annotate sat_frontends/quick_frontend/quick_game_tarot.py @ 3237:b0c57c9a4bd8

plugin XEP-0384: OMEMO trust policy: OMEMO trust policy can now be specified. For now there are 2 policies: - `manual`: each new device fingerprint must be explicitly trusted or not before the device can be used, and the message sent - `BTBV` (Blind Trust Before Verification): each new device fingerprint is automically trusted, until user manually trust or not a device, in which case the behaviour becomes the same as for `manual` for the entity. When using the Trust UI, user can put the entity back to blind trust if they wish. A message is send as feedback to user when a new device is/must be trusted, trying to explain clearly what's happening to the user. Devices which have been automically trusted are marked, so user can know which ones may cause security issue.
author Goffi <goffi@goffi.org>
date Fri, 27 Mar 2020 10:02:14 +0100
parents 559a625a236b
children be6d91572633
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rev   line source
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1 #!/usr/bin/env python3
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2
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4 # helper class for making a SAT frontend
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5 # Copyright (C) 2009-2020 Jérôme Poisson (goffi@goffi.org)
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7 # This program is free software: you can redistribute it and/or modify
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8 # it under the terms of the GNU Affero General Public License as published by
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9 # the Free Software Foundation, either version 3 of the License, or
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10 # (at your option) any later version.
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU Affero General Public License for more details.
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16
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17 # You should have received a copy of the GNU Affero General Public License
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>.
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19
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20 from sat.core.log import getLogger
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21
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22 log = getLogger(__name__)
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23 from sat_frontends.tools.jid import JID
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26 class QuickTarotGame(object):
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27 def __init__(self, parent, referee, players):
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28 self._autoplay = None # XXX: use 0 to activate fake play, None else
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29 self.parent = parent
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30 self.referee = referee
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31 self.players = players
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32 self.played = {}
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33 for player in players:
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34 self.played[player] = None
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35 self.player_nick = parent.nick
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36 self.bottom_nick = str(self.player_nick)
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37 idx = self.players.index(self.player_nick)
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38 idx = (idx + 1) % len(self.players)
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39 self.right_nick = str(self.players[idx])
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40 idx = (idx + 1) % len(self.players)
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41 self.top_nick = str(self.players[idx])
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42 idx = (idx + 1) % len(self.players)
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43 self.left_nick = str(self.players[idx])
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44 self.bottom_nick = str(self.player_nick)
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45 self.selected = [] # Card choosed by the player (e.g. during ecart)
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46 self.hand_size = 13 # number of cards in a hand
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47 self.hand = []
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48 self.to_show = []
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49 self.state = None
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50
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51 def resetRound(self):
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52 """Reset the game's variables to be reatty to start the next round"""
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53 del self.selected[:]
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54 del self.hand[:]
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55 del self.to_show[:]
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56 self.state = None
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57 for pl in self.played:
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58 self.played[pl] = None
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59
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60 def getPlayerLocation(self, nick):
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61 """return player location (top,bottom,left or right)"""
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62 for location in ["top", "left", "bottom", "right"]:
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63 if getattr(self, "%s_nick" % location) == nick:
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64 return location
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65 assert False
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66
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67 def loadCards(self):
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68 """Load all the cards in memory
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69 @param dir: directory where the PNG files are"""
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70 self.cards = {}
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71 self.deck = []
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72 self.cards[
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73 "atout"
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74 ] = {} # As Tarot is a french game, it's more handy & logical to keep french names
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75 self.cards["pique"] = {} # spade
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76 self.cards["coeur"] = {} # heart
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77 self.cards["carreau"] = {} # diamond
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78 self.cards["trefle"] = {} # club
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79
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80 def tarotGameNewHandler(self, hand):
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81 """Start a new game, with given hand"""
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82 assert len(self.hand) == 0
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83 for suit, value in hand:
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84 self.hand.append(self.cards[suit, value])
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85 self.hand.sort()
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86 self.state = "init"
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87
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88 def tarotGameChooseContratHandler(self, xml_data):
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89 """Called when the player as to select his contrat
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90 @param xml_data: SàT xml representation of the form"""
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91 raise NotImplementedError
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93 def tarotGameShowCardsHandler(self, game_stage, cards, data):
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94 """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
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95 self.to_show = []
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96 for suit, value in cards:
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97 self.to_show.append(self.cards[suit, value])
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98 if game_stage == "chien" and data["attaquant"] == self.player_nick:
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99 self.state = "wait_for_ecart"
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100 else:
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101 self.state = "chien"
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102
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103 def tarotGameYourTurnHandler(self):
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104 """Called when we have to play :)"""
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105 if self.state == "chien":
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106 self.to_show = []
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107 self.state = "play"
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108 self.__fakePlay()
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109
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110 def __fakePlay(self):
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111 """Convenience method for stupid autoplay
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112 /!\ don't forgot to comment any interactive dialog for invalid card"""
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113 if self._autoplay == None:
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114 return
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115 if self._autoplay >= len(self.hand):
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116 self._autoplay = 0
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117 card = self.hand[self._autoplay]
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118 self.parent.host.bridge.tarotGamePlayCards(
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119 self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile
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120 )
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121 del self.hand[self._autoplay]
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122 self.state = "wait"
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123 self._autoplay += 1
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124
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125 def tarotGameScoreHandler(self, xml_data, winners, loosers):
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126 """Called at the end of a game
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127 @param xml_data: SàT xml representation of the scores
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128 @param winners: list of winners' nicks
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129 @param loosers: list of loosers' nicks"""
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130 raise NotImplementedError
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131
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132 def tarotGameCardsPlayedHandler(self, player, cards):
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133 """A card has been played by player"""
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134 if self.to_show:
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135 self.to_show = []
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136 pl_cards = []
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137 if self.played[player] != None: # FIXME
144
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138 for pl in self.played:
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139 self.played[pl] = None
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140 for suit, value in cards:
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141 pl_cards.append(self.cards[suit, value])
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142 self.played[player] = pl_cards[0]
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143
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144 def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards):
144
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145 """Invalid cards have been played
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146 @param phase: phase of the game
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147 @param played_cards: all the cards played
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148 @param invalid_cards: cards which are invalid"""
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149
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150 if phase == "play":
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151 self.state = "play"
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152 elif phase == "ecart":
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153 self.state = "ecart"
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154 else:
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155 log.error("INTERNAL ERROR: unmanaged game phase")
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156
144
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157 for suit, value in played_cards:
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158 self.hand.append(self.cards[suit, value])
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159
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160 self.hand.sort()
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161 self.__fakePlay()