Mercurial > libervia-backend
annotate sat/plugins/plugin_misc_room_game.py @ 2617:81b70eeb710f
quick_frontend(contact list): refactored update:
update is now called with appropriate constant value (C.UPDATE_ADD, C.UPDATE_DELETE, C.UPDATE_MODIFY and so on) when a widget change visibility according to current options.
Before it was linked to cache only (C.UPDATE_ADD was only called when contact was first added to cache).
This make widget handling in frontends more easy.
Renamed entityToShow to entityVisible, which seems to correspond better.
Started reducing lines lenght to 90 chars as a test. May become the new coding style soon.
author | Goffi <goffi@goffi.org> |
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date | Sun, 24 Jun 2018 21:59:29 +0200 |
parents | 26edcf3a30eb |
children | 56f94936df1e |
rev | line source |
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1 #!/usr/bin/env python2 |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
2483 | 5 # Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from sat.core.constants import Const as C |
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22 from sat.core.log import getLogger |
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23 log = getLogger(__name__) |
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24 from twisted.words.protocols.jabber import jid |
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25 from twisted.words.xish import domish |
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26 from twisted.internet import defer |
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27 from time import time |
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28 from wokkel import disco, iwokkel |
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29 from zope.interface import implements |
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30 import copy |
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31 try: |
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32 from twisted.words.protocols.xmlstream import XMPPHandler |
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33 except ImportError: |
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34 from wokkel.subprotocols import XMPPHandler |
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35 |
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36 # Don't forget to set it to False before you commit |
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37 _DEBUG = False |
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38 |
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39 PLUGIN_INFO = { |
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40 C.PI_NAME: "Room game", |
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41 C.PI_IMPORT_NAME: "ROOM-GAME", |
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42 C.PI_TYPE: "MISC", |
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43 C.PI_PROTOCOLS: [], |
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44 C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249"], |
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45 C.PI_MAIN: "RoomGame", |
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46 C.PI_HANDLER: "no", # handler MUST be "no" (dynamic inheritance) |
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47 C.PI_DESCRIPTION: _("""Base class for MUC games""") |
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48 } |
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49 |
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50 |
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51 # FIXME: this plugin is broken, need to be fixed |
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52 |
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53 class RoomGame(object): |
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54 """This class is used to help launching a MUC game. |
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55 |
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56 Bridge methods callbacks: _prepareRoom, _playerReady, _createGame |
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57 Triggered methods: userJoinedTrigger, userLeftTrigger |
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58 Also called from subclasses: newRound |
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59 |
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60 For examples of messages sequences, please look in sub-classes. |
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61 """ |
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62 |
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63 # Values for self.invite_mode (who can invite after the game creation) |
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64 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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65 # Values for self.wait_mode (for who we should wait before creating the game) |
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66 FOR_ALL, FOR_NONE = xrange(0, 2) |
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67 # Values for self.join_mode (who can join the game - NONE means solo game) |
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68 ALL, INVITED, NONE = xrange(0, 3) |
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69 # Values for ready_mode (how to turn a MUC user into a player) |
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70 ASK, FORCE = xrange(0, 2) |
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71 |
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72 MESSAGE = '/message' |
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73 REQUEST = '%s/%s[@xmlns="%s"]' |
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74 |
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75 def __init__(self, host): |
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76 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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77 The subclass itself must be initialized this way: |
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78 |
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79 class MyGame(object): |
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80 |
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81 def inheritFromRoomGame(self, host): |
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82 global RoomGame |
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83 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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84 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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85 |
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86 def __init__(self, host): |
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87 self.inheritFromRoomGame(host) |
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88 RoomGame._init_(self, host, ...) |
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89 |
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90 """ |
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91 self.host = host |
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92 |
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93 def _init_(self, host, plugin_info, ns_tag, game_init=None, player_init=None): |
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94 """ |
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95 @param host |
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96 @param plugin_info: PLUGIN_INFO map of the game plugin |
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97 @param ns_tag: couple (nameservice, tag) to construct the messages |
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98 @param game_init: dictionary for general game initialization |
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99 @param player_init: dictionary for player initialization, applicable to each player |
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100 """ |
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101 self.host = host |
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102 self.name = plugin_info["import_name"] |
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103 self.ns_tag = ns_tag |
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104 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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105 if game_init is None: |
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106 game_init = {} |
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107 if player_init is None: |
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108 player_init = {} |
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109 self.game_init = game_init |
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110 self.player_init = player_init |
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111 self.games = {} |
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112 self.invitations = {} # values are a couple (x, y) with x the time and y a list of users |
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113 |
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114 # These are the default settings, which can be overwritten by child class after initialization |
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115 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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116 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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117 self.join_mode = self.INVITED |
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118 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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119 |
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120 # this has been added for testing purpose. It is sometimes needed to remove a dependence |
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121 # while building the synchronization data, for example to replace a call to time.time() |
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122 # by an arbitrary value. If needed, this attribute would be set to True from the testcase. |
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123 self.testing = False |
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124 |
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125 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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126 host.trigger.add("MUC user left", self.userLeftTrigger) |
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127 |
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128 def _createOrInvite(self, room_jid, other_players, profile): |
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129 """ |
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130 This is called only when someone explicitly wants to play. |
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131 |
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132 The game will not be created if one already exists in the room, |
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133 also its creation could be postponed until all the expected players |
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134 join the room (in that case it will be created from userJoinedTrigger). |
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135 @param room (wokkel.muc.Room): the room |
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136 @param other_players (list[jid.JID]): list of the other players JID (bare) |
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137 """ |
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138 # FIXME: broken ! |
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139 raise NotImplementedError("To be fixed") |
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140 client = self.host.getClient(profile) |
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141 user_jid = self.host.getJidNStream(profile)[0] |
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142 nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid) |
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143 nicks = [nick] |
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144 if self._gameExists(room_jid): |
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145 if not self._checkJoinAuth(room_jid, user_jid, nick): |
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146 return |
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147 nicks.extend(self._invitePlayers(room_jid, other_players, nick, profile)) |
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148 self._updatePlayers(room_jid, nicks, True, profile) |
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149 else: |
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150 self._initGame(room_jid, nick) |
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151 (auth, waiting, missing) = self._checkWaitAuth(room_jid, other_players) |
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152 nicks.extend(waiting) |
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153 nicks.extend(self._invitePlayers(room_jid, missing, nick, profile)) |
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154 if auth: |
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155 self.createGame(room_jid, nicks, profile) |
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156 else: |
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157 self._updatePlayers(room_jid, nicks, False, profile) |
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158 |
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159 def _initGame(self, room_jid, referee_nick): |
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160 """ |
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161 |
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162 @param room_jid (jid.JID): JID of the room |
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163 @param referee_nick (unicode): nickname of the referee |
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164 """ |
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165 # Important: do not add the referee to 'players' yet. For a |
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166 # <players /> message to be emitted whenever a new player is joining, |
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167 # it is necessary to not modify 'players' outside of _updatePlayers. |
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168 referee_jid = jid.JID(room_jid.userhost() + '/' + referee_nick) |
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169 self.games[room_jid] = {'referee': referee_jid, 'players': [], 'started': False, 'status': {}} |
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170 self.games[room_jid].update(copy.deepcopy(self.game_init)) |
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171 self.invitations.setdefault(room_jid, []) |
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172 |
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173 def _gameExists(self, room_jid, started=False): |
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174 """Return True if a game has been initialized/started. |
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175 @param started: if False, the game must be initialized to return True, |
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176 otherwise it must be initialized and started with createGame. |
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177 @return: True if a game is initialized/started in that room""" |
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178 return room_jid in self.games and (not started or self.games[room_jid]['started']) |
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179 |
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180 def _checkJoinAuth(self, room_jid, user_jid=None, nick="", verbose=False): |
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181 """Checks if this profile is allowed to join the game. |
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182 |
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183 The parameter nick is used to check if the user is already |
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184 a player in that game. When this method is called from |
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185 userJoinedTrigger, nick is also used to check the user |
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186 identity instead of user_jid_s (see TODO comment below). |
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187 @param room_jid (jid.JID): the JID of the room hosting the game |
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188 @param user_jid (jid.JID): JID of the user |
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189 @param nick (unicode): nick of the user |
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190 @return: True if this profile can join the game |
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191 """ |
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192 auth = False |
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193 if not self._gameExists(room_jid): |
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194 auth = False |
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195 elif self.join_mode == self.ALL or self.isPlayer(room_jid, nick): |
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196 auth = True |
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197 elif self.join_mode == self.INVITED: |
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198 # considering all the batches of invitations |
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199 for invitations in self.invitations[room_jid]: |
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200 if user_jid is not None: |
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201 if user_jid.userhostJID() in invitations[1]: |
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202 auth = True |
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203 break |
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204 else: |
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205 # TODO: that's not secure enough but what to do if |
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206 # wokkel.muc.User's 'entity' attribute is not set?! |
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207 if nick in [invited.user for invited in invitations[1]]: |
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208 auth = True |
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209 break |
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210 |
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211 if not auth and (verbose or _DEBUG): |
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212 log.debug(_(u"%(user)s not allowed to join the game %(game)s in %(room)s") % {'user': user_jid.userhost() or nick, 'game': self.name, 'room': room_jid.userhost()}) |
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213 return auth |
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214 |
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215 def _updatePlayers(self, room_jid, nicks, sync, profile): |
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216 """Update the list of players and signal to the room that some players joined the game. |
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217 If sync is True, the news players are synchronized with the game data they have missed. |
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218 Remark: self.games[room_jid]['players'] should not be modified outside this method. |
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219 @param room_jid (jid.JID): JID of the room |
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220 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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221 @param sync (bool): set to True to send synchronization data to the new players |
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222 @param profile (unicode): %(doc_profile)s |
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223 """ |
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224 if nicks == []: |
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225 return |
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226 # this is better than set(nicks).difference(...) as it keeps the order |
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227 new_nicks = [nick for nick in nicks if nick not in self.games[room_jid]['players']] |
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228 if len(new_nicks) == 0: |
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229 return |
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230 |
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231 def setStatus(status): |
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232 for nick in new_nicks: |
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233 self.games[room_jid]['status'][nick] = status |
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234 |
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235 sync = sync and self._gameExists(room_jid, True) and len(self.games[room_jid]['players']) > 0 |
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236 setStatus('desync' if sync else 'init') |
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237 self.games[room_jid]['players'].extend(new_nicks) |
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238 self._synchronizeRoom(room_jid, [room_jid], profile) |
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239 if sync: |
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240 setStatus('init') |
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241 |
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242 def _synchronizeRoom(self, room_jid, recipients, profile): |
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243 """Communicate the list of players to the whole room or only to some users, |
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244 also send the synchronization data to the players who recently joined the game. |
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245 @param room_jid (jid.JID): JID of the room |
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246 @recipients (list[jid.JID]): list of JIDs, the recipients of the message could be: |
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247 - room JID |
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248 - room JID + "/" + user nick |
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249 @param profile (unicode): %(doc_profile)s |
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250 """ |
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251 if self._gameExists(room_jid, started=True): |
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252 element = self._createStartElement(self.games[room_jid]['players']) |
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253 else: |
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254 element = self._createStartElement(self.games[room_jid]['players'], name="players") |
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255 elements = [(element, None, None)] |
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256 |
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257 sync_args = [] |
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258 sync_data = self._getSyncData(room_jid) |
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259 for nick in sync_data: |
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260 user_jid = jid.JID(room_jid.userhost() + '/' + nick) |
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261 if user_jid in recipients: |
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262 user_elements = copy.deepcopy(elements) |
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263 for child in sync_data[nick]: |
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264 user_elements.append((child, None, None)) |
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265 recipients.remove(user_jid) |
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266 else: |
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267 user_elements = [(child, None, None) for child in sync_data[nick]] |
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268 sync_args.append(([user_jid, user_elements], {'profile': profile})) |
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269 |
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270 for recipient in recipients: |
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271 self._sendElements(recipient, elements, profile=profile) |
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272 for args, kwargs in sync_args: |
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273 self._sendElements(*args, **kwargs) |
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274 |
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275 def _getSyncData(self, room_jid, force_nicks=None): |
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276 """The synchronization data are returned for each player who |
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277 has the state 'desync' or if he's been contained by force_nicks. |
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278 @param room_jid (jid.JID): JID of the room |
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279 @param force_nicks: force the synchronization for this list of the nicks |
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280 @return: a mapping between player nicks and a list of elements to |
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281 be sent by self._synchronizeRoom for the game to be synchronized. |
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282 """ |
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283 if not self._gameExists(room_jid): |
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284 return {} |
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285 data = {} |
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286 status = self.games[room_jid]['status'] |
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287 nicks = [nick for nick in status if status[nick] == 'desync'] |
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288 if force_nicks is None: |
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289 force_nicks = [] |
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290 for nick in force_nicks: |
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291 if nick not in nicks: |
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292 nicks.append(nick) |
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293 for nick in nicks: |
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294 elements = self.getSyncDataForPlayer(room_jid, nick) |
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295 if elements: |
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296 data[nick] = elements |
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297 return data |
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298 |
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299 def getSyncDataForPlayer(self, room_jid, nick): |
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300 """This method may (and should probably) be overwritten by a child class. |
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301 @param room_jid (jid.JID): JID of the room |
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302 @param nick: the nick of the player to be synchronized |
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303 @return: a list of elements to synchronize this player with the game. |
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304 """ |
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305 return [] |
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306 |
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307 def _invitePlayers(self, room_jid, other_players, nick, profile): |
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308 """Invite players to a room, associated game may exist or not. |
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309 |
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310 @param other_players (list[jid.JID]): list of the players to invite |
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311 @param nick (unicode): nick of the user who send the invitation |
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312 @return: list[unicode] of room nicks for invited players who are already in the room |
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313 """ |
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314 raise NotImplementedError("Need to be fixed !") |
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315 # FIXME: this is broken and unsecure ! |
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316 if not self._checkInviteAuth(room_jid, nick): |
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317 return [] |
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318 # TODO: remove invitation waiting for too long, using the time data |
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319 self.invitations[room_jid].append((time(), [player.userhostJID() for player in other_players])) |
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320 nicks = [] |
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321 for player_jid in [player.userhostJID() for player in other_players]: |
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322 # TODO: find a way to make it secure |
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323 other_nick = self.host.plugins["XEP-0045"].getRoomEntityNick(room_jid, player_jid, secure=self.testing) |
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324 if other_nick is None: |
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325 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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326 else: |
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327 nicks.append(other_nick) |
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328 return nicks |
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329 |
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330 def _checkInviteAuth(self, room_jid, nick, verbose=False): |
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331 """Checks if this user is allowed to invite players |
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332 |
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333 @param room_jid (jid.JID): JID of the room |
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334 @param nick: user nick in the room |
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335 @param verbose: display debug message |
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336 @return: True if the user is allowed to invite other players |
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337 """ |
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338 auth = False |
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339 if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid): |
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340 auth = True |
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341 elif self.invite_mode == self.FROM_NONE: |
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342 auth = not self._gameExists(room_jid, started=True) and self.isReferee(room_jid, nick) |
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343 elif self.invite_mode == self.FROM_REFEREE: |
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344 auth = self.isReferee(room_jid, nick) |
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345 elif self.invite_mode == self.FROM_PLAYERS: |
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346 auth = self.isPlayer(room_jid, nick) |
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347 if not auth and (verbose or _DEBUG): |
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348 log.debug(_(u"%(user)s not allowed to invite for the game %(game)s in %(room)s") % {'user': nick, 'game': self.name, 'room': room_jid.userhost()}) |
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349 return auth |
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350 |
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351 def isReferee(self, room_jid, nick): |
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352 """Checks if the player with this nick is the referee for the game in this room" |
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353 @param room_jid (jid.JID): room JID |
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354 @param nick: user nick in the room |
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355 @return: True if the user is the referee of the game in this room |
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356 """ |
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357 if not self._gameExists(room_jid): |
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358 return False |
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359 return jid.JID(room_jid.userhost() + '/' + nick) == self.games[room_jid]['referee'] |
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360 |
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361 def isPlayer(self, room_jid, nick): |
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362 """Checks if the user with this nick is a player for the game in this room. |
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363 @param room_jid (jid.JID): JID of the room |
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364 @param nick: user nick in the room |
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365 @return: True if the user is a player of the game in this room |
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366 """ |
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367 if not self._gameExists(room_jid): |
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368 return False |
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369 # Important: the referee is not in the 'players' list right after |
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370 # the game initialization, that's why we do also check with isReferee |
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371 return nick in self.games[room_jid]['players'] or self.isReferee(room_jid, nick) |
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372 |
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373 def _checkWaitAuth(self, room, other_players, verbose=False): |
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374 """Check if we must wait for other players before starting the game. |
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375 |
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376 @param room (wokkel.muc.Room): the room |
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377 @param other_players (list[jid.JID]): list of the players without the referee |
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378 @param verbose (bool): display debug message |
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379 @return: (x, y, z) with: |
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380 x: False if we must wait, True otherwise |
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381 y: the nicks of the players that have been checked and confirmed |
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382 z: the JID of the players that have not been checked or that are missing |
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383 """ |
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384 if self.wait_mode == self.FOR_NONE or other_players == []: |
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385 result = (True, [], other_players) |
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386 elif len(room.roster) < len(other_players): |
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387 # do not check the players until we may actually have them all |
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388 result = (False, [], other_players) |
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389 else: |
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390 # TODO: find a way to make it secure |
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391 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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392 result = (len(nicks) == len(other_players), nicks, missing) |
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393 if not result[0] and (verbose or _DEBUG): |
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394 log.debug(_(u"Still waiting for %(users)s before starting the game %(game)s in %(room)s") % {'users': result[2], 'game': self.name, 'room': room.occupantJID.userhost()}) |
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395 return result |
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396 |
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397 def getUniqueName(self, muc_service=None, profile_key=C.PROF_KEY_NONE): |
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398 """Generate unique room name |
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399 |
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400 @param muc_service (jid.JID): you can leave empty to autofind the muc service |
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401 @param profile_key (unicode): %(doc_profile_key)s |
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402 @return: jid.JID (unique name for a new room to be created) |
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403 """ |
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404 client = self.host.getClient(profile_key) |
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405 # FIXME: jid.JID must be used instead of strings |
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406 room = self.host.plugins["XEP-0045"].getUniqueName(client, muc_service) |
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407 return jid.JID("sat_%s_%s" % (self.name.lower(), room.userhost())) |
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408 |
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409 def _prepareRoom(self, other_players=None, room_jid_s='', profile_key=C.PROF_KEY_NONE): |
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410 room_jid = jid.JID(room_jid_s) if room_jid_s else None |
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411 other_players = [jid.JID(player).userhostJID() for player in other_players] |
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412 return self.prepareRoom(other_players, room_jid, profile_key) |
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413 |
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414 def prepareRoom(self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE): |
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415 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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416 |
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417 @param other_players (list[JID]): list of other players JID (bare) |
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418 @param room_jid (jid.JID): JID of the room, or None to generate a unique name |
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419 @param profile_key (unicode): %(doc_profile_key)s |
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420 """ |
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421 # FIXME: need to be refactored |
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422 client = self.host.getClient(profile_key) |
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423 log.debug(_(u'Preparing room for %s game') % self.name) |
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424 profile = self.host.memory.getProfileName(profile_key) |
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425 if not profile: |
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426 log.error(_("Unknown profile")) |
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427 return defer.succeed(None) |
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plugin room_game: fix issues with data structures initialization
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428 if other_players is None: |
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429 other_players = [] |
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430 |
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431 # Create/join the given room, or a unique generated one if no room is specified. |
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432 if room_jid is None: |
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433 room_jid = self.getUniqueName(profile_key=profile_key) |
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434 else: |
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435 self.host.plugins["XEP-0045"].checkRoomJoined(client, room_jid) |
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|
436 self._createOrInvite(client, room_jid, other_players) |
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437 return defer.succeed(None) |
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438 |
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439 user_jid = self.host.getJidNStream(profile)[0] |
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440 d = self.host.plugins["XEP-0045"].join(room_jid, user_jid.user, {}, profile) |
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441 return d.addCallback(lambda dummy: self._createOrInvite(client, room_jid, other_players)) |
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442 |
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443 def userJoinedTrigger(self, room, user, profile): |
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444 """This trigger is used to check if the new user can take part of a game, create the game if we were waiting for him or just update the players list. |
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445 |
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446 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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447 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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448 @return: True to not interrupt the main process. |
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449 """ |
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450 room_jid = room.occupantJID.userhostJID() |
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451 profile_nick = room.occupantJID.resource |
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452 if not self.isReferee(room_jid, profile_nick): |
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453 return True # profile is not the referee |
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454 if not self._checkJoinAuth(room_jid, user.entity if user.entity else None, user.nick): |
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455 # user not allowed but let him know that we are playing :p |
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456 self._synchronizeRoom(room_jid, [jid.JID(room_jid.userhost() + '/' + user.nick)], profile) |
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457 return True |
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458 if self.wait_mode == self.FOR_ALL: |
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459 # considering the last batch of invitations |
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460 batch = len(self.invitations[room_jid]) - 1 |
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461 if batch < 0: |
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462 log.error(u"Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid.userhost())) |
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463 return True |
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464 other_players = self.invitations[room_jid][batch][1] |
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465 (auth, nicks, dummy) = self._checkWaitAuth(room, other_players) |
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466 if auth: |
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467 del self.invitations[room_jid][batch] |
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468 nicks.insert(0, profile_nick) # add the referee |
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469 self.createGame(room_jid, nicks, profile_key=profile) |
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470 return True |
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471 # let the room know that a new player joined |
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472 self._updatePlayers(room_jid, [user.nick], True, profile) |
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|
473 return True |
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|
474 |
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475 def userLeftTrigger(self, room, user, profile): |
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476 """This trigger is used to update or stop the game when a user leaves. |
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477 |
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478 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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479 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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480 @return: True to not interrupt the main process. |
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481 """ |
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482 room_jid = room.occupantJID.userhostJID() |
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|
483 profile_nick = room.occupantJID.resource |
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484 if not self.isReferee(room_jid, profile_nick): |
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485 return True # profile is not the referee |
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486 if self.isPlayer(room_jid, user.nick): |
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487 try: |
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488 self.games[room_jid]['players'].remove(user.nick) |
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489 except ValueError: |
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|
490 pass |
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491 if len(self.games[room_jid]['players']) == 0: |
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492 return True |
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493 if self.wait_mode == self.FOR_ALL: |
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|
494 # allow this user to join the game again |
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495 user_jid = user.entity.userhostJID() |
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496 if len(self.invitations[room_jid]) == 0: |
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497 self.invitations[room_jid].append((time(), [user_jid])) |
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498 else: |
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499 batch = 0 # add to the first batch of invitations |
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500 if user_jid not in self.invitations[room_jid][batch][1]: |
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|
501 self.invitations[room_jid][batch][1].append(user_jid) |
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502 return True |
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503 |
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504 def _checkCreateGameAndInit(self, room_jid, profile): |
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505 """Check if that profile can create the game. If the game can be created |
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506 but is not initialized yet, this method will also do the initialization. |
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|
507 |
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508 @param room_jid (jid.JID): JID of the room |
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509 @param profile |
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|
510 @return: a couple (create, sync) with: |
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changeset
|
511 - create: set to True to allow the game creation |
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diff
changeset
|
512 - sync: set to True to advice a game synchronization |
717
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parents:
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diff
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|
513 """ |
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514 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) |
717
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diff
changeset
|
515 if not user_nick: |
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|
516 log.error(u'Internal error: profile %s has not joined the room %s' % (profile, room_jid.userhost())) |
717
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517 return False, False |
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518 if self._gameExists(room_jid): |
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519 is_referee = self.isReferee(room_jid, user_nick) |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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changeset
|
520 if self._gameExists(room_jid, started=True): |
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plugin room_game: decrease the level of two logging messages from warning to info
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|
521 log.info(_(u"%(game)s game already created in room %(room)s") % {'game': self.name, 'room': room_jid.userhost()}) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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522 return False, is_referee |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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|
523 elif not is_referee: |
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|
524 log.info(_(u"%(game)s game in room %(room)s can only be created by %(user)s") % {'game': self.name, 'room': room_jid.userhost(), 'user': user_nick}) |
717
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diff
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|
525 return False, False |
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plugins (games): more factorization and flexibility for launching and joining games:
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parents:
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diff
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|
526 else: |
1359
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527 self._initGame(room_jid, user_nick) |
717
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diff
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|
528 return True, False |
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parents:
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diff
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|
529 |
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530 def _createGame(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE): |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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|
531 self.createGame(jid.JID(room_jid_s), nicks, profile_key) |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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|
532 |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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changeset
|
533 def createGame(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE): |
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core, plugin XEP-0115: discovery refactoring:
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parents:
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534 """Create a new game. |
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|
535 |
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parents:
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diff
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|
536 This can be called directly from a frontend and skips all the checks and invitation system, |
e1842ebcb2f3
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diff
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|
537 but the game must not exist and all the players must be in the room already. |
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|
538 @param room_jid (jid.JID): JID of the room |
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|
539 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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|
540 @param profile_key (unicode): %(doc_profile_key)s |
944
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parents:
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changeset
|
541 """ |
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massive (preventive) addition of 'u' (unicode) before the strings passed to logging functions
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|
542 log.debug(_(u"Creating %(game)s game in room %(room)s") % {'game': self.name, 'room': room_jid}) |
683
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543 profile = self.host.memory.getProfileName(profile_key) |
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plugins radiocol, card_game, quiz: code factorization
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|
544 if not profile: |
1409
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|
545 log.error(_(u"profile %s is unknown") % profile_key) |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
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changeset
|
546 return |
1359
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|
547 (create, sync) = self._checkCreateGameAndInit(room_jid, profile) |
877
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plugin room_game: fix issues with data structures initialization
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changeset
|
548 if nicks is None: |
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plugin room_game: fix issues with data structures initialization
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|
549 nicks = [] |
717
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changeset
|
550 if not create: |
358018c5c398
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parents:
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diff
changeset
|
551 if sync: |
1359
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|
552 self._updatePlayers(room_jid, nicks, True, profile) |
683
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changeset
|
553 return |
1359
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|
554 self.games[room_jid]['started'] = True |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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diff
changeset
|
555 self._updatePlayers(room_jid, nicks, False, profile) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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parents:
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diff
changeset
|
556 if self.player_init: |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
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|
557 # specific data to each player (score, private data) |
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|
558 self.games[room_jid].setdefault('players_data', {}) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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parents:
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diff
changeset
|
559 for nick in nicks: |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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parents:
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diff
changeset
|
560 # The dict must be COPIED otherwise it is shared between all users |
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changeset
|
561 self.games[room_jid]['players_data'][nick] = copy.deepcopy(self.player_init) |
683
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plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
562 |
1359
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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parents:
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diff
changeset
|
563 def _playerReady(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE): |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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parents:
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diff
changeset
|
564 self.playerReady(player_nick, jid.JID(referee_jid_s), profile_key) |
83127a4c89ce
plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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parents:
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diff
changeset
|
565 |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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diff
changeset
|
566 def playerReady(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE): |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
567 """Must be called when player is ready to start a new game |
944
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
568 |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
569 @param player: the player nick in the room |
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diff
changeset
|
570 @param referee_jid (jid.JID): JID of the referee |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
571 """ |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
572 profile = self.host.memory.getProfileName(profile_key) |
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plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
573 if not profile: |
1409
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changeset
|
574 log.error(_(u"profile %s is unknown") % profile_key) |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
575 return |
1409
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massive (preventive) addition of 'u' (unicode) before the strings passed to logging functions
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parents:
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diff
changeset
|
576 log.debug(u'new player ready: %s' % profile) |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
577 # TODO: we probably need to add the game and room names in the sent message |
1359
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diff
changeset
|
578 self.send(referee_jid, 'player_ready', {'player': player_nick}, profile=profile) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
579 |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
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|
580 def newRound(self, room_jid, data, profile): |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
581 """Launch a new round (reinit the user data) |
944
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core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
582 |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
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diff
changeset
|
583 @param room_jid: room userhost |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
584 @param data: a couple (common_data, msg_elts) with: |
944
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
585 - common_data: backend initialization data for the new round |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
586 - msg_elts: dict to map each user to his specific initialization message |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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|
587 @param profile |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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changeset
|
588 """ |
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diff
changeset
|
589 log.debug(_(u'new round for %s game') % self.name) |
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|
590 game_data = self.games[room_jid] |
683
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changeset
|
591 players = game_data['players'] |
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plugins radiocol, card_game, quiz: code factorization
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changeset
|
592 players_data = game_data['players_data'] |
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diff
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|
593 game_data['stage'] = "init" |
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diff
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|
594 |
746
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
595 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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plugins radiocol, card_game, quiz: code factorization
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|
596 |
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diff
changeset
|
597 if isinstance(msg_elts, dict): |
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plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
598 for player in players: |
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diff
changeset
|
599 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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plugins (games): add a method to send messages more easily
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parents:
712
diff
changeset
|
600 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
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plugins (games): add a method to send messages more easily
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parents:
712
diff
changeset
|
601 self.send(to_jid, elem, profile=profile) |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
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changeset
|
602 elif isinstance(msg_elts, domish.Element): |
714
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plugins (games): add a method to send messages more easily
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parents:
712
diff
changeset
|
603 self.send(room_jid, msg_elts, profile=profile) |
683
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diff
changeset
|
604 if common_data is not None: |
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changeset
|
605 for player in players: |
877
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plugin room_game: fix issues with data structures initialization
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857
diff
changeset
|
606 players_data[player].update(copy.deepcopy(common_data)) |
683
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plugins radiocol, card_game, quiz: code factorization
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changeset
|
607 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
changeset
|
608 def _createGameElt(self, to_jid): |
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parents:
771
diff
changeset
|
609 """Create a generic domish Element for the game messages |
944
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Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
610 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
611 @param to_jid: JID of the recipient |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
diff
changeset
|
612 @return: the created element |
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changeset
|
613 """ |
683
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diff
changeset
|
614 type_ = "normal" if to_jid.resource else "groupchat" |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
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615 elt = domish.Element((None, 'message')) |
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616 elt["to"] = to_jid.full() |
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617 elt["type"] = type_ |
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618 elt.addElement(self.ns_tag) |
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plugins radiocol, card_game, quiz: code factorization
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619 return elt |
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620 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
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621 def _createStartElement(self, players=None, name="started"): |
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622 """Create a domish Element listing the game users |
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623 |
790
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624 @param players: list of the players |
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625 @param name: element name: |
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diff
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626 - "started" to signal the players that the game has been started |
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parents:
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627 - "players" to signal the list of players when the game is not started yet |
790
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628 @return the create element |
717
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629 """ |
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630 started_elt = domish.Element((None, name)) |
683
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631 if players is None: |
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plugins radiocol, card_game, quiz: code factorization
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|
632 return started_elt |
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|
633 idx = 0 |
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|
634 for player in players: |
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|
635 player_elt = domish.Element((None, 'player')) |
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636 player_elt.addContent(player) |
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|
637 player_elt['index'] = str(idx) |
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|
638 idx += 1 |
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639 started_elt.addChild(player_elt) |
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plugins radiocol, card_game, quiz: code factorization
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640 return started_elt |
714
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|
641 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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642 def _sendElements(self, to_jid, data, profile=None): |
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643 """ TODO |
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|
644 |
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645 @param to_jid: recipient JID |
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646 @param data: list of (elem, attr, content) with: |
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647 - elem: domish.Element, unicode or a couple: |
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core, plugin XEP-0115: discovery refactoring:
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changeset
|
648 - domish.Element to be directly added as a child to the message |
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parents:
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|
649 - unicode name or couple (uri, name) to create a new domish.Element |
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core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
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|
650 and add it as a child to the message (see domish.Element.addElement) |
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parents:
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|
651 - attrs: dictionary of attributes for the new child |
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|
652 - content: unicode that is appended to the child content |
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653 @param profile: the profile from which the message is sent |
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654 @return: a Deferred instance |
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655 """ |
2129
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|
656 client = self.host.getClient(profile) |
790
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|
657 msg = self._createGameElt(to_jid) |
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658 for elem, attrs, content in data: |
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|
659 if elem is not None: |
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|
660 if isinstance(elem, domish.Element): |
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|
661 msg.firstChildElement().addChild(elem) |
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|
662 else: |
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|
663 elem = msg.firstChildElement().addElement(elem) |
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|
664 if attrs is not None: |
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|
665 elem.attributes.update(attrs) |
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|
666 if content is not None: |
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|
667 elem.addContent(content) |
2129
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core: replaced calls to client.xmlstream.send by client.send which is the right method to use. client.xmlstream should not be used directly
Goffi <goffi@goffi.org>
parents:
1970
diff
changeset
|
668 client.send(msg) |
849
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|
669 return defer.succeed(None) |
746
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|
670 |
714
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changeset
|
671 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
944
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|
672 """ TODO |
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parents:
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|
673 |
714
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|
674 @param to_jid: recipient JID |
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|
675 @param elem: domish.Element, unicode or a couple: |
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parents:
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changeset
|
676 - domish.Element to be directly added as a child to the message |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
677 - unicode name or couple (uri, name) to create a new domish.Element |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
678 and add it as a child to the message (see domish.Element.addElement) |
714
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plugins (games): add a method to send messages more easily
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parents:
712
diff
changeset
|
679 @param attrs: dictionary of attributes for the new child |
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|
680 @param content: unicode that is appended to the child content |
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|
681 @param profile: the profile from which the message is sent |
849
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plugin room_game, radiocol: RoomGame.send returns a Deferred.
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parents:
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|
682 @return: a Deferred instance |
714
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|
683 """ |
849
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|
684 return self._sendElements(to_jid, [(elem, attrs, content)], profile) |
717
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|
685 |
2144
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|
686 def getHandler(self, client): |
717
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|
687 return RoomGameHandler(self) |
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|
688 |
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|
689 |
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|
690 class RoomGameHandler (XMPPHandler): |
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|
691 implements(iwokkel.IDisco) |
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|
692 |
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|
693 def __init__(self, plugin_parent): |
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|
694 self.plugin_parent = plugin_parent |
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|
695 self.host = plugin_parent.host |
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|
696 |
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|
697 def connectionInitialized(self): |
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|
698 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
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|
699 |
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|
700 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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|
701 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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|
702 |
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|
703 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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|
704 return [] |