Mercurial > libervia-backend
annotate sat/plugins/plugin_misc_room_game.py @ 3237:b0c57c9a4bd8
plugin XEP-0384: OMEMO trust policy:
OMEMO trust policy can now be specified. For now there are 2 policies:
- `manual`: each new device fingerprint must be explicitly trusted or not before the
device can be used, and the message sent
- `BTBV` (Blind Trust Before Verification): each new device fingerprint is automically
trusted, until user manually trust or not a device, in which case the behaviour becomes
the same as for `manual` for the entity. When using the Trust UI, user can put the
entity back to blind trust if they wish.
A message is send as feedback to user when a new device is/must be trusted, trying to
explain clearly what's happening to the user.
Devices which have been automically trusted are marked, so user can know which ones may
cause security issue.
author | Goffi <goffi@goffi.org> |
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date | Fri, 27 Mar 2020 10:02:14 +0100 |
parents | 559a625a236b |
children | be6d91572633 |
rev | line source |
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3028 | 1 #!/usr/bin/env python3 |
3137 | 2 |
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3 |
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4 # SAT: a jabber client |
3136 | 5 # Copyright (C) 2009-2020 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from sat.core.constants import Const as C |
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22 from sat.core.log import getLogger |
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23 |
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24 log = getLogger(__name__) |
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25 from twisted.words.protocols.jabber import jid |
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26 from twisted.words.xish import domish |
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27 from twisted.internet import defer |
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28 from time import time |
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29 from wokkel import disco, iwokkel |
3028 | 30 from zope.interface import implementer |
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31 import copy |
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32 |
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33 try: |
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34 from twisted.words.protocols.xmlstream import XMPPHandler |
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35 except ImportError: |
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36 from wokkel.subprotocols import XMPPHandler |
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37 |
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38 # Don't forget to set it to False before you commit |
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39 _DEBUG = False |
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40 |
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41 PLUGIN_INFO = { |
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42 C.PI_NAME: "Room game", |
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43 C.PI_IMPORT_NAME: "ROOM-GAME", |
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44 C.PI_TYPE: "MISC", |
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45 C.PI_PROTOCOLS: [], |
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46 C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249"], |
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47 C.PI_MAIN: "RoomGame", |
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48 C.PI_HANDLER: "no", # handler MUST be "no" (dynamic inheritance) |
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49 C.PI_DESCRIPTION: _("""Base class for MUC games"""), |
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50 } |
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51 |
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52 |
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53 # FIXME: this plugin is broken, need to be fixed |
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54 |
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55 |
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56 class RoomGame(object): |
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57 """This class is used to help launching a MUC game. |
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58 |
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59 Bridge methods callbacks: _prepareRoom, _playerReady, _createGame |
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60 Triggered methods: userJoinedTrigger, userLeftTrigger |
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61 Also called from subclasses: newRound |
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62 |
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63 For examples of messages sequences, please look in sub-classes. |
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64 """ |
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65 |
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66 # Values for self.invite_mode (who can invite after the game creation) |
3028 | 67 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = range(0, 4) |
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68 # Values for self.wait_mode (for who we should wait before creating the game) |
3028 | 69 FOR_ALL, FOR_NONE = range(0, 2) |
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70 # Values for self.join_mode (who can join the game - NONE means solo game) |
3028 | 71 ALL, INVITED, NONE = range(0, 3) |
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72 # Values for ready_mode (how to turn a MUC user into a player) |
3028 | 73 ASK, FORCE = range(0, 2) |
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74 |
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75 MESSAGE = "/message" |
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76 REQUEST = '%s/%s[@xmlns="%s"]' |
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77 |
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78 def __init__(self, host): |
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79 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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80 The subclass itself must be initialized this way: |
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81 |
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82 class MyGame(object): |
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83 |
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84 def inheritFromRoomGame(self, host): |
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85 global RoomGame |
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86 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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87 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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88 |
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89 def __init__(self, host): |
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90 self.inheritFromRoomGame(host) |
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91 RoomGame._init_(self, host, ...) |
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92 |
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93 """ |
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94 self.host = host |
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95 |
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96 def _init_(self, host, plugin_info, ns_tag, game_init=None, player_init=None): |
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97 """ |
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98 @param host |
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99 @param plugin_info: PLUGIN_INFO map of the game plugin |
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100 @param ns_tag: couple (nameservice, tag) to construct the messages |
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101 @param game_init: dictionary for general game initialization |
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102 @param player_init: dictionary for player initialization, applicable to each player |
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103 """ |
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104 self.host = host |
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105 self.name = plugin_info["import_name"] |
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106 self.ns_tag = ns_tag |
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107 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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108 if game_init is None: |
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109 game_init = {} |
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110 if player_init is None: |
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111 player_init = {} |
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112 self.game_init = game_init |
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113 self.player_init = player_init |
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114 self.games = {} |
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115 self.invitations = {} # values are a couple (x, y) with x the time and y a list of users |
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116 |
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117 # These are the default settings, which can be overwritten by child class after initialization |
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118 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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119 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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120 self.join_mode = self.INVITED |
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121 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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122 |
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123 # this has been added for testing purpose. It is sometimes needed to remove a dependence |
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124 # while building the synchronization data, for example to replace a call to time.time() |
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125 # by an arbitrary value. If needed, this attribute would be set to True from the testcase. |
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126 self.testing = False |
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127 |
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128 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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129 host.trigger.add("MUC user left", self.userLeftTrigger) |
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130 |
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131 def _createOrInvite(self, room_jid, other_players, profile): |
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132 """ |
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133 This is called only when someone explicitly wants to play. |
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134 |
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135 The game will not be created if one already exists in the room, |
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136 also its creation could be postponed until all the expected players |
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137 join the room (in that case it will be created from userJoinedTrigger). |
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138 @param room (wokkel.muc.Room): the room |
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139 @param other_players (list[jid.JID]): list of the other players JID (bare) |
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140 """ |
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141 # FIXME: broken ! |
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142 raise NotImplementedError("To be fixed") |
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143 client = self.host.getClient(profile) |
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144 user_jid = self.host.getJidNStream(profile)[0] |
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145 nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid) |
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146 nicks = [nick] |
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147 if self._gameExists(room_jid): |
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148 if not self._checkJoinAuth(room_jid, user_jid, nick): |
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149 return |
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150 nicks.extend(self._invitePlayers(room_jid, other_players, nick, profile)) |
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151 self._updatePlayers(room_jid, nicks, True, profile) |
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152 else: |
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153 self._initGame(room_jid, nick) |
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154 (auth, waiting, missing) = self._checkWaitAuth(room_jid, other_players) |
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155 nicks.extend(waiting) |
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156 nicks.extend(self._invitePlayers(room_jid, missing, nick, profile)) |
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157 if auth: |
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158 self.createGame(room_jid, nicks, profile) |
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159 else: |
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160 self._updatePlayers(room_jid, nicks, False, profile) |
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161 |
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162 def _initGame(self, room_jid, referee_nick): |
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163 """ |
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164 |
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165 @param room_jid (jid.JID): JID of the room |
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166 @param referee_nick (unicode): nickname of the referee |
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167 """ |
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168 # Important: do not add the referee to 'players' yet. For a |
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169 # <players /> message to be emitted whenever a new player is joining, |
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170 # it is necessary to not modify 'players' outside of _updatePlayers. |
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171 referee_jid = jid.JID(room_jid.userhost() + "/" + referee_nick) |
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172 self.games[room_jid] = { |
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173 "referee": referee_jid, |
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174 "players": [], |
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175 "started": False, |
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176 "status": {}, |
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177 } |
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178 self.games[room_jid].update(copy.deepcopy(self.game_init)) |
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179 self.invitations.setdefault(room_jid, []) |
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180 |
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181 def _gameExists(self, room_jid, started=False): |
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182 """Return True if a game has been initialized/started. |
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183 @param started: if False, the game must be initialized to return True, |
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184 otherwise it must be initialized and started with createGame. |
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185 @return: True if a game is initialized/started in that room""" |
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186 return room_jid in self.games and (not started or self.games[room_jid]["started"]) |
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187 |
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188 def _checkJoinAuth(self, room_jid, user_jid=None, nick="", verbose=False): |
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189 """Checks if this profile is allowed to join the game. |
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190 |
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191 The parameter nick is used to check if the user is already |
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192 a player in that game. When this method is called from |
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193 userJoinedTrigger, nick is also used to check the user |
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194 identity instead of user_jid_s (see TODO comment below). |
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195 @param room_jid (jid.JID): the JID of the room hosting the game |
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196 @param user_jid (jid.JID): JID of the user |
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197 @param nick (unicode): nick of the user |
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198 @return: True if this profile can join the game |
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199 """ |
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200 auth = False |
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201 if not self._gameExists(room_jid): |
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202 auth = False |
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203 elif self.join_mode == self.ALL or self.isPlayer(room_jid, nick): |
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204 auth = True |
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205 elif self.join_mode == self.INVITED: |
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206 # considering all the batches of invitations |
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207 for invitations in self.invitations[room_jid]: |
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208 if user_jid is not None: |
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209 if user_jid.userhostJID() in invitations[1]: |
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210 auth = True |
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211 break |
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212 else: |
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213 # TODO: that's not secure enough but what to do if |
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214 # wokkel.muc.User's 'entity' attribute is not set?! |
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215 if nick in [invited.user for invited in invitations[1]]: |
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216 auth = True |
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217 break |
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218 |
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219 if not auth and (verbose or _DEBUG): |
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220 log.debug( |
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222 % { |
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223 "user": user_jid.userhost() or nick, |
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224 "game": self.name, |
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225 "room": room_jid.userhost(), |
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226 } |
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227 ) |
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228 return auth |
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229 |
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230 def _updatePlayers(self, room_jid, nicks, sync, profile): |
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231 """Update the list of players and signal to the room that some players joined the game. |
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232 If sync is True, the news players are synchronized with the game data they have missed. |
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233 Remark: self.games[room_jid]['players'] should not be modified outside this method. |
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234 @param room_jid (jid.JID): JID of the room |
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235 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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236 @param sync (bool): set to True to send synchronization data to the new players |
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237 @param profile (unicode): %(doc_profile)s |
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238 """ |
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239 if nicks == []: |
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240 return |
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241 # this is better than set(nicks).difference(...) as it keeps the order |
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242 new_nicks = [ |
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243 nick for nick in nicks if nick not in self.games[room_jid]["players"] |
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244 ] |
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245 if len(new_nicks) == 0: |
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246 return |
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247 |
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248 def setStatus(status): |
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249 for nick in new_nicks: |
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250 self.games[room_jid]["status"][nick] = status |
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251 |
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252 sync = ( |
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253 sync |
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254 and self._gameExists(room_jid, True) |
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255 and len(self.games[room_jid]["players"]) > 0 |
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256 ) |
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257 setStatus("desync" if sync else "init") |
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258 self.games[room_jid]["players"].extend(new_nicks) |
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259 self._synchronizeRoom(room_jid, [room_jid], profile) |
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260 if sync: |
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261 setStatus("init") |
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262 |
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263 def _synchronizeRoom(self, room_jid, recipients, profile): |
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264 """Communicate the list of players to the whole room or only to some users, |
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265 also send the synchronization data to the players who recently joined the game. |
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266 @param room_jid (jid.JID): JID of the room |
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267 @recipients (list[jid.JID]): list of JIDs, the recipients of the message could be: |
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268 - room JID |
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269 - room JID + "/" + user nick |
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270 @param profile (unicode): %(doc_profile)s |
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271 """ |
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272 if self._gameExists(room_jid, started=True): |
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273 element = self._createStartElement(self.games[room_jid]["players"]) |
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274 else: |
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275 element = self._createStartElement( |
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276 self.games[room_jid]["players"], name="players" |
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277 ) |
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278 elements = [(element, None, None)] |
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279 |
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280 sync_args = [] |
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281 sync_data = self._getSyncData(room_jid) |
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282 for nick in sync_data: |
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283 user_jid = jid.JID(room_jid.userhost() + "/" + nick) |
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284 if user_jid in recipients: |
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285 user_elements = copy.deepcopy(elements) |
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286 for child in sync_data[nick]: |
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287 user_elements.append((child, None, None)) |
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288 recipients.remove(user_jid) |
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289 else: |
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290 user_elements = [(child, None, None) for child in sync_data[nick]] |
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291 sync_args.append(([user_jid, user_elements], {"profile": profile})) |
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292 |
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293 for recipient in recipients: |
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294 self._sendElements(recipient, elements, profile=profile) |
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295 for args, kwargs in sync_args: |
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296 self._sendElements(*args, **kwargs) |
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297 |
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298 def _getSyncData(self, room_jid, force_nicks=None): |
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299 """The synchronization data are returned for each player who |
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300 has the state 'desync' or if he's been contained by force_nicks. |
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301 @param room_jid (jid.JID): JID of the room |
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302 @param force_nicks: force the synchronization for this list of the nicks |
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303 @return: a mapping between player nicks and a list of elements to |
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304 be sent by self._synchronizeRoom for the game to be synchronized. |
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305 """ |
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306 if not self._gameExists(room_jid): |
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307 return {} |
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308 data = {} |
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309 status = self.games[room_jid]["status"] |
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310 nicks = [nick for nick in status if status[nick] == "desync"] |
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311 if force_nicks is None: |
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312 force_nicks = [] |
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313 for nick in force_nicks: |
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314 if nick not in nicks: |
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315 nicks.append(nick) |
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316 for nick in nicks: |
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317 elements = self.getSyncDataForPlayer(room_jid, nick) |
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318 if elements: |
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319 data[nick] = elements |
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320 return data |
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321 |
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322 def getSyncDataForPlayer(self, room_jid, nick): |
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323 """This method may (and should probably) be overwritten by a child class. |
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324 @param room_jid (jid.JID): JID of the room |
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325 @param nick: the nick of the player to be synchronized |
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326 @return: a list of elements to synchronize this player with the game. |
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327 """ |
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328 return [] |
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329 |
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330 def _invitePlayers(self, room_jid, other_players, nick, profile): |
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331 """Invite players to a room, associated game may exist or not. |
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332 |
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333 @param other_players (list[jid.JID]): list of the players to invite |
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334 @param nick (unicode): nick of the user who send the invitation |
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335 @return: list[unicode] of room nicks for invited players who are already in the room |
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336 """ |
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337 raise NotImplementedError("Need to be fixed !") |
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338 # FIXME: this is broken and unsecure ! |
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339 if not self._checkInviteAuth(room_jid, nick): |
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340 return [] |
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341 # TODO: remove invitation waiting for too long, using the time data |
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342 self.invitations[room_jid].append( |
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343 (time(), [player.userhostJID() for player in other_players]) |
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344 ) |
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345 nicks = [] |
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346 for player_jid in [player.userhostJID() for player in other_players]: |
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347 # TODO: find a way to make it secure |
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348 other_nick = self.host.plugins["XEP-0045"].getRoomEntityNick( |
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349 room_jid, player_jid, secure=self.testing |
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350 ) |
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351 if other_nick is None: |
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352 self.host.plugins["XEP-0249"].invite( |
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353 player_jid, room_jid, {"game": self.name}, profile |
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354 ) |
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355 else: |
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356 nicks.append(other_nick) |
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357 return nicks |
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358 |
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359 def _checkInviteAuth(self, room_jid, nick, verbose=False): |
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360 """Checks if this user is allowed to invite players |
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361 |
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362 @param room_jid (jid.JID): JID of the room |
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363 @param nick: user nick in the room |
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364 @param verbose: display debug message |
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365 @return: True if the user is allowed to invite other players |
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366 """ |
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367 auth = False |
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368 if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid): |
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369 auth = True |
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370 elif self.invite_mode == self.FROM_NONE: |
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371 auth = not self._gameExists(room_jid, started=True) and self.isReferee( |
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372 room_jid, nick |
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373 ) |
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374 elif self.invite_mode == self.FROM_REFEREE: |
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375 auth = self.isReferee(room_jid, nick) |
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376 elif self.invite_mode == self.FROM_PLAYERS: |
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377 auth = self.isPlayer(room_jid, nick) |
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378 if not auth and (verbose or _DEBUG): |
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379 log.debug( |
3028 | 380 _("%(user)s not allowed to invite for the game %(game)s in %(room)s") |
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381 % {"user": nick, "game": self.name, "room": room_jid.userhost()} |
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382 ) |
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383 return auth |
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384 |
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385 def isReferee(self, room_jid, nick): |
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386 """Checks if the player with this nick is the referee for the game in this room" |
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387 @param room_jid (jid.JID): room JID |
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388 @param nick: user nick in the room |
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389 @return: True if the user is the referee of the game in this room |
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390 """ |
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391 if not self._gameExists(room_jid): |
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392 return False |
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393 return ( |
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394 jid.JID(room_jid.userhost() + "/" + nick) == self.games[room_jid]["referee"] |
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395 ) |
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396 |
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397 def isPlayer(self, room_jid, nick): |
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398 """Checks if the user with this nick is a player for the game in this room. |
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399 @param room_jid (jid.JID): JID of the room |
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400 @param nick: user nick in the room |
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401 @return: True if the user is a player of the game in this room |
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402 """ |
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403 if not self._gameExists(room_jid): |
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404 return False |
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405 # Important: the referee is not in the 'players' list right after |
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406 # the game initialization, that's why we do also check with isReferee |
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407 return nick in self.games[room_jid]["players"] or self.isReferee(room_jid, nick) |
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408 |
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409 def _checkWaitAuth(self, room, other_players, verbose=False): |
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410 """Check if we must wait for other players before starting the game. |
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411 |
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412 @param room (wokkel.muc.Room): the room |
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413 @param other_players (list[jid.JID]): list of the players without the referee |
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414 @param verbose (bool): display debug message |
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415 @return: (x, y, z) with: |
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416 x: False if we must wait, True otherwise |
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417 y: the nicks of the players that have been checked and confirmed |
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418 z: the JID of the players that have not been checked or that are missing |
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419 """ |
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420 if self.wait_mode == self.FOR_NONE or other_players == []: |
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421 result = (True, [], other_players) |
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422 elif len(room.roster) < len(other_players): |
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423 # do not check the players until we may actually have them all |
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424 result = (False, [], other_players) |
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425 else: |
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426 # TODO: find a way to make it secure |
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427 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers( |
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428 room, other_players, secure=False |
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|
429 ) |
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430 result = (len(nicks) == len(other_players), nicks, missing) |
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431 if not result[0] and (verbose or _DEBUG): |
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432 log.debug( |
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|
433 _( |
3028 | 434 "Still waiting for %(users)s before starting the game %(game)s in %(room)s" |
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435 ) |
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436 % { |
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437 "users": result[2], |
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438 "game": self.name, |
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439 "room": room.occupantJID.userhost(), |
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440 } |
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441 ) |
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442 return result |
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443 |
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444 def getUniqueName(self, muc_service=None, profile_key=C.PROF_KEY_NONE): |
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445 """Generate unique room name |
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446 |
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447 @param muc_service (jid.JID): you can leave empty to autofind the muc service |
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448 @param profile_key (unicode): %(doc_profile_key)s |
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449 @return: jid.JID (unique name for a new room to be created) |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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450 """ |
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451 client = self.host.getClient(profile_key) |
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452 # FIXME: jid.JID must be used instead of strings |
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453 room = self.host.plugins["XEP-0045"].getUniqueName(client, muc_service) |
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454 return jid.JID("sat_%s_%s" % (self.name.lower(), room.userhost())) |
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455 |
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456 def _prepareRoom( |
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457 self, other_players=None, room_jid_s="", profile_key=C.PROF_KEY_NONE |
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458 ): |
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459 room_jid = jid.JID(room_jid_s) if room_jid_s else None |
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460 other_players = [jid.JID(player).userhostJID() for player in other_players] |
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461 return self.prepareRoom(other_players, room_jid, profile_key) |
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462 |
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463 def prepareRoom(self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE): |
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464 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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465 |
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466 @param other_players (list[JID]): list of other players JID (bare) |
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467 @param room_jid (jid.JID): JID of the room, or None to generate a unique name |
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468 @param profile_key (unicode): %(doc_profile_key)s |
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469 """ |
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|
470 # FIXME: need to be refactored |
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|
471 client = self.host.getClient(profile_key) |
3028 | 472 log.debug(_("Preparing room for %s game") % self.name) |
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473 profile = self.host.memory.getProfileName(profile_key) |
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474 if not profile: |
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475 log.error(_("Unknown profile")) |
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476 return defer.succeed(None) |
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|
477 if other_players is None: |
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478 other_players = [] |
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479 |
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480 # Create/join the given room, or a unique generated one if no room is specified. |
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481 if room_jid is None: |
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482 room_jid = self.getUniqueName(profile_key=profile_key) |
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|
483 else: |
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|
484 self.host.plugins["XEP-0045"].checkRoomJoined(client, room_jid) |
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|
485 self._createOrInvite(client, room_jid, other_players) |
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|
486 return defer.succeed(None) |
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|
487 |
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|
488 user_jid = self.host.getJidNStream(profile)[0] |
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489 d = self.host.plugins["XEP-0045"].join(room_jid, user_jid.user, {}, profile) |
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490 return d.addCallback( |
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|
491 lambda __: self._createOrInvite(client, room_jid, other_players) |
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492 ) |
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|
493 |
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494 def userJoinedTrigger(self, room, user, profile): |
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495 """This trigger is used to check if the new user can take part of a game, create the game if we were waiting for him or just update the players list. |
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|
496 |
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|
497 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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|
498 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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|
499 @return: True to not interrupt the main process. |
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|
500 """ |
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|
501 room_jid = room.occupantJID.userhostJID() |
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|
502 profile_nick = room.occupantJID.resource |
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|
503 if not self.isReferee(room_jid, profile_nick): |
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|
504 return True # profile is not the referee |
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|
505 if not self._checkJoinAuth( |
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|
506 room_jid, user.entity if user.entity else None, user.nick |
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|
507 ): |
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|
508 # user not allowed but let him know that we are playing :p |
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|
509 self._synchronizeRoom( |
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|
510 room_jid, [jid.JID(room_jid.userhost() + "/" + user.nick)], profile |
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511 ) |
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|
512 return True |
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|
513 if self.wait_mode == self.FOR_ALL: |
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|
514 # considering the last batch of invitations |
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|
515 batch = len(self.invitations[room_jid]) - 1 |
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|
516 if batch < 0: |
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|
517 log.error( |
3028 | 518 "Invitations from %s to play %s in %s have been lost!" |
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519 % (profile_nick, self.name, room_jid.userhost()) |
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|
520 ) |
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|
521 return True |
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|
522 other_players = self.invitations[room_jid][batch][1] |
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|
523 (auth, nicks, __) = self._checkWaitAuth(room, other_players) |
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|
524 if auth: |
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|
525 del self.invitations[room_jid][batch] |
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|
526 nicks.insert(0, profile_nick) # add the referee |
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|
527 self.createGame(room_jid, nicks, profile_key=profile) |
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|
528 return True |
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|
529 # let the room know that a new player joined |
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|
530 self._updatePlayers(room_jid, [user.nick], True, profile) |
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|
531 return True |
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|
532 |
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|
533 def userLeftTrigger(self, room, user, profile): |
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|
534 """This trigger is used to update or stop the game when a user leaves. |
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|
535 |
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|
536 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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|
537 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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|
538 @return: True to not interrupt the main process. |
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|
539 """ |
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540 room_jid = room.occupantJID.userhostJID() |
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541 profile_nick = room.occupantJID.resource |
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542 if not self.isReferee(room_jid, profile_nick): |
717
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|
543 return True # profile is not the referee |
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544 if self.isPlayer(room_jid, user.nick): |
717
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545 try: |
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546 self.games[room_jid]["players"].remove(user.nick) |
717
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|
547 except ValueError: |
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|
548 pass |
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549 if len(self.games[room_jid]["players"]) == 0: |
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550 return True |
717
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551 if self.wait_mode == self.FOR_ALL: |
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552 # allow this user to join the game again |
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553 user_jid = user.entity.userhostJID() |
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554 if len(self.invitations[room_jid]) == 0: |
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555 self.invitations[room_jid].append((time(), [user_jid])) |
717
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556 else: |
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557 batch = 0 # add to the first batch of invitations |
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558 if user_jid not in self.invitations[room_jid][batch][1]: |
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559 self.invitations[room_jid][batch][1].append(user_jid) |
683
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560 return True |
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561 |
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562 def _checkCreateGameAndInit(self, room_jid, profile): |
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563 """Check if that profile can create the game. If the game can be created |
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564 but is not initialized yet, this method will also do the initialization. |
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565 |
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566 @param room_jid (jid.JID): JID of the room |
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567 @param profile |
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568 @return: a couple (create, sync) with: |
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569 - create: set to True to allow the game creation |
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570 - sync: set to True to advice a game synchronization |
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571 """ |
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572 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) |
717
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573 if not user_nick: |
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574 log.error( |
3028 | 575 "Internal error: profile %s has not joined the room %s" |
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576 % (profile, room_jid.userhost()) |
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|
577 ) |
717
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|
578 return False, False |
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579 if self._gameExists(room_jid): |
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580 is_referee = self.isReferee(room_jid, user_nick) |
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|
581 if self._gameExists(room_jid, started=True): |
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|
582 log.info( |
3028 | 583 _("%(game)s game already created in room %(room)s") |
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584 % {"game": self.name, "room": room_jid.userhost()} |
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585 ) |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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586 return False, is_referee |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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587 elif not is_referee: |
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|
588 log.info( |
3028 | 589 _("%(game)s game in room %(room)s can only be created by %(user)s") |
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590 % {"game": self.name, "room": room_jid.userhost(), "user": user_nick} |
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|
591 ) |
717
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|
592 return False, False |
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|
593 else: |
1359
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|
594 self._initGame(room_jid, user_nick) |
717
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|
595 return True, False |
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|
596 |
1359
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597 def _createGame(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE): |
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598 self.createGame(jid.JID(room_jid_s), nicks, profile_key) |
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599 |
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diff
changeset
|
600 def createGame(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE): |
944
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core, plugin XEP-0115: discovery refactoring:
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|
601 """Create a new game. |
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|
602 |
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|
603 This can be called directly from a frontend and skips all the checks and invitation system, |
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|
604 but the game must not exist and all the players must be in the room already. |
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|
605 @param room_jid (jid.JID): JID of the room |
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|
606 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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|
607 @param profile_key (unicode): %(doc_profile_key)s |
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|
608 """ |
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|
609 log.debug( |
3028 | 610 _("Creating %(game)s game in room %(room)s") |
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611 % {"game": self.name, "room": room_jid} |
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|
612 ) |
683
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|
613 profile = self.host.memory.getProfileName(profile_key) |
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diff
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|
614 if not profile: |
3028 | 615 log.error(_("profile %s is unknown") % profile_key) |
683
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|
616 return |
1359
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|
617 (create, sync) = self._checkCreateGameAndInit(room_jid, profile) |
877
386ab96af575
plugin room_game: fix issues with data structures initialization
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parents:
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diff
changeset
|
618 if nicks is None: |
386ab96af575
plugin room_game: fix issues with data structures initialization
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857
diff
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|
619 nicks = [] |
717
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|
620 if not create: |
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|
621 if sync: |
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|
622 self._updatePlayers(room_jid, nicks, True, profile) |
683
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|
623 return |
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624 self.games[room_jid]["started"] = True |
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|
625 self._updatePlayers(room_jid, nicks, False, profile) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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|
626 if self.player_init: |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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|
627 # specific data to each player (score, private data) |
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|
628 self.games[room_jid].setdefault("players_data", {}) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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|
629 for nick in nicks: |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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|
630 # The dict must be COPIED otherwise it is shared between all users |
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|
631 self.games[room_jid]["players_data"][nick] = copy.deepcopy( |
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|
632 self.player_init |
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|
633 ) |
683
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|
634 |
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|
635 def _playerReady(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE): |
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|
636 self.playerReady(player_nick, jid.JID(referee_jid_s), profile_key) |
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|
637 |
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|
638 def playerReady(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE): |
790
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|
639 """Must be called when player is ready to start a new game |
944
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|
640 |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
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771
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changeset
|
641 @param player: the player nick in the room |
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|
642 @param referee_jid (jid.JID): JID of the referee |
790
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|
643 """ |
683
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|
644 profile = self.host.memory.getProfileName(profile_key) |
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|
645 if not profile: |
3028 | 646 log.error(_("profile %s is unknown") % profile_key) |
683
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|
647 return |
3028 | 648 log.debug("new player ready: %s" % profile) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
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771
diff
changeset
|
649 # TODO: we probably need to add the game and room names in the sent message |
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|
650 self.send(referee_jid, "player_ready", {"player": player_nick}, profile=profile) |
683
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651 |
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652 def newRound(self, room_jid, data, profile): |
790
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653 """Launch a new round (reinit the user data) |
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654 |
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655 @param room_jid: room userhost |
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656 @param data: a couple (common_data, msg_elts) with: |
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657 - common_data: backend initialization data for the new round |
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658 - msg_elts: dict to map each user to his specific initialization message |
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659 @param profile |
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660 """ |
3028 | 661 log.debug(_("new round for %s game") % self.name) |
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662 game_data = self.games[room_jid] |
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663 players = game_data["players"] |
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664 players_data = game_data["players_data"] |
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665 game_data["stage"] = "init" |
683
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666 |
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667 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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plugins radiocol, card_game, quiz: code factorization
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|
668 |
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669 if isinstance(msg_elts, dict): |
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670 for player in players: |
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671 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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672 elem = ( |
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673 msg_elts[player] |
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674 if isinstance(msg_elts[player], domish.Element) |
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675 else None |
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676 ) |
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677 self.send(to_jid, elem, profile=profile) |
683
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678 elif isinstance(msg_elts, domish.Element): |
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679 self.send(room_jid, msg_elts, profile=profile) |
683
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680 if common_data is not None: |
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681 for player in players: |
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plugin room_game: fix issues with data structures initialization
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682 players_data[player].update(copy.deepcopy(common_data)) |
683
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683 |
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684 def _createGameElt(self, to_jid): |
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685 """Create a generic domish Element for the game messages |
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686 |
790
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687 @param to_jid: JID of the recipient |
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688 @return: the created element |
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689 """ |
683
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|
690 type_ = "normal" if to_jid.resource else "groupchat" |
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691 elt = domish.Element((None, "message")) |
683
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692 elt["to"] = to_jid.full() |
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|
693 elt["type"] = type_ |
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|
694 elt.addElement(self.ns_tag) |
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|
695 return elt |
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|
696 |
790
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697 def _createStartElement(self, players=None, name="started"): |
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698 """Create a domish Element listing the game users |
944
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|
699 |
790
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parents:
771
diff
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|
700 @param players: list of the players |
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771
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|
701 @param name: element name: |
944
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|
702 - "started" to signal the players that the game has been started |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
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parents:
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diff
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|
703 - "players" to signal the list of players when the game is not started yet |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
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|
704 @return the create element |
717
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|
705 """ |
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diff
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|
706 started_elt = domish.Element((None, name)) |
683
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parents:
diff
changeset
|
707 if players is None: |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
708 return started_elt |
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plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
709 idx = 0 |
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parents:
diff
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|
710 for player in players: |
2624
56f94936df1e
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|
711 player_elt = domish.Element((None, "player")) |
683
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plugins radiocol, card_game, quiz: code factorization
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|
712 player_elt.addContent(player) |
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|
713 player_elt["index"] = str(idx) |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
diff
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|
714 idx += 1 |
75e4f5e2cc65
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parents:
diff
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|
715 started_elt.addChild(player_elt) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
716 return started_elt |
714
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parents:
712
diff
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|
717 |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
718 def _sendElements(self, to_jid, data, profile=None): |
944
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core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
719 """ TODO |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
720 |
746
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plugin room_games, radiocol: send the current queue to new players
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parents:
718
diff
changeset
|
721 @param to_jid: recipient JID |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
722 @param data: list of (elem, attr, content) with: |
944
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
723 - elem: domish.Element, unicode or a couple: |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
724 - domish.Element to be directly added as a child to the message |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
725 - unicode name or couple (uri, name) to create a new domish.Element |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
726 and add it as a child to the message (see domish.Element.addElement) |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
727 - attrs: dictionary of attributes for the new child |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
728 - content: unicode that is appended to the child content |
746
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
729 @param profile: the profile from which the message is sent |
849
c5a8f602662b
plugin room_game, radiocol: RoomGame.send returns a Deferred.
souliane <souliane@mailoo.org>
parents:
844
diff
changeset
|
730 @return: a Deferred instance |
746
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
731 """ |
2129
6a66c8c5a567
core: replaced calls to client.xmlstream.send by client.send which is the right method to use. client.xmlstream should not be used directly
Goffi <goffi@goffi.org>
parents:
1970
diff
changeset
|
732 client = self.host.getClient(profile) |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
733 msg = self._createGameElt(to_jid) |
746
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
734 for elem, attrs, content in data: |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
735 if elem is not None: |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
736 if isinstance(elem, domish.Element): |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
737 msg.firstChildElement().addChild(elem) |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
738 else: |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
739 elem = msg.firstChildElement().addElement(elem) |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
740 if attrs is not None: |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
741 elem.attributes.update(attrs) |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
742 if content is not None: |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
743 elem.addContent(content) |
2129
6a66c8c5a567
core: replaced calls to client.xmlstream.send by client.send which is the right method to use. client.xmlstream should not be used directly
Goffi <goffi@goffi.org>
parents:
1970
diff
changeset
|
744 client.send(msg) |
849
c5a8f602662b
plugin room_game, radiocol: RoomGame.send returns a Deferred.
souliane <souliane@mailoo.org>
parents:
844
diff
changeset
|
745 return defer.succeed(None) |
746
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
746 |
714
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
747 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
944
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
748 """ TODO |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
749 |
714
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
750 @param to_jid: recipient JID |
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
751 @param elem: domish.Element, unicode or a couple: |
944
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
752 - domish.Element to be directly added as a child to the message |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
753 - unicode name or couple (uri, name) to create a new domish.Element |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
754 and add it as a child to the message (see domish.Element.addElement) |
714
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
755 @param attrs: dictionary of attributes for the new child |
ecc5a5b34ee1
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souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
756 @param content: unicode that is appended to the child content |
ecc5a5b34ee1
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souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
757 @param profile: the profile from which the message is sent |
849
c5a8f602662b
plugin room_game, radiocol: RoomGame.send returns a Deferred.
souliane <souliane@mailoo.org>
parents:
844
diff
changeset
|
758 @return: a Deferred instance |
714
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
759 """ |
849
c5a8f602662b
plugin room_game, radiocol: RoomGame.send returns a Deferred.
souliane <souliane@mailoo.org>
parents:
844
diff
changeset
|
760 return self._sendElements(to_jid, [(elem, attrs, content)], profile) |
717
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
diff
changeset
|
761 |
2144
1d3f73e065e1
core, jp: component handling + client handling refactoring:
Goffi <goffi@goffi.org>
parents:
2129
diff
changeset
|
762 def getHandler(self, client): |
717
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
diff
changeset
|
763 return RoomGameHandler(self) |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
714
diff
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|
764 |
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765 |
3028 | 766 @implementer(iwokkel.IDisco) |
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767 class RoomGameHandler(XMPPHandler): |
717
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768 |
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769 def __init__(self, plugin_parent): |
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770 self.plugin_parent = plugin_parent |
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771 self.host = plugin_parent.host |
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772 |
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773 def connectionInitialized(self): |
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774 self.xmlstream.addObserver( |
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775 self.plugin_parent.request, |
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776 self.plugin_parent.room_game_cmd, |
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777 profile=self.parent.profile, |
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778 ) |
717
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779 |
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780 def getDiscoInfo(self, requestor, target, nodeIdentifier=""): |
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781 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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782 |
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783 def getDiscoItems(self, requestor, target, nodeIdentifier=""): |
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784 return [] |