view sat_frontends/quick_frontend/quick_game_tarot.py @ 3237:b0c57c9a4bd8

plugin XEP-0384: OMEMO trust policy: OMEMO trust policy can now be specified. For now there are 2 policies: - `manual`: each new device fingerprint must be explicitly trusted or not before the device can be used, and the message sent - `BTBV` (Blind Trust Before Verification): each new device fingerprint is automically trusted, until user manually trust or not a device, in which case the behaviour becomes the same as for `manual` for the entity. When using the Trust UI, user can put the entity back to blind trust if they wish. A message is send as feedback to user when a new device is/must be trusted, trying to explain clearly what's happening to the user. Devices which have been automically trusted are marked, so user can know which ones may cause security issue.
author Goffi <goffi@goffi.org>
date Fri, 27 Mar 2020 10:02:14 +0100
parents 559a625a236b
children be6d91572633
line wrap: on
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#!/usr/bin/env python3


# helper class for making a SAT frontend
# Copyright (C) 2009-2020 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.log import getLogger

log = getLogger(__name__)
from sat_frontends.tools.jid import JID


class QuickTarotGame(object):
    def __init__(self, parent, referee, players):
        self._autoplay = None  # XXX: use 0 to activate fake play, None else
        self.parent = parent
        self.referee = referee
        self.players = players
        self.played = {}
        for player in players:
            self.played[player] = None
        self.player_nick = parent.nick
        self.bottom_nick = str(self.player_nick)
        idx = self.players.index(self.player_nick)
        idx = (idx + 1) % len(self.players)
        self.right_nick = str(self.players[idx])
        idx = (idx + 1) % len(self.players)
        self.top_nick = str(self.players[idx])
        idx = (idx + 1) % len(self.players)
        self.left_nick = str(self.players[idx])
        self.bottom_nick = str(self.player_nick)
        self.selected = []  # Card choosed by the player (e.g. during ecart)
        self.hand_size = 13  # number of cards in a hand
        self.hand = []
        self.to_show = []
        self.state = None

    def resetRound(self):
        """Reset the game's variables to be reatty to start the next round"""
        del self.selected[:]
        del self.hand[:]
        del self.to_show[:]
        self.state = None
        for pl in self.played:
            self.played[pl] = None

    def getPlayerLocation(self, nick):
        """return player location (top,bottom,left or right)"""
        for location in ["top", "left", "bottom", "right"]:
            if getattr(self, "%s_nick" % location) == nick:
                return location
        assert False

    def loadCards(self):
        """Load all the cards in memory
        @param dir: directory where the PNG files are"""
        self.cards = {}
        self.deck = []
        self.cards[
            "atout"
        ] = {}  # As Tarot is a french game, it's more handy & logical to keep french names
        self.cards["pique"] = {}  # spade
        self.cards["coeur"] = {}  # heart
        self.cards["carreau"] = {}  # diamond
        self.cards["trefle"] = {}  # club

    def tarotGameNewHandler(self, hand):
        """Start a new game, with given hand"""
        assert len(self.hand) == 0
        for suit, value in hand:
            self.hand.append(self.cards[suit, value])
        self.hand.sort()
        self.state = "init"

    def tarotGameChooseContratHandler(self, xml_data):
        """Called when the player as to select his contrat
        @param xml_data: SàT xml representation of the form"""
        raise NotImplementedError

    def tarotGameShowCardsHandler(self, game_stage, cards, data):
        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
        self.to_show = []
        for suit, value in cards:
            self.to_show.append(self.cards[suit, value])
        if game_stage == "chien" and data["attaquant"] == self.player_nick:
            self.state = "wait_for_ecart"
        else:
            self.state = "chien"

    def tarotGameYourTurnHandler(self):
        """Called when we have to play :)"""
        if self.state == "chien":
            self.to_show = []
        self.state = "play"
        self.__fakePlay()

    def __fakePlay(self):
        """Convenience method for stupid autoplay
        /!\ don't forgot to comment any interactive dialog for invalid card"""
        if self._autoplay == None:
            return
        if self._autoplay >= len(self.hand):
            self._autoplay = 0
        card = self.hand[self._autoplay]
        self.parent.host.bridge.tarotGamePlayCards(
            self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile
        )
        del self.hand[self._autoplay]
        self.state = "wait"
        self._autoplay += 1

    def tarotGameScoreHandler(self, xml_data, winners, loosers):
        """Called at the end of a game
        @param xml_data: SàT xml representation of the scores
        @param winners: list of winners' nicks
        @param loosers: list of loosers' nicks"""
        raise NotImplementedError

    def tarotGameCardsPlayedHandler(self, player, cards):
        """A card has been played by player"""
        if self.to_show:
            self.to_show = []
        pl_cards = []
        if self.played[player] != None:  # FIXME
            for pl in self.played:
                self.played[pl] = None
        for suit, value in cards:
            pl_cards.append(self.cards[suit, value])
        self.played[player] = pl_cards[0]

    def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards):
        """Invalid cards have been played
        @param phase: phase of the game
        @param played_cards: all the cards played
        @param invalid_cards: cards which are invalid"""

        if phase == "play":
            self.state = "play"
        elif phase == "ecart":
            self.state = "ecart"
        else:
            log.error("INTERNAL ERROR: unmanaged game phase")

        for suit, value in played_cards:
            self.hand.append(self.cards[suit, value])

        self.hand.sort()
        self.__fakePlay()