ |
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400 # FIXME: jid.JID must be used instead of strings |
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401 room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) |
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402 return jid.JID("sat_%s_%s" % (self.name.lower(), room.userhost())) |
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403 |
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404 def _prepareRoom(self, other_players=None, room_jid_s='', profile_key=C.PROF_KEY_NONE): |
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405 room_jid = jid.JID(room_jid_s) if room_jid_s else None |
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406 other_players = [jid.JID(player).userhostJID() for player in other_players] |
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407 return self.prepareRoom(other_players, room_jid, profile_key) |
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408 |
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409 def prepareRoom(self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE): |
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410 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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411 |
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412 @param other_players (list[JID]): list of other players JID (bare) |
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413 @param room_jid (jid.JID): JID of the room, or None to generate a unique name |
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414 @param profile_key (unicode): %(doc_profile_key)s |
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415 """ |
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416 log.debug(_(u'Preparing room for %s game') % self.name) |
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417 profile = self.host.memory.getProfileName(profile_key) |
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418 if not profile: |
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419 log.error(_("Unknown profile")) |
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420 return defer.succeed(None) |
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plugin room_game: fix issues with data structures initialization
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421 if other_players is None: |
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plugin room_game: fix issues with data structures initialization
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422 other_players = [] |
683
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423 |
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424 def roomJoined(room): |
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plugins (tools): collective games (with no opponent, like radiocol) were handled like other games
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425 """@param room: instance of wokkel.muc.Room""" |
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426 self._createOrInvite(room, other_players, profile) |
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427 |
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428 # Create/join the given room, or a unique generated one if no room is specified. |
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429 if room_jid is None: |
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430 room_jid = self.getUniqueName(profile_key=profile_key) |
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431 else: |
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432 if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: |
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433 roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid]) |
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434 return defer.succeed(None) |
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435 |
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436 user_jid = self.host.getJidNStream(profile)[0] |
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437 d = self.host.plugins["XEP-0045"].join(room_jid, user_jid.user, {}, profile) |
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438 return d.addCallback(roomJoined) |
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|
439 |
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440 def userJoinedTrigger(self, room, user, profile): |
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441 """This trigger is used to check if the new user can take part of a game, create the game if we were waiting for him or just update the players list. |
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|
442 |
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443 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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444 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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445 @return: True to not interrupt the main process. |
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446 """ |
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447 room_jid = room.occupantJID.userhostJID() |
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448 profile_nick = room.occupantJID.resource |
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449 if not self.isReferee(room_jid, profile_nick): |
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450 return True # profile is not the referee |
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451 if not self._checkJoinAuth(room_jid, user.entity if user.entity else None, user.nick): |
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452 # user not allowed but let him know that we are playing :p |
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453 self._synchronizeRoom(room_jid, [jid.JID(room_jid.userhost() + '/' + user.nick)], profile) |
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454 return True |
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455 if self.wait_mode == self.FOR_ALL: |
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456 # considering the last batch of invitations |
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457 batch = len(self.invitations[room_jid]) - 1 |
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458 if batch < 0: |
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459 log.error(u"Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid.userhost())) |
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460 return True |
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461 other_players = self.invitations[room_jid][batch][1] |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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462 (auth, nicks, dummy) = self._checkWaitAuth(room, other_players) |
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463 if auth: |
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464 del self.invitations[room_jid][batch] |
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465 nicks.insert(0, profile_nick) # add the referee |
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466 self.createGame(room_jid, nicks, profile_key=profile) |
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|
467 return True |
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|
468 # let the room know that a new player joined |
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469 self._updatePlayers(room_jid, [user.nick], True, profile) |
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|
470 return True |
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|
471 |
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472 def userLeftTrigger(self, room, user, profile): |
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473 """This trigger is used to update or stop the game when a user leaves. |
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|
474 |
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475 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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476 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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477 @return: True to not interrupt the main process. |
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478 """ |
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479 room_jid = room.occupantJID.userhostJID() |
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480 profile_nick = room.occupantJID.resource |
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|
481 if not self.isReferee(room_jid, profile_nick): |
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482 return True # profile is not the referee |
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|
483 if self.isPlayer(room_jid, user.nick): |
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484 try: |
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485 self.games[room_jid]['players'].remove(user.nick) |
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486 except ValueError: |
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diff
changeset
|
487 pass |
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488 if len(self.games[room_jid]['players']) == 0: |
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plugins room_games, radiocol, libervia: small changes like refactorization to ease the maintenance
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489 return True |
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|
490 if self.wait_mode == self.FOR_ALL: |
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diff
changeset
|
491 # allow this user to join the game again |
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492 user_jid = user.entity.userhostJID() |
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493 if len(self.invitations[room_jid]) == 0: |
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494 self.invitations[room_jid].append((time(), [user_jid])) |
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|
495 else: |
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changeset
|
496 batch = 0 # add to the first batch of invitations |
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497 if user_jid not in self.invitations[room_jid][batch][1]: |
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|
498 self.invitations[room_jid][batch][1].append(user_jid) |
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|
499 return True |
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plugins radiocol, card_game, quiz: code factorization
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|
500 |
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|
501 def _checkCreateGameAndInit(self, room_jid, profile): |
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502 """Check if that profile can create the game. If the game can be created |
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503 but is not initialized yet, this method will also do the initialization. |
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|
504 |
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|
505 @param room_jid (jid.JID): JID of the room |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
506 @param profile |
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changeset
|
507 @return: a couple (create, sync) with: |
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diff
changeset
|
508 - create: set to True to allow the game creation |
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diff
changeset
|
509 - sync: set to True to advice a game synchronization |
717
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changeset
|
510 """ |
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changeset
|
511 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) |
717
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|
512 if not user_nick: |
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513 log.error(u'Internal error: profile %s has not joined the room %s' % (profile, room_jid.userhost())) |
717
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514 return False, False |
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515 if self._gameExists(room_jid): |
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516 is_referee = self.isReferee(room_jid, user_nick) |
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517 if self._gameExists(room_jid, started=True): |
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518 log.info(_(u"%(game)s game already created in room %(room)s") % {'game': self.name, 'room': room_jid.userhost()}) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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|
519 return False, is_referee |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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520 elif not is_referee: |
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|
521 log.info(_(u"%(game)s game in room %(room)s can only be created by %(user)s") % {'game': self.name, 'room': room_jid.userhost(), 'user': user_nick}) |
717
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|
522 return False, False |
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plugins (games): more factorization and flexibility for launching and joining games:
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parents:
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diff
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|
523 else: |
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524 self._initGame(room_jid, user_nick) |
717
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diff
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525 return True, False |
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parents:
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|
526 |
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527 def _createGame(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE): |
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528 self.createGame(jid.JID(room_jid_s), nicks, profile_key) |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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529 |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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diff
changeset
|
530 def createGame(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE): |
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core, plugin XEP-0115: discovery refactoring:
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parents:
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|
531 """Create a new game. |
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532 |
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533 This can be called directly from a frontend and skips all the checks and invitation system, |
e1842ebcb2f3
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534 but the game must not exist and all the players must be in the room already. |
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535 @param room_jid (jid.JID): JID of the room |
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536 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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537 @param profile_key (unicode): %(doc_profile_key)s |
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538 """ |
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539 log.debug(_(u"Creating %(game)s game in room %(room)s") % {'game': self.name, 'room': room_jid}) |
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540 profile = self.host.memory.getProfileName(profile_key) |
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541 if not profile: |
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542 log.error(_(u"profile %s is unknown") % profile_key) |
683
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changeset
|
543 return |
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544 (create, sync) = self._checkCreateGameAndInit(room_jid, profile) |
877
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plugin room_game: fix issues with data structures initialization
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|
545 if nicks is None: |
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|
546 nicks = [] |
717
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|
547 if not create: |
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|
548 if sync: |
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|
549 self._updatePlayers(room_jid, nicks, True, profile) |
683
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changeset
|
550 return |
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551 self.games[room_jid]['started'] = True |
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552 self._updatePlayers(room_jid, nicks, False, profile) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
changeset
|
553 if self.player_init: |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
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554 # specific data to each player (score, private data) |
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555 self.games[room_jid].setdefault('players_data', {}) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
changeset
|
556 for nick in nicks: |
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diff
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557 # The dict must be COPIED otherwise it is shared between all users |
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|
558 self.games[room_jid]['players_data'][nick] = copy.deepcopy(self.player_init) |
683
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plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
559 |
1359
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changeset
|
560 def _playerReady(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE): |
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changeset
|
561 self.playerReady(player_nick, jid.JID(referee_jid_s), profile_key) |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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diff
changeset
|
562 |
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|
563 def playerReady(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE): |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
564 """Must be called when player is ready to start a new game |
944
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core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
565 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
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diff
changeset
|
566 @param player: the player nick in the room |
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|
567 @param referee_jid (jid.JID): JID of the referee |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
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diff
changeset
|
568 """ |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
569 profile = self.host.memory.getProfileName(profile_key) |
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plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
570 if not profile: |
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changeset
|
571 log.error(_(u"profile %s is unknown") % profile_key) |
683
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diff
changeset
|
572 return |
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diff
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|
573 log.debug(u'new player ready: %s' % profile) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
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diff
changeset
|
574 # TODO: we probably need to add the game and room names in the sent message |
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changeset
|
575 self.send(referee_jid, 'player_ready', {'player': player_nick}, profile=profile) |
683
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plugins radiocol, card_game, quiz: code factorization
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diff
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|
576 |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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|
577 def newRound(self, room_jid, data, profile): |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
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diff
changeset
|
578 """Launch a new round (reinit the user data) |
944
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core, plugin XEP-0115: discovery refactoring:
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parents:
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diff
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|
579 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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changeset
|
580 @param room_jid: room userhost |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
changeset
|
581 @param data: a couple (common_data, msg_elts) with: |
944
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core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
582 - common_data: backend initialization data for the new round |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
583 - msg_elts: dict to map each user to his specific initialization message |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
584 @param profile |
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|
585 """ |
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|
586 log.debug(_(u'new round for %s game') % self.name) |
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|
587 game_data = self.games[room_jid] |
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|
588 players = game_data['players'] |
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|
589 players_data = game_data['players_data'] |
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|
590 game_data['stage'] = "init" |
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|
591 |
746
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plugin room_games, radiocol: send the current queue to new players
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diff
changeset
|
592 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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plugins radiocol, card_game, quiz: code factorization
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|
593 |
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changeset
|
594 if isinstance(msg_elts, dict): |
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plugins radiocol, card_game, quiz: code factorization
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changeset
|
595 for player in players: |
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|
596 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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diff
changeset
|
597 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
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diff
changeset
|
598 self.send(to_jid, elem, profile=profile) |
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changeset
|
599 elif isinstance(msg_elts, domish.Element): |
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diff
changeset
|
600 self.send(room_jid, msg_elts, profile=profile) |
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|
601 if common_data is not None: |
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changeset
|
602 for player in players: |
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plugin room_game: fix issues with data structures initialization
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changeset
|
603 players_data[player].update(copy.deepcopy(common_data)) |
683
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|
604 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
changeset
|
605 def _createGameElt(self, to_jid): |
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changeset
|
606 """Create a generic domish Element for the game messages |
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parents:
941
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changeset
|
607 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
changeset
|
608 @param to_jid: JID of the recipient |
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changeset
|
609 @return: the created element |
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changeset
|
610 """ |
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changeset
|
611 type_ = "normal" if to_jid.resource else "groupchat" |
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|
612 elt = domish.Element((None, 'message')) |
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diff
changeset
|
613 elt["to"] = to_jid.full() |
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changeset
|
614 elt["type"] = type_ |
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diff
changeset
|
615 elt.addElement(self.ns_tag) |
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616 return elt |
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617 |
790
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618 def _createStartElement(self, players=None, name="started"): |
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619 """Create a domish Element listing the game users |
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620 |
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621 @param players: list of the players |
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622 @param name: element name: |
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623 - "started" to signal the players that the game has been started |
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624 - "players" to signal the list of players when the game is not started yet |
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625 @return the create element |
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626 """ |
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627 started_elt = domish.Element((None, name)) |
683
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628 if players is None: |
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629 return started_elt |
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630 idx = 0 |
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631 for player in players: |
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632 player_elt = domish.Element((None, 'player')) |
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633 player_elt.addContent(player) |
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634 player_elt['index'] = str(idx) |
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635 idx += 1 |
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636 started_elt.addChild(player_elt) |
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plugins radiocol, card_game, quiz: code factorization
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637 return started_elt |
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638 |
790
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639 def _sendElements(self, to_jid, data, profile=None): |
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640 """ TODO |
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641 |
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642 @param to_jid: recipient JID |
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643 @param data: list of (elem, attr, content) with: |
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644 - elem: domish.Element, unicode or a couple: |
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645 - domish.Element to be directly added as a child to the message |
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646 - unicode name or couple (uri, name) to create a new domish.Element |
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647 and add it as a child to the message (see domish.Element.addElement) |
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648 - attrs: dictionary of attributes for the new child |
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649 - content: unicode that is appended to the child content |
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650 @param profile: the profile from which the message is sent |
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651 @return: a Deferred instance |
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652 """ |
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653 if profile is None: |
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654 log.error(_("Message can not be sent without a sender profile")) |
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655 return defer.fail(None) |
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656 msg = self._createGameElt(to_jid) |
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657 for elem, attrs, content in data: |
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658 if elem is not None: |
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659 if isinstance(elem, domish.Element): |
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660 msg.firstChildElement().addChild(elem) |
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661 else: |
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662 elem = msg.firstChildElement().addElement(elem) |
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663 if attrs is not None: |
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664 elem.attributes.update(attrs) |
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665 if content is not None: |
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666 elem.addContent(content) |
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667 self.host.profiles[profile].xmlstream.send(msg) |
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668 return defer.succeed(None) |
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669 |
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670 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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671 """ TODO |
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672 |
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673 @param to_jid: recipient JID |
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674 @param elem: domish.Element, unicode or a couple: |
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|
675 - domish.Element to be directly added as a child to the message |
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|
676 - unicode name or couple (uri, name) to create a new domish.Element |
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|
677 and add it as a child to the message (see domish.Element.addElement) |
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|
678 @param attrs: dictionary of attributes for the new child |
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679 @param content: unicode that is appended to the child content |
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680 @param profile: the profile from which the message is sent |
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681 @return: a Deferred instance |
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682 """ |
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683 return self._sendElements(to_jid, [(elem, attrs, content)], profile) |
717
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684 |
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685 def getHandler(self, profile): |
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686 return RoomGameHandler(self) |
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687 |
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688 |
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689 class RoomGameHandler (XMPPHandler): |
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690 implements(iwokkel.IDisco) |
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691 |
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692 def __init__(self, plugin_parent): |
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693 self.plugin_parent = plugin_parent |
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694 self.host = plugin_parent.host |
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695 |
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696 def connectionInitialized(self): |
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697 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
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698 |
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699 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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700 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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701 |
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702 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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703 return [] |