Mercurial > libervia-backend
annotate src/plugins/plugin_misc_room_game.py @ 833:9bac2fc74968
memory: bug fix to not register twice frontends parameters + added some tests for param update
author | souliane <souliane@mailoo.org> |
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date | Fri, 07 Feb 2014 17:10:24 +0100 |
parents | 8f335c03eebb |
children | f3513c8cc2e6 |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
811 | 5 # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from logging import debug, warning, error |
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22 from twisted.words.protocols.jabber.jid import JID |
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23 from twisted.words.xish import domish |
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24 from time import time |
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25 from wokkel import disco, iwokkel |
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26 from zope.interface import implements |
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27 import copy |
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28 try: |
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29 from twisted.words.protocols.xmlstream import XMPPHandler |
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30 except ImportError: |
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31 from wokkel.subprotocols import XMPPHandler |
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32 |
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33 # Don't forget to set it to False before you commit |
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34 _DEBUG = False |
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35 |
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36 PLUGIN_INFO = { |
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37 "name": "Room game", |
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38 "import_name": "ROOM-GAME", |
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39 "type": "MISC", |
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40 "protocols": [], |
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41 "dependencies": ["XEP-0045", "XEP-0249"], |
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42 "main": "RoomGame", |
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43 "handler": "no", # handler MUST be "no" (dynamic inheritance) |
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44 "description": _("""Base class for MUC games""") |
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45 } |
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46 |
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47 |
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48 class RoomGame(object): |
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49 """This class is used to help launching a MUC game. |
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50 |
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51 Bridge methods callbacks: prepareRoom, playerReady, createGame |
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52 Triggered methods: userJoinedTrigger, userLeftTrigger |
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53 Also called from subclasses: newRound |
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54 |
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55 For examples of messages sequences, please look in sub-classes. |
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56 """ |
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57 |
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58 # Values for self.invite_mode (who can invite after the game creation) |
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59 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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60 # Values for self.wait_mode (for who we should wait before creating the game) |
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61 FOR_ALL, FOR_NONE = xrange(0, 2) |
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62 # Values for self.join_mode (who can join the game - NONE means solo game) |
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63 ALL, INVITED, NONE = xrange(0, 3) |
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64 # Values for ready_mode (how to turn a MUC user into a player) |
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65 ASK, FORCE = xrange(0, 2) |
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66 |
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67 MESSAGE = '/message' |
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68 REQUEST = '%s/%s[@xmlns="%s"]' |
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69 |
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70 def __init__(self, host): |
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71 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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72 The subclass itself must be initialized this way: |
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73 |
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74 class MyGame(object): |
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75 |
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76 def inheritFromRoomGame(self, host): |
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77 global RoomGame |
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78 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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79 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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80 |
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81 def __init__(self, host): |
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82 self.inheritFromRoomGame(host) |
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83 RoomGame._init_(self, host, ...) |
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84 |
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85 """ |
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86 self.host = host |
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87 |
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88 def _init_(self, host, plugin_info, ns_tag, game_init={}, player_init={}): |
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89 """ |
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90 @param host |
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91 @param plugin_info: PLUGIN_INFO map of the game plugin |
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92 @param ns_tag: couple (nameservice, tag) to construct the messages |
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93 @param game_init: dictionary for general game initialization |
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94 @param player_init: dictionary for player initialization, applicable to each player |
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95 """ |
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96 self.host = host |
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97 self.name = plugin_info["import_name"] |
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98 self.ns_tag = ns_tag |
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99 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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100 self.game_init = game_init |
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101 self.player_init = player_init |
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102 self.games = {} |
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103 self.invitations = {} # list of couple (x, y) with x the time and y a list of users |
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104 |
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105 # These are the default settings, which can be overwritten by child class after initialization |
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106 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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107 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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108 self.join_mode = self.INVITED |
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109 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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110 |
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111 # this has been added for testing purpose. It is sometimes needed to remove a dependence |
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112 # while building the synchronization data, for example to replace a call to time.time() |
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113 # by an arbitrary value. If needed, this attribute would be set to True from the testcase. |
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114 self.testing = False |
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115 |
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116 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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117 host.trigger.add("MUC user left", self.userLeftTrigger) |
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118 |
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119 def _createOrInvite(self, room, other_players, profile): |
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120 """ |
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121 This is called only when someone explicitly wants to play. |
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122 The game will not be created if one already exists in the room, |
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123 also its creation could be postponed until all the expected players |
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124 join the room (in that case it will be created from userJoinedTrigger). |
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125 @param room: instance of wokkel.muc.Room |
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126 @param other_players: list for other players JID userhosts |
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127 """ |
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128 user_jid = self.host.getJidNStream(profile)[0] |
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129 room_jid_s = room.occupantJID.userhost() |
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130 nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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131 nicks = [nick] |
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132 if self._gameExists(room_jid_s): |
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133 if not self._checkJoinAuth(room_jid_s, user_jid.userhost(), nick): |
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134 return |
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135 nicks.extend(self._invitePlayers(room, other_players, nick, profile)) |
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136 self._updatePlayers(room_jid_s, nicks, True, profile) |
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137 else: |
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138 self._initGame(room_jid_s, nick) |
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139 (auth, waiting, missing) = self._checkWaitAuth(room, other_players) |
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140 nicks.extend(waiting) |
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141 nicks.extend(self._invitePlayers(room, missing, nick, profile)) |
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142 if auth: |
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143 self.createGame(room_jid_s, nicks, profile) |
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144 else: |
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145 self._updatePlayers(room_jid_s, nicks, False, profile) |
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146 |
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147 def _initGame(self, room_jid_s, referee_nick): |
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148 """Important: do not add the referee to 'players' yet. For a |
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149 <players /> message to be emitted whenever a new player is joining, |
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150 it is necessary to not modify 'players' outside of _updatePlayers. |
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151 """ |
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152 referee = room_jid_s + '/' + referee_nick |
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153 self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False, 'status': {}} |
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154 self.games[room_jid_s].update(copy.deepcopy(self.game_init)) |
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155 self.invitations.setdefault(room_jid_s, []) |
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156 |
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157 def _gameExists(self, room_jid_s, started=False): |
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158 """Return True if a game has been initialized/started. |
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159 @param started: if False, the game must be initialized to return True, |
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160 otherwise it must be initialized and started with createGame. |
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161 @return: True if a game is initialized/started in that room""" |
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162 return room_jid_s in self.games and (not started or self.games[room_jid_s]['started']) |
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163 |
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164 def _checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False): |
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165 """Checks if this profile is allowed to join the game. |
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166 The parameter nick is used to check if the user is already |
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167 a player in that game. When this method is called from |
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168 userJoinedTrigger, nick is also used to check the user |
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169 identity instead of user_jid_s (see TODO comment below). |
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170 @param room_jid_s: the room hosting the game |
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171 @param user_jid_s: JID userhost of the user |
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172 @param nick: nick of the user |
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173 @return: True if this profile can join the game |
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174 """ |
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175 auth = False |
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176 if not self._gameExists(room_jid_s): |
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177 auth = False |
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178 elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick): |
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179 auth = True |
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180 elif self.join_mode == self.INVITED: |
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181 user_jid_s = JID(user_jid_s).userhost() |
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182 # considering all the batches of invitations |
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183 for invitations in self.invitations[room_jid_s]: |
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184 if user_jid_s is not None: |
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185 if user_jid_s in invitations[1]: |
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186 auth = True |
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187 break |
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188 else: |
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189 # TODO: that's not secure enough but what to do if |
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190 # wokkel.muc.User's 'entity' attribute is not set?! |
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191 if nick in [JID(invited).user for invited in invitations[1]]: |
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192 auth = True |
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193 break |
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194 |
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195 if not auth and (verbose or _DEBUG): |
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196 debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s)) |
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197 return auth |
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198 |
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199 def _updatePlayers(self, room_jid_s, nicks, sync, profile): |
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200 """Update the list of players and signal to the room that some players joined the game. |
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201 If sync is True, the news players are synchronized with the game data they have missed. |
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202 Remark: self.games[room_jid_s]['players'] should not be modified outside this method. |
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203 @param room_jid_s: room userhost |
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204 @param nicks: list of players nicks in the room (referee included, in first position) |
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205 @param sync: set to True to send synchronization data to the new players |
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206 @param profile |
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207 """ |
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208 if nicks == []: |
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209 return |
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210 # this is better than set(nicks).difference(...) as it keeps the order |
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211 new_nicks = [nick for nick in nicks if nick not in self.games[room_jid_s]['players']] |
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212 if len(new_nicks) == 0: |
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213 return |
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214 |
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215 def setStatus(status): |
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216 for nick in new_nicks: |
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217 self.games[room_jid_s]['status'][nick] = status |
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218 |
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219 sync = sync and self._gameExists(room_jid_s, True) and len(self.games[room_jid_s]['players']) > 0 |
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220 setStatus('desync' if sync else 'init') |
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221 self.games[room_jid_s]['players'].extend(new_nicks) |
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222 self._synchronizeRoom(room_jid_s, [JID(room_jid_s)], profile) |
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223 if sync: |
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224 setStatus('init') |
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225 |
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226 def _synchronizeRoom(self, room_jid_s, recipients, profile): |
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227 """Communicate the list of players to the whole room or only to some users, |
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228 also send the synchronization data to the players who recently joined the game. |
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229 @param room_jid_s: room userhost |
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230 @recipients: list of JIDs, the recipients of the message could be: |
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231 - room JID |
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232 - room JID + "/" + user nick |
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233 @param profile |
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234 """ |
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235 if self._gameExists(room_jid_s, started=True): |
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236 element = self._createStartElement(self.games[room_jid_s]['players']) |
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237 else: |
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238 element = self._createStartElement(self.games[room_jid_s]['players'], name="players") |
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239 elements = [(element, None, None)] |
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240 |
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241 sync_args = [] |
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242 sync_data = self._getSyncData(room_jid_s) |
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243 for nick in sync_data: |
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244 user_jid = JID(room_jid_s + '/' + nick) |
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245 if user_jid in recipients: |
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246 user_elements = copy.deepcopy(elements) |
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247 for child in sync_data[nick]: |
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248 user_elements.append((child, None, None)) |
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249 recipients.remove(user_jid) |
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250 else: |
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251 user_elements = [(child, None, None) for child in sync_data[nick]] |
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252 sync_args.append(([user_jid, user_elements], {'profile': profile})) |
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253 |
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254 for recipient in recipients: |
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255 self._sendElements(recipient, elements, profile=profile) |
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256 for args, kwargs in sync_args: |
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257 self._sendElements(*args, **kwargs) |
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258 |
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259 def _getSyncData(self, room_jid_s, force_nicks=[]): |
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260 """The synchronization data are returned for each player who |
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261 has the state 'desync' or if he's been contained by force_nicks. |
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262 @param room_jid_s: room userhost |
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263 @param force_nicks: force the synchronization for this list of the nicks |
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264 @return: a mapping between player nicks and a list of elements to |
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265 be sent by self._synchronizeRoom for the game to be synchronized. |
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266 """ |
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267 if not self._gameExists(room_jid_s): |
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268 return {} |
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269 data = {} |
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270 status = self.games[room_jid_s]['status'] |
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271 nicks = [nick for nick in status if status[nick] == 'desync'] |
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272 for nick in force_nicks: |
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273 if nick not in nicks: |
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274 nicks.append(nick) |
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275 for nick in nicks: |
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276 elements = self.getSyncDataForPlayer(room_jid_s, nick) |
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277 if elements: |
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278 data[nick] = elements |
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279 return data |
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280 |
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281 def getSyncDataForPlayer(self, room_jid_s, nick): |
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282 """This method may (and should probably) be overwritten by a child class. |
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283 @param room_jid_s: room userhost |
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284 @param nick: the nick of the player to be synchronized |
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285 @return: a list of elements to synchronize this player with the game. |
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286 """ |
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287 return [] |
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288 |
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289 def _invitePlayers(self, room, other_players, nick, profile): |
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290 """Invite players to a room, associated game may exist or not. |
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291 @param room: wokkel.muc.Room instance |
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292 @param other_players: list of JID userhosts to invite |
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293 @param nick: nick of the user who send the invitation |
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294 @return: list of room nicks for invited players who are already in the room |
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295 """ |
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296 room_jid = room.occupantJID.userhostJID() |
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297 room_jid_s = room.occupantJID.userhost() |
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298 if not self._checkInviteAuth(room_jid_s, nick): |
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299 return [] |
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300 # TODO: remove invitation waiting for too long, using the time data |
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301 players_jids = [JID(player) for player in other_players] |
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302 self.invitations[room_jid_s].append((time(), [player.userhost() for player in players_jids])) |
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303 nicks = [] |
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304 for player_jid in [player.userhostJID() for player in players_jids]: |
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305 # TODO: find a way to make it secure |
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306 other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False) |
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307 if other_nick is None: |
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308 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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309 else: |
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310 nicks.append(other_nick) |
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311 return nicks |
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312 |
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313 def _checkInviteAuth(self, room_jid_s, nick, verbose=False): |
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314 """Checks if this user is allowed to invite players |
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315 @param room_jid_s: room userhost |
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316 @param nick: user nick in the room |
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317 @param verbose: display debug message |
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318 @return: True if the user is allowed to invite other players |
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319 """ |
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320 auth = False |
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321 if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid_s): |
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322 auth = True |
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323 elif self.invite_mode == self.FROM_NONE: |
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324 auth = not self._gameExists(room_jid_s, started=True) and self.isReferee(room_jid_s, nick) |
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325 elif self.invite_mode == self.FROM_REFEREE: |
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326 auth = self.isReferee(room_jid_s, nick) |
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327 elif self.invite_mode == self.FROM_PLAYERS: |
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328 auth = self.isPlayer(room_jid_s, nick) |
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329 if not auth and (verbose or _DEBUG): |
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330 debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s)) |
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331 return auth |
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332 |
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333 def isReferee(self, room_jid_s, nick): |
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334 """Checks if the player with this nick is the referee for the game in this room" |
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335 @param room_jid_s: room userhost |
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336 @param nick: user nick in the room |
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337 @return: True if the user is the referee of the game in this room |
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338 """ |
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339 if not self._gameExists(room_jid_s): |
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340 return False |
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341 return room_jid_s + '/' + nick == self.games[room_jid_s]['referee'] |
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342 |
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343 def isPlayer(self, room_jid_s, nick): |
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344 """Checks if the user with this nick is a player for the game in this room. |
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345 @param room_jid_s: room userhost |
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346 @param nick: user nick in the room |
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347 @return: True if the user is a player of the game in this room |
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348 """ |
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349 if not self._gameExists(room_jid_s): |
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350 return False |
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351 # Important: the referee is not in the 'players' list right after |
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352 # the game initialization, that's why we do also check with isReferee |
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353 return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick) |
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354 |
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355 def _checkWaitAuth(self, room, other_players, verbose=False): |
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356 """Check if we must wait for other players before starting the game. |
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357 @param room: wokkel.muc.Room instance |
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358 @param other_players: list of players JID userhosts without the referee |
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359 @param verbose: display debug message |
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360 @return: (x, y, z) with: |
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361 x: False if we must wait, True otherwise |
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362 y: the nicks of the players that have been checked and confirmed |
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363 z: the players that have not been checked or that are missing |
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364 """ |
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365 if self.wait_mode == self.FOR_NONE or other_players == []: |
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366 result = (True, [], other_players) |
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367 elif len(room.roster) < len(other_players): |
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368 # do not check the players until we may actually have them all |
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369 result = (False, [], other_players) |
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370 else: |
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371 # TODO: find a way to make it secure |
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372 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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373 result = (len(nicks) == len(other_players), nicks, missing) |
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374 if not result[0] and (verbose or _DEBUG): |
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375 debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost())) |
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376 return result |
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377 |
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378 def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'): |
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379 """ |
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380 @param muc_service: you can leave empty to autofind the muc service |
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381 @param profile_key |
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382 @return: a unique name for a new room to be created |
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383 """ |
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384 room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) |
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385 return "sat_%s_%s" % (self.name.lower(), room) if room != "" else "" |
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386 |
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387 def prepareRoom(self, other_players=[], room_jid_s=None, profile_key='@NONE@'): |
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388 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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389 @param other_players: list for other players JID userhosts |
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390 @param room_jid_s: JID userhost of the room, or None to generate a unique name |
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391 @param profile_key |
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392 """ |
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393 debug(_('Preparing room for %s game') % self.name) |
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394 profile = self.host.memory.getProfileName(profile_key) |
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395 if not profile: |
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396 error(_("Unknown profile")) |
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397 return |
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398 |
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399 def roomJoined(room): |
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400 """@param room: instance of wokkel.muc.Room""" |
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401 self._createOrInvite(room, [JID(player).userhost() for player in other_players], profile) |
683
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402 |
790
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403 def afterClientInit(room_jid_s): |
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404 """Create/join the given room, or a unique generated one if no room is specified. |
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405 @param room_jids: userhost of the room to join |
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406 """ |
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407 if room_jid_s is not None and room_jid_s != "": # a room name has been specified |
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408 if room_jid_s in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: |
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409 roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid_s]) |
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410 return |
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411 else: |
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412 room_jid_s = self.getUniqueName(profile_key=profile_key) |
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413 if room_jid_s == "": |
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414 return |
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415 user_jid = self.host.getJidNStream(profile)[0] |
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416 d = self.host.plugins["XEP-0045"].join(JID(room_jid_s), user_jid.user, {}, profile) |
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417 d.addCallback(roomJoined) |
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418 |
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419 client = self.host.getClient(profile) |
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420 if not client: |
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421 error(_('No client for this profile key: %s') % profile_key) |
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422 return |
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423 client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid_s)) |
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424 |
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425 def userJoinedTrigger(self, room, user, profile): |
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426 """This trigger is used to check if the new user can take part of a game, |
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427 create the game if we were waiting for him or just update the players list. |
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428 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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429 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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430 @return: True to not interrupt the main process. |
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431 """ |
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432 room_jid_s = room.occupantJID.userhost() |
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433 profile_nick = room.occupantJID.resource |
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434 if not self.isReferee(room_jid_s, profile_nick): |
358018c5c398
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diff
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435 return True # profile is not the referee |
791
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plugins room games, XEP-0045: small fixes, improved docstrings
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436 if not self._checkJoinAuth(room_jid_s, user.entity.userhost() if user.entity else None, user.nick): |
717
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diff
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437 # user not allowed but let him know that we are playing :p |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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438 self._synchronizeRoom(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile) |
717
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714
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|
439 return True |
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diff
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|
440 if self.wait_mode == self.FOR_ALL: |
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441 # considering the last batch of invitations |
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442 batch = len(self.invitations[room_jid_s]) - 1 |
358018c5c398
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443 if batch < 0: |
358018c5c398
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diff
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|
444 error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s)) |
358018c5c398
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445 return True |
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446 other_players = self.invitations[room_jid_s][batch][1] |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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447 (auth, nicks, dummy) = self._checkWaitAuth(room, other_players) |
717
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448 if auth: |
358018c5c398
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449 del self.invitations[room_jid_s][batch] |
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450 nicks.insert(0, profile_nick) # add the referee |
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451 self.createGame(room_jid_s, nicks, profile_key=profile) |
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452 return True |
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453 # let the room know that a new player joined |
828
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454 self._updatePlayers(room_jid_s, [user.nick], True, profile) |
717
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714
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455 return True |
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|
456 |
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457 def userLeftTrigger(self, room, user, profile): |
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458 """This trigger is used to update or stop the game when a user leaves. |
683
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plugins radiocol, card_game, quiz: code factorization
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459 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
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460 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
717
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diff
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461 @return: True to not interrupt the main process. |
683
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462 """ |
717
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|
463 room_jid_s = room.occupantJID.userhost() |
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464 profile_nick = room.occupantJID.resource |
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465 if not self.isReferee(room_jid_s, profile_nick): |
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466 return True # profile is not the referee |
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467 if self.isPlayer(room_jid_s, user.nick): |
358018c5c398
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468 try: |
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|
469 self.games[room_jid_s]['players'].remove(user.nick) |
358018c5c398
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470 except ValueError: |
358018c5c398
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diff
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|
471 pass |
828
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472 if len(self.games[room_jid_s]['players']) == 0: |
8f335c03eebb
plugins room_games, radiocol, libervia: small changes like refactorization to ease the maintenance
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473 del self.games[room_jid_s] # finish the game |
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plugins room_games, radiocol, libervia: small changes like refactorization to ease the maintenance
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|
474 return True |
717
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714
diff
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|
475 if self.wait_mode == self.FOR_ALL: |
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|
476 # allow this user to join the game again |
791
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plugins room games, XEP-0045: small fixes, improved docstrings
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790
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|
477 user_jid_s = user.entity.userhost() |
717
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478 if len(self.invitations[room_jid_s]) == 0: |
791
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479 self.invitations[room_jid_s].append((time(), [user_jid_s])) |
717
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|
480 else: |
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|
481 batch = 0 # add to the first batch of invitations |
791
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plugins room games, XEP-0045: small fixes, improved docstrings
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790
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482 if user_jid_s not in self.invitations[room_jid_s][batch][1]: |
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plugins room games, XEP-0045: small fixes, improved docstrings
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790
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|
483 self.invitations[room_jid_s][batch][1].append(user_jid_s) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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|
484 return True |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
485 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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|
486 def _checkCreateGameAndInit(self, room_jid_s, profile): |
717
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diff
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|
487 """Check if that profile can create the game. If the game can be created |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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488 but is not initialized yet, this method will also do the initialization. |
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489 @param room_jid_s: room userhost |
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490 @param profile |
717
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|
491 @return: a couple (create, sync) with: |
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492 - create: set to True to allow the game creation |
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493 - sync: set to True to advice a game synchronization |
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|
494 """ |
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|
495 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
358018c5c398
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496 if not user_nick: |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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497 error('Internal error: profile %s has not joined the room %s' % (profile, room_jid_s)) |
717
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|
498 return False, False |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
499 if self._gameExists(room_jid_s): |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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500 is_referee = self.isReferee(room_jid_s, user_nick) |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
diff
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|
501 if self._gameExists(room_jid_s, started=True): |
717
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diff
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|
502 warning(_("%s game already created in room %s") % (self.name, room_jid_s)) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
changeset
|
503 return False, is_referee |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
diff
changeset
|
504 elif not is_referee: |
717
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diff
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|
505 warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick)) |
358018c5c398
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|
506 return False, False |
358018c5c398
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diff
changeset
|
507 else: |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
508 self._initGame(room_jid_s, user_nick) |
717
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|
509 return True, False |
358018c5c398
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|
510 |
358018c5c398
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714
diff
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|
511 def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'): |
358018c5c398
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714
diff
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|
512 """Create a new game - this can be called directly from a frontend |
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714
diff
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|
513 and skips all the checks and invitation system, but the game must |
358018c5c398
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714
diff
changeset
|
514 not exist and all the players must be in the room already. |
358018c5c398
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parents:
714
diff
changeset
|
515 @param room_jid: JID userhost of the room |
791
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plugins room games, XEP-0045: small fixes, improved docstrings
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parents:
790
diff
changeset
|
516 @param nicks: list of players nicks in the room (referee included, in first position) |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
517 @param profile_key: %(doc_profile_key)s""" |
717
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diff
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|
518 debug(_("Creating %s game in room %s") % (self.name, room_jid_s)) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
519 profile = self.host.memory.getProfileName(profile_key) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
520 if not profile: |
75e4f5e2cc65
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diff
changeset
|
521 error(_("profile %s is unknown") % profile_key) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
522 return |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
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771
diff
changeset
|
523 (create, sync) = self._checkCreateGameAndInit(room_jid_s, profile) |
717
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714
diff
changeset
|
524 if not create: |
358018c5c398
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parents:
714
diff
changeset
|
525 if sync: |
828
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|
526 self._updatePlayers(room_jid_s, nicks, True, profile) |
683
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plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
527 return |
717
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714
diff
changeset
|
528 self.games[room_jid_s]['started'] = True |
828
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diff
changeset
|
529 self._updatePlayers(room_jid_s, nicks, False, profile) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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811
diff
changeset
|
530 if self.player_init: |
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diff
changeset
|
531 # specific data to each player (score, private data) |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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|
532 self.games[room_jid_s].setdefault('players_data', {}) |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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811
diff
changeset
|
533 for nick in nicks: |
e3f4d80f987d
plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
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|
534 # The dict must be COPIED otherwise it is shared between all users |
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|
535 self.games[room_jid_s]['players_data'][nick] = copy.deepcopy(self.player_init) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
536 |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
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|
537 def playerReady(self, player, referee, profile_key='@NONE@'): |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
538 """Must be called when player is ready to start a new game |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
539 @param player: the player nick in the room |
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540 @param referee: referee userhost |
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541 """ |
683
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542 profile = self.host.memory.getProfileName(profile_key) |
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543 if not profile: |
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544 error(_("profile %s is unknown") % profile_key) |
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545 return |
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546 debug('new player ready: %s' % profile) |
790
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547 # TODO: we probably need to add the game and room names in the sent message |
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548 self.send(JID(referee), 'player_ready', {'player': player}, profile=profile) |
683
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549 |
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550 def newRound(self, room_jid, data, profile): |
790
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551 """Launch a new round (reinit the user data) |
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552 @param room_jid: room userhost |
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553 @param data: a couple (common_data, msg_elts) with: |
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554 - common_data: backend initialization data for the new round |
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555 - msg_elts: dict to map each user to his specific initialization message |
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556 @param profile |
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557 """ |
683
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558 debug(_('new round for %s game') % self.name) |
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559 game_data = self.games[room_jid.userhost()] |
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560 players = game_data['players'] |
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561 players_data = game_data['players_data'] |
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562 game_data['stage'] = "init" |
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563 |
746
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564 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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|
565 |
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566 if isinstance(msg_elts, dict): |
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567 for player in players: |
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|
568 to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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|
569 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
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570 self.send(to_jid, elem, profile=profile) |
683
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571 elif isinstance(msg_elts, domish.Element): |
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572 self.send(room_jid, msg_elts, profile=profile) |
683
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573 if common_data is not None: |
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574 for player in players: |
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|
575 players_data[player].update(common_data) |
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|
576 |
790
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577 def _createGameElt(self, to_jid): |
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578 """Create a generic domish Element for the game messages |
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579 @param to_jid: JID of the recipient |
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580 @return: the created element |
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|
581 """ |
683
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|
582 type_ = "normal" if to_jid.resource else "groupchat" |
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|
583 elt = domish.Element((None, 'message')) |
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584 elt["to"] = to_jid.full() |
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|
585 elt["type"] = type_ |
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|
586 elt.addElement(self.ns_tag) |
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|
587 return elt |
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|
588 |
790
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589 def _createStartElement(self, players=None, name="started"): |
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590 """Create a domish Element listing the game users |
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|
591 @param players: list of the players |
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|
592 @param name: element name: |
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diff
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|
593 - "started" to signal the players that the game has been started |
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diff
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|
594 - "players" to signal the list of players when the game is not started yet |
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parents:
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|
595 @return the create element |
717
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|
596 """ |
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|
597 started_elt = domish.Element((None, name)) |
683
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|
598 if players is None: |
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|
599 return started_elt |
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diff
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|
600 idx = 0 |
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|
601 for player in players: |
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parents:
diff
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|
602 player_elt = domish.Element((None, 'player')) |
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parents:
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|
603 player_elt.addContent(player) |
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|
604 player_elt['index'] = str(idx) |
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|
605 idx += 1 |
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|
606 started_elt.addChild(player_elt) |
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|
607 return started_elt |
714
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|
608 |
790
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changeset
|
609 def _sendElements(self, to_jid, data, profile=None): |
746
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610 """ |
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611 @param to_jid: recipient JID |
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612 @param data: list of (elem, attr, content) with: |
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613 - elem: domish.Element, unicode or a couple: |
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|
614 - domish.Element to be directly added as a child to the message |
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|
615 - unicode name or couple (uri, name) to create a new domish.Element |
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|
616 and add it as a child to the message (see domish.Element.addElement) |
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617 - attrs: dictionary of attributes for the new child |
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618 - content: unicode that is appended to the child content |
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619 @param profile: the profile from which the message is sent |
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620 """ |
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|
621 if profile is None: |
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622 error(_("Message can not be sent without a sender profile")) |
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623 return |
790
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|
624 msg = self._createGameElt(to_jid) |
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625 for elem, attrs, content in data: |
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626 if elem is not None: |
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627 if isinstance(elem, domish.Element): |
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628 msg.firstChildElement().addChild(elem) |
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629 else: |
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630 elem = msg.firstChildElement().addElement(elem) |
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631 if attrs is not None: |
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632 elem.attributes.update(attrs) |
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633 if content is not None: |
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634 elem.addContent(content) |
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635 self.host.profiles[profile].xmlstream.send(msg) |
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|
636 |
714
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|
637 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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|
638 """ |
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|
639 @param to_jid: recipient JID |
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|
640 @param elem: domish.Element, unicode or a couple: |
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|
641 - domish.Element to be directly added as a child to the message |
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|
642 - unicode name or couple (uri, name) to create a new domish.Element |
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|
643 and add it as a child to the message (see domish.Element.addElement) |
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|
644 @param attrs: dictionary of attributes for the new child |
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|
645 @param content: unicode that is appended to the child content |
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646 @param profile: the profile from which the message is sent |
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647 """ |
790
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|
648 self._sendElements(to_jid, [(elem, attrs, content)], profile) |
717
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|
649 |
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|
650 def getHandler(self, profile): |
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|
651 return RoomGameHandler(self) |
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|
652 |
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|
653 |
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|
654 class RoomGameHandler (XMPPHandler): |
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655 implements(iwokkel.IDisco) |
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plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
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656 |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
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657 def __init__(self, plugin_parent): |
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plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
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658 self.plugin_parent = plugin_parent |
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plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
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659 self.host = plugin_parent.host |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
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660 |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
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661 def connectionInitialized(self): |
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plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
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662 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
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663 |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
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664 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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parents:
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665 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
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666 |
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plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
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667 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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plugins (games): more factorization and flexibility for launching and joining games:
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parents:
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668 return [] |