Mercurial > libervia-backend
annotate src/plugins/plugin_misc_tarot.py @ 739:7b72d5c30ebc
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author | souliane <souliane@mailoo.org> |
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date | Mon, 25 Nov 2013 12:36:49 +0100 |
parents | 56aa0e98c92e |
children | 2f8d72226bc0 |
rev | line source |
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88 | 1 #!/usr/bin/python |
2 # -*- coding: utf-8 -*- | |
3 | |
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4 # SAT plugin for managing French Tarot game |
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5 # Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) |
88 | 6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
88 | 11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
88 | 16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
88 | 19 |
20 from logging import debug, info, warning, error | |
21 from twisted.words.xish import domish | |
563 | 22 from twisted.words.protocols.jabber import jid |
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23 from wokkel import data_form |
88 | 24 |
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25 from sat.tools.xml_tools import dataForm2XML |
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26 from sat_frontends.tools.games import TarotCard |
320
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27 from time import time |
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28 import random |
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29 |
88 | 30 |
90 | 31 NS_CG = 'http://www.goffi.org/protocol/card_game' |
32 CG_TAG = 'card_game' | |
88 | 33 |
34 PLUGIN_INFO = { | |
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35 "name": "Tarot cards plugin", |
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36 "import_name": "Tarot", |
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37 "type": "Misc", |
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38 "protocols": [], |
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39 "dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"], |
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40 "main": "Tarot", |
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41 "handler": "yes", |
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42 "description": _("""Implementation of Tarot card game""") |
88 | 43 } |
44 | |
94 | 45 |
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46 class Tarot(object): |
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47 |
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48 def inheritFromRoomGame(self, host): |
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49 global RoomGame |
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50 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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51 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
88 | 52 |
53 def __init__(self, host): | |
54 info(_("Plugin Tarot initialization")) | |
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55 self.inheritFromRoomGame(host) |
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56 RoomGame._init_(self, host, PLUGIN_INFO, (NS_CG, CG_TAG), |
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57 game_init={'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None}, |
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58 player_init={'score': 0}) |
91 | 59 self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] |
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60 host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom) # args: players, room_jid, profile |
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61 host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) # args: room_jid, players, profile |
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62 host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self.playerReady) # args: player, referee, profile |
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63 host.bridge.addMethod("tarotGameContratChoosed", ".plugin", in_sign='ssss', out_sign='', method=self.contratChoosed) # args: player, referee, contrat, profile |
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64 host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) # args: player, referee, cards, profile |
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65 host.bridge.addSignal("tarotGamePlayers", ".plugin", signature='ssass') # args: room_jid, referee, players, profile |
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66 host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile |
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67 host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') # args: room_jid, hand, profile |
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68 host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') # args: room_jid, xml_data, profile |
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69 host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile |
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70 host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile |
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71 host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') # args: room_jid, profile |
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72 host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile |
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73 host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') # args: room_jid, game phase, played_cards, invalid_cards, profile |
88 | 74 self.deck_ordered = [] |
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75 for value in ['excuse'] + map(str, range(1, 22)): |
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76 self.deck_ordered.append(TarotCard(("atout", value))) |
92 | 77 for suit in ["pique", "coeur", "carreau", "trefle"]: |
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78 for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: |
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79 self.deck_ordered.append(TarotCard((suit, value))) |
88 | 80 |
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81 def __card_list_to_xml(self, cards_list, elt_name): |
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82 """Convert a card list to domish element""" |
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83 cards_list_elt = domish.Element((None, elt_name)) |
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84 for card in cards_list: |
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85 card_elt = domish.Element((None, 'card')) |
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86 card_elt['suit'] = card.suit |
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87 card_elt['value'] = card.value |
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88 cards_list_elt.addChild(card_elt) |
92 | 89 return cards_list_elt |
90 | 90 |
92 | 91 def __xml_to_list(self, cards_list_elt): |
92 """Convert a domish element with cards to a list of tuples""" | |
93 cards_list = [] | |
94 for card in cards_list_elt.elements(): | |
95 cards_list.append((card['suit'], card['value'])) | |
96 return cards_list | |
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97 |
91 | 98 def __ask_contrat(self): |
99 """Create a element for asking contrat""" | |
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100 contrat_elt = domish.Element((None, 'contrat')) |
91 | 101 form = data_form.Form('form', title=_('contrat selection')) |
102 field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) | |
103 form.addField(field) | |
104 contrat_elt.addChild(form.toElement()) | |
105 return contrat_elt | |
106 | |
95 | 107 def __give_scores(self, scores, winners, loosers): |
108 """Create an element to give scores | |
109 @param scores: unicode (can contain line feed) | |
110 @param winners: list of unicode nicks of winners | |
111 @param loosers: list of unicode nicks of loosers""" | |
112 | |
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113 score_elt = domish.Element((None, 'score')) |
95 | 114 form = data_form.Form('form', title=_('scores')) |
115 for line in scores.split('\n'): | |
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116 field = data_form.Field('fixed', value=line) |
95 | 117 form.addField(field) |
118 score_elt.addChild(form.toElement()) | |
119 for winner in winners: | |
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120 winner_elt = domish.Element((None, 'winner')) |
95 | 121 winner_elt.addContent(winner) |
122 score_elt.addChild(winner_elt) | |
123 for looser in loosers: | |
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124 looser_elt = domish.Element((None, 'looser')) |
95 | 125 looser_elt.addContent(looser) |
126 score_elt.addChild(looser_elt) | |
127 return score_elt | |
128 | |
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129 def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): |
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130 """Create a element for invalid_cards error |
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131 @param list_cards: list of Card |
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132 @param game_phase: phase of the game ['ecart', 'play']""" |
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133 error_elt = domish.Element((None, 'error')) |
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134 played_elt = self.__card_list_to_xml(played_cards, 'played') |
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135 invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') |
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136 error_elt['type'] = 'invalid_cards' |
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137 error_elt['phase'] = game_phase |
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138 error_elt.addChild(played_elt) |
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139 error_elt.addChild(invalid_elt) |
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140 return error_elt |
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141 |
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142 def __next_player(self, game_data, next_pl=None): |
94 | 143 """Increment player number & return player name |
144 @param next_pl: if given, then next_player is forced to this one | |
145 """ | |
146 if next_pl: | |
147 game_data['current_player'] = game_data['players'].index(next_pl) | |
148 return next_pl | |
149 else: | |
150 pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) | |
151 return game_data['players'][pl_idx] | |
152 | |
153 def __winner(self, game_data): | |
154 """give the nick of the player who win this trick""" | |
155 players_data = game_data['players_data'] | |
156 first = game_data['first_player'] | |
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157 first_idx = game_data['players'].index(first) |
94 | 158 suit_asked = None |
159 strongest = None | |
160 winner = None | |
161 for idx in [(first_idx + i) % 4 for i in range(4)]: | |
162 player = game_data['players'][idx] | |
163 card = players_data[player]['played'] | |
164 if card.value == "excuse": | |
165 continue | |
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166 if suit_asked is None: |
94 | 167 suit_asked = card.suit |
168 if (card.suit == suit_asked or card.suit == "atout") and card > strongest: | |
169 strongest = card | |
170 winner = player | |
95 | 171 assert winner |
94 | 172 return winner |
173 | |
174 def __excuse_hack(self, game_data, played, winner): | |
95 | 175 """give a low card to other team and keep excuse if trick is lost |
176 @param game_data: data of the game | |
177 @param played: cards currently on the table | |
178 @param winner: nick of the trick winner""" | |
94 | 179 #TODO: manage the case where excuse is played on the last trick (and lost) |
180 players_data = game_data['players_data'] | |
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181 excuse = TarotCard(("atout", "excuse")) |
95 | 182 |
320
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183 #we first check if the Excuse was already played |
95 | 184 #and if somebody is waiting for a card |
94 | 185 for player in game_data['players']: |
186 if players_data[player]['wait_for_low']: | |
187 #the excuse owner has to give a card to somebody | |
188 if winner == player: | |
189 #the excuse owner win the trick, we check if we have something to give | |
190 for card in played: | |
191 if card.points == 0.5: | |
192 pl_waiting = players_data[player]['wait_for_low'] | |
193 played.remove(card) | |
194 players_data[pl_waiting]['levees'].append(card) | |
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195 debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting}) |
95 | 196 return |
94 | 197 return |
198 | |
199 if not excuse in played: | |
95 | 200 #the Excuse is not on the table, nothing to do |
94 | 201 return |
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202 |
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203 excuse_player = None # Who has played the Excuse ? |
94 | 204 for player in game_data['players']: |
205 if players_data[player]['played'] == excuse: | |
206 excuse_player = player | |
207 break | |
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208 |
94 | 209 if excuse_player == winner: |
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210 return # the excuse player win the trick, nothing to do |
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211 |
94 | 212 #first we remove the excuse from played cards |
213 played.remove(excuse) | |
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214 #then we give it back to the original owner |
94 | 215 owner_levees = players_data[excuse_player]['levees'] |
216 owner_levees.append(excuse) | |
217 #finally we give a low card to the trick winner | |
218 low_card = None | |
95 | 219 #We look backward in cards won by the Excuse owner to |
220 #find a low value card | |
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221 for card_idx in range(len(owner_levees) - 1, -1, -1): |
94 | 222 if owner_levees[card_idx].points == 0.5: |
223 low_card = owner_levees[card_idx] | |
224 del owner_levees[card_idx] | |
225 players_data[winner]['levees'].append(low_card) | |
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226 debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner}) |
94 | 227 break |
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228 if not low_card: # The player has no low card yet |
94 | 229 #TODO: manage case when player never win a trick with low card |
230 players_data[excuse_player]['wait_for_low'] = winner | |
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231 debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner}) |
94 | 232 |
328 | 233 def __draw_game(self, game_data): |
234 """The game is draw, no score change | |
235 @param game_data: data of the game | |
236 @return: tuple with (string victory message, list of winners, list of loosers)""" | |
237 players_data = game_data['players_data'] | |
238 scores_str = _('Draw game') | |
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239 scores_str += '\n' |
328 | 240 for player in game_data['players']: |
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241 scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']} |
328 | 242 debug(scores_str) |
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243 |
328 | 244 return (scores_str, [], []) |
245 | |
94 | 246 def __calculate_scores(self, game_data): |
95 | 247 """The game is finished, time to know who won :) |
248 @param game_data: data of the game | |
249 @return: tuple with (string victory message, list of winners, list of loosers)""" | |
94 | 250 players_data = game_data['players_data'] |
251 levees = players_data[game_data['attaquant']]['levees'] | |
252 score = 0 | |
253 nb_bouts = 0 | |
95 | 254 bouts = [] |
94 | 255 for card in levees: |
256 if card.bout: | |
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257 nb_bouts += 1 |
95 | 258 bouts.append(card.value) |
94 | 259 score += card.points |
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260 |
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261 #We we do a basic check on score calculation |
95 | 262 check_score = 0 |
263 defenseurs = game_data['players'][:] | |
264 defenseurs.remove(game_data['attaquant']) | |
265 for defenseur in defenseurs: | |
266 for card in players_data[defenseur]['levees']: | |
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267 check_score += card.points |
98
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268 if game_data['contrat'] == "Garde Contre": |
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269 for card in game_data['chien']: |
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270 check_score += card.points |
95 | 271 assert (score + check_score == 91) |
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272 |
94 | 273 point_limit = None |
274 if nb_bouts == 3: | |
275 point_limit = 36 | |
276 elif nb_bouts == 2: | |
277 point_limit = 41 | |
278 elif nb_bouts == 1: | |
279 point_limit = 51 | |
280 else: | |
281 point_limit = 56 | |
95 | 282 if game_data['contrat'] == 'Petite': |
283 contrat_mult = 1 | |
284 elif game_data['contrat'] == 'Garde': | |
285 contrat_mult = 2 | |
286 elif game_data['contrat'] == 'Garde Sans': | |
287 contrat_mult = 4 | |
288 elif game_data['contrat'] == 'Garde Contre': | |
289 contrat_mult = 6 | |
290 else: | |
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291 error(_('INTERNAL ERROR: contrat not managed (mispelled ?)')) |
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292 assert(False) |
95 | 293 |
94 | 294 victory = (score >= point_limit) |
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295 margin = abs(score - point_limit) |
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296 points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) |
95 | 297 winners = [] |
298 loosers = [] | |
299 player_score = {} | |
300 for player in game_data['players']: | |
301 #TODO: adjust this for 3 and 5 players variants | |
302 #TODO: manage bonuses (petit au bout, poignée, chelem) | |
303 player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 | |
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304 players_data[player]['score'] += player_score[player] # we add score of this game to the global score |
95 | 305 if player_score[player] > 0: |
306 winners.append(player) | |
307 else: | |
308 loosers.append(player) | |
94 | 309 |
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310 scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'win' if victory else 'loose'} |
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311 scores_str += '\n' |
95 | 312 for player in game_data['players']: |
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313 scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']} |
95 | 314 debug(scores_str) |
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315 |
95 | 316 return (scores_str, winners, loosers) |
94 | 317 |
99
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318 def __invalid_cards(self, game_data, cards): |
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319 """Checks that the player has the right to play what he wants to |
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320 @param game_data: Game data |
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321 @param cards: cards the player want to play |
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322 @return forbidden_cards cards or empty list if cards are ok""" |
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323 forbidden_cards = [] |
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324 if game_data['stage'] == 'ecart': |
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325 for card in cards: |
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326 if card.bout or card.value == "roi": |
99
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327 forbidden_cards.append(card) |
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328 #TODO: manage case where atouts (trumps) are in the dog |
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329 elif game_data['stage'] == 'play': |
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330 biggest_atout = None |
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331 suit_asked = None |
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332 players = game_data['players'] |
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333 players_data = game_data['players_data'] |
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334 idx = players.index(game_data['first_player']) |
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335 current_idx = game_data['current_player'] |
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336 current_player = players[current_idx] |
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337 if idx == current_idx: |
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338 #the player is the first to play, he can play what he wants |
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339 return forbidden_cards |
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340 while (idx != current_idx): |
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341 player = players[idx] |
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342 played_card = players_data[player]['played'] |
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343 if not suit_asked and played_card.value != "excuse": |
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344 suit_asked = played_card.suit |
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345 if played_card.suit == "atout" and played_card > biggest_atout: |
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346 biggest_atout = played_card |
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347 idx = (idx + 1) % len(players) |
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348 has_suit = False # True if there is one card of the asked suit in the hand of the player |
99
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349 has_atout = False |
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350 biggest_hand_atout = None |
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351 |
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352 for hand_card in game_data['hand'][current_player]: |
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353 if hand_card.suit == suit_asked: |
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354 has_suit = True |
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355 if hand_card.suit == "atout": |
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356 has_atout = True |
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357 if hand_card.suit == "atout" and hand_card > biggest_hand_atout: |
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358 biggest_hand_atout = hand_card |
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359 |
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360 assert len(cards) == 1 |
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361 card = cards[0] |
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362 if card.suit != suit_asked and has_suit and card.value != "excuse": |
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363 forbidden_cards.append(card) |
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364 return forbidden_cards |
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365 if card.suit != suit_asked and card.suit != "atout" and has_atout: |
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366 forbidden_cards.append(card) |
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367 return forbidden_cards |
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368 if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": |
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369 forbidden_cards.append(card) |
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370 else: |
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371 error(_('Internal error: unmanaged game stage')) |
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372 return forbidden_cards |
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373 |
98
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374 def __start_play(self, room_jid, game_data, profile): |
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375 """Start the game (tell to the first player after dealer to play""" |
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376 game_data['stage'] = "play" |
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377 next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start |
98
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378 game_data['first_player'] = next_player = game_data['players'][next_player_idx] |
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379 to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: |
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380 self.send(to_jid, 'your_turn', profile=profile) |
98
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381 |
563 | 382 def contratChoosed(self, player, referee, contrat, profile_key='@NONE@'): |
91 | 383 """Must be call by player when the contrat is selected |
92 | 384 @param player: player's name |
91 | 385 @param referee: arbiter jid |
386 @contrat: contrat choosed (must be the exact same string than in the give list options) | |
387 @profile_key: profile | |
388 """ | |
389 profile = self.host.memory.getProfileName(profile_key) | |
390 if not profile: | |
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391 error(_("profile %s is unknown") % profile_key) |
91 | 392 return |
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393 debug(_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile}) |
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394 self.send(jid.JID(referee), ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile) |
88 | 395 |
563 | 396 def play_cards(self, player, referee, cards, profile_key='@NONE@'): |
92 | 397 """Must be call by player when the contrat is selected |
398 @param player: player's name | |
399 @param referee: arbiter jid | |
400 @cards: cards played (list of tuples) | |
401 @profile_key: profile | |
402 """ | |
403 profile = self.host.memory.getProfileName(profile_key) | |
404 if not profile: | |
594
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405 error(_("profile %s is unknown") % profile_key) |
92 | 406 return |
594
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407 debug(_('Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards}) |
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408 elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played') |
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409 self.send(jid.JID(referee), elem, {'player': player}, profile=profile) |
88 | 410 |
683
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411 def newRound(self, room_jid, profile): |
91 | 412 game_data = self.games[room_jid.userhost()] |
413 players = game_data['players'] | |
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414 game_data['first_player'] = None # first player for the current trick |
95 | 415 game_data['contrat'] = None |
683
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416 common_data = {'contrat': None, |
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417 'levees': [], # cards won |
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418 'played': None, # card on the table |
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419 'wait_for_low': None # Used when a player wait for a low card because of excuse |
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420 } |
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421 |
91 | 422 hand = game_data['hand'] = {} |
423 hand_size = game_data['hand_size'] | |
424 chien = game_data['chien'] = [] | |
683
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425 deck = self.deck_ordered[:] |
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426 random.shuffle(deck) |
328 | 427 for i in range(4): |
88 | 428 hand[players[i]] = deck[0:hand_size] |
429 del deck[0:hand_size] | |
92 | 430 chien.extend(deck) |
88 | 431 del(deck[:]) |
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432 msg_elts = {} |
88 | 433 for player in players: |
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434 msg_elts[player] = self.__card_list_to_xml(hand[player], 'hand') |
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435 |
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436 RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) |
91 | 437 |
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438 pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start |
91 | 439 player = players[pl_idx] |
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440 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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441 self.send(to_jid, self.__ask_contrat(), profile=profile) |
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442 |
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443 def room_game_cmd(self, mess_elt, profile): |
683
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444 """ |
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445 @param mess_elt: instance of twisted.words.xish.domish.Element |
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446 """ |
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447 from_jid = jid.JID(mess_elt['from']) |
93 | 448 room_jid = jid.JID(from_jid.userhost()) |
90 | 449 game_elt = mess_elt.firstChildElement() |
92 | 450 game_data = self.games[room_jid.userhost()] |
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451 if 'players_data' in game_data: |
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452 players_data = game_data['players_data'] |
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453 |
92 | 454 for elt in game_elt.elements(): |
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455 |
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456 if elt.name == 'started' or elt.name == 'players': # new game created |
90 | 457 players = [] |
458 for player in elt.elements(): | |
459 players.append(unicode(player)) | |
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460 signal = self.host.bridge.tarotGameStarted if elt.name == 'started' else self.host.bridge.tarotGamePlayers |
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461 signal(room_jid.userhost(), from_jid.full(), players, profile) |
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462 |
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463 elif elt.name == 'player_ready': # ready to play |
92 | 464 player = elt['player'] |
90 | 465 status = self.games[room_jid.userhost()]['status'] |
466 nb_players = len(self.games[room_jid.userhost()]['players']) | |
467 status[player] = 'ready' | |
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468 debug(_('Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) |
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469 if status.values().count('ready') == nb_players: # everybody is ready, we can start the game |
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470 self.newRound(room_jid, profile) |
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471 |
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472 elif elt.name == 'hand': # a new hand has been received |
92 | 473 self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) |
91 | 474 |
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475 elif elt.name == 'contrat': # it's time to choose contrat |
91 | 476 form = data_form.Form.fromElement(elt.firstChildElement()) |
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477 xml_data = dataForm2XML(form) |
92 | 478 self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) |
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479 |
92 | 480 elif elt.name == 'contrat_choosed': |
91 | 481 #TODO: check we receive the contrat from the right person |
92 | 482 #TODO: use proper XEP-0004 way for answering form |
483 player = elt['player'] | |
484 players_data[player]['contrat'] = unicode(elt) | |
91 | 485 contrats = [players_data[player]['contrat'] for player in game_data['players']] |
486 if contrats.count(None): | |
487 #not everybody has choosed his contrat, it's next one turn | |
488 player = self.__next_player(game_data) | |
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489 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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490 self.send(to_jid, self.__ask_contrat(), profile=profile) |
91 | 491 else: |
492 best_contrat = [None, "Passe"] | |
493 for player in game_data['players']: | |
494 contrat = players_data[player]['contrat'] | |
495 idx_best = self.contrats.index(best_contrat[1]) | |
496 idx_pl = self.contrats.index(contrat) | |
497 if idx_pl > idx_best: | |
498 best_contrat[0] = player | |
499 best_contrat[1] = contrat | |
328 | 500 if best_contrat[1] == "Passe": |
501 debug(_("Everybody is passing, round ended")) | |
502 to_jid = jid.JID(room_jid.userhost()) | |
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503 self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile) |
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504 game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer |
328 | 505 for player in game_data['players']: |
506 game_data['status'][player] = "init" | |
507 return | |
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508 debug(_("%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]}) |
95 | 509 game_data['contrat'] = best_contrat[1] |
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510 |
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511 if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": |
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512 self.__start_play(room_jid, game_data, profile) |
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513 game_data['attaquant'] = best_contrat[0] |
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514 else: |
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515 #Time to show the chien to everybody |
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516 to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: |
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517 elem = self.__card_list_to_xml(game_data['chien'], 'chien') |
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518 self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile) |
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519 #the attacker (attaquant) get the chien |
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520 game_data['hand'][best_contrat[0]].extend(game_data['chien']) |
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521 del game_data['chien'][:] |
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522 |
98
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523 if game_data['contrat'] == "Garde Sans": |
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524 #The chien go into attaquant's (attacker) levees |
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525 players_data[best_contrat[0]]['levees'].extend(game_data['chien']) |
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526 del game_data['chien'][:] |
91 | 527 |
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528 elif elt.name == 'chien': # we have received the chien |
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529 debug(_("tarot: chien received")) |
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530 data = {"attaquant": elt['attaquant']} |
92 | 531 game_data['stage'] = "ecart" |
532 game_data['attaquant'] = elt['attaquant'] | |
533 self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) | |
534 | |
535 elif elt.name == 'cards_played': | |
536 if game_data['stage'] == "ecart": | |
537 #TODO: show atouts (trumps) if player put some in écart | |
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538 assert (game_data['attaquant'] == elt['player']) # TODO: throw an xml error here |
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539 list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) |
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540 #we now check validity of card |
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541 invalid_cards = self.__invalid_cards(game_data, list_cards) |
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542 if invalid_cards: |
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543 elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage']) |
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544 self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile) |
99
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545 return |
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546 |
95 | 547 #FIXME: gof: manage Garde Sans & Garde Contre cases |
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548 players_data[elt['player']]['levees'].extend(list_cards) # we add the chien to attaquant's levées |
95 | 549 for card in list_cards: |
550 game_data['hand'][elt['player']].remove(card) | |
587
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551 |
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552 self.__start_play(room_jid, game_data, profile) |
587
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553 |
93 | 554 elif game_data['stage'] == "play": |
555 current_player = game_data['players'][game_data['current_player']] | |
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556 cards = TarotCard.from_tuples(self.__xml_to_list(elt)) |
587
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557 |
94 | 558 if mess_elt['type'] == 'groupchat': |
559 self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) | |
560 else: | |
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561 #we first check validity of card |
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562 invalid_cards = self.__invalid_cards(game_data, cards) |
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563 if invalid_cards: |
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564 elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage']) |
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565 self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile) |
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566 return |
93 | 567 #the card played is ok, we forward it to everybody |
94 | 568 #first we remove it from the hand and put in on the table |
93 | 569 game_data['hand'][current_player].remove(cards[0]) |
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570 players_data[current_player]['played'] = cards[0] |
93 | 571 |
572 #then we forward the message | |
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573 self.send(room_jid, elt, profile=profile) |
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574 |
94 | 575 #Did everybody played ? |
576 played = [players_data[player]['played'] for player in game_data['players']] | |
95 | 577 if all(played): |
578 #everybody has played | |
94 | 579 winner = self.__winner(game_data) |
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580 debug(_('The winner of this trick is %s') % winner) |
94 | 581 #the winner win the trick |
582 self.__excuse_hack(game_data, played, winner) | |
583 players_data[elt['player']]['levees'].extend(played) | |
584 #nothing left on the table | |
585 for player in game_data['players']: | |
586 players_data[player]['played'] = None | |
587 if len(game_data['hand'][current_player]) == 0: | |
588 #no card lef: the game is finished | |
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589 elem = self.__give_scores(*self.__calculate_scores(game_data)) |
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590 self.send(room_jid, elem, profile=profile) |
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591 game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer |
328 | 592 for player in game_data['players']: |
593 game_data['status'][player] = "init" | |
94 | 594 return |
595 #next player is the winner | |
596 next_player = game_data['first_player'] = self.__next_player(game_data, winner) | |
597 else: | |
598 next_player = self.__next_player(game_data) | |
599 | |
93 | 600 #finally, we tell to the next player to play |
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601 to_jid = jid.JID(room_jid.userhost() + "/" + next_player) |
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602 self.send(to_jid, 'your_turn', profile=profile) |
93 | 603 |
92 | 604 elif elt.name == 'your_turn': |
605 self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) | |
91 | 606 |
95 | 607 elif elt.name == 'score': |
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608 form_elt = elt.elements(name='x', uri='jabber:x:data').next() |
95 | 609 winners = [] |
610 loosers = [] | |
563 | 611 for winner in elt.elements(name='winner', uri=NS_CG): |
95 | 612 winners.append(unicode(winner)) |
563 | 613 for looser in elt.elements(name='looser', uri=NS_CG): |
95 | 614 loosers.append(unicode(looser)) |
615 form = data_form.Form.fromElement(form_elt) | |
630
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616 xml_data = dataForm2XML(form) |
95 | 617 self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) |
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618 elif elt.name == 'error': |
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619 if elt['type'] == 'invalid_cards': |
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620 played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next()) |
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621 invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next()) |
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622 self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) |
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623 else: |
594
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624 error(_('Unmanaged error type: %s') % elt['type']) |
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625 else: |
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626 error(_('Unmanaged card game element: %s') % elt.name) |