Mercurial > libervia-backend
annotate src/plugins/plugin_misc_room_game.py @ 787:dd656d745d6a
test: added tests for XEP-0033
author | souliane <souliane@mailoo.org> |
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date | Sun, 05 Jan 2014 13:05:31 +0100 |
parents | bfabeedbf32e |
children | 19262fb77230 |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
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5 # Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from logging import debug, warning, error |
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22 from twisted.words.protocols.jabber.jid import JID |
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23 from twisted.words.xish import domish |
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24 from time import time |
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25 from wokkel import disco, iwokkel |
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26 from zope.interface import implements |
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27 import copy |
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28 try: |
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29 from twisted.words.protocols.xmlstream import XMPPHandler |
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30 except ImportError: |
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31 from wokkel.subprotocols import XMPPHandler |
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32 |
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33 # Don't forget to set it to False before you commit |
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34 _DEBUG = False |
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35 |
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36 PLUGIN_INFO = { |
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37 "name": "Room game", |
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38 "import_name": "ROOM-GAME", |
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39 "type": "MISC", |
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40 "protocols": [], |
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41 "dependencies": ["XEP-0045", "XEP-0249"], |
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42 "main": "RoomGame", |
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43 "handler": "no", # handler MUST be "no" (dynamic inheritance) |
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44 "description": _("""Base class for MUC games""") |
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45 } |
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46 |
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47 |
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48 class RoomGame(object): |
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49 """This class is used to help launching a MUC game.""" |
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50 |
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51 # Values for self.invite_mode (who can invite after the game creation) |
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52 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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53 # Values for self.wait_mode (for who we should wait before creating the game) |
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54 FOR_ALL, FOR_NONE = xrange(0, 2) |
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55 # Values for self.join_mode (who can join the game - NONE means solo game) |
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56 ALL, INVITED, NONE = xrange(0, 3) |
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57 # Values for ready_mode (how to turn a MUC user into a player) |
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58 ASK, FORCE = xrange(0, 2) |
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59 |
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60 MESSAGE = '/message' |
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61 REQUEST = '%s/%s[@xmlns="%s"]' |
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62 |
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63 def __init__(self, host): |
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64 self.host = host |
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65 |
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66 def _init_(self, host, plugin_info, ns_tag, game_init={}, player_init={}): |
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67 """ |
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68 @param host |
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69 @param plugin_info: PLUGIN_INFO map of the game plugin |
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70 @ns_tag: couple (nameservice, tag) to construct the messages |
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71 @param game_init: dictionary for general game initialization |
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72 @param player_init: dictionary for player initialization, applicable to each player |
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73 """ |
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74 self.host = host |
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75 self.name = plugin_info["import_name"] |
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76 self.ns_tag = ns_tag |
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77 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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78 self.game_init = game_init |
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79 self.player_init = player_init |
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80 self.games = {} |
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81 self.invitations = {} # list of couple (x, y) with x the time and y a list of users |
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82 |
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83 # These are the default settings, which can be overwritten by child class after initialization |
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84 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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85 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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86 self.join_mode = self.INVITED |
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87 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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88 |
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89 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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90 host.trigger.add("MUC user left", self.userLeftTrigger) |
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91 |
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92 def createOrInvite(self, room, other_players, profile): |
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93 """ |
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94 This is called only when someone explicitly wants to play. |
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95 The game must not be created if one already exists in the room, |
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96 or its creation could be postponed until all the expected players |
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97 join the room (in that case it will be created from userJoinedTrigger). |
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98 @param room: instance of wokkel.muc.Room |
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99 @param other_players: list for other players JID userhosts |
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100 """ |
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101 user_jid = self.host.getJidNStream(profile)[0] |
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102 room_jid_s = room.occupantJID.userhost() |
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103 nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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104 nicks = [nick] |
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105 if self.gameExists(room_jid_s): |
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106 if not self.checkJoinAuth(room_jid_s, user_jid.userhost(), nick): |
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107 return |
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108 nicks.extend(self.invitePlayers(room, other_players, nick, profile)) |
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109 self.updatePlayers(room_jid_s, nicks, profile) |
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110 else: |
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111 self.initGame(room_jid_s, nick) |
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112 (auth, waiting, missing) = self.checkWaitAuth(room, other_players) |
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113 nicks.extend(waiting) |
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114 nicks.extend(self.invitePlayers(room, missing, nick, profile)) |
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115 if auth: |
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116 self.createGame(room_jid_s, nicks, profile) |
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117 else: |
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118 self.updatePlayers(room_jid_s, nicks, profile) |
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119 |
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120 def initGame(self, room_jid_s, referee_nick): |
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121 """Important: do not add the referee to 'players' yet. For a |
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122 <players /> message to be emitted whenever a new player is joining, |
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123 it is necessary to not modify 'players' outside of updatePlayers. |
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124 """ |
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125 referee = room_jid_s + '/' + referee_nick |
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126 self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False} |
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127 self.games[room_jid_s].update(copy.deepcopy(self.game_init)) |
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128 |
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129 def gameExists(self, room_jid_s, started=False): |
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130 """Return True if a game has been initialized/started. |
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131 @param started: if False, the game must be initialized only, |
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132 otherwise it must be initialized and started with createGame. |
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133 @return: True if a game is initialized/started in that room""" |
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134 return room_jid_s in self.games and (not started or self.games[room_jid_s]['started']) |
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135 |
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136 def checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False): |
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137 """Checks if this profile is allowed to join the game. |
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138 The parameter nick is used to check if the user is already |
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139 a player in that game. When this method is called from |
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140 userJoinedTrigger, nick is also used to check the user |
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141 identity instead of user_jid_s (see TODO remark below). |
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142 @param room_jid_s: the room hosting the game |
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143 @param user_jid_s: JID userhost of the user |
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144 @param nick: nick of the user |
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145 """ |
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146 auth = False |
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147 if not self.gameExists(room_jid_s): |
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148 auth = False |
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149 elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick): |
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150 auth = True |
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151 elif self.join_mode == self.INVITED: |
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152 # considering all the batches of invitations |
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153 for invitations in self.invitations[room_jid_s]: |
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154 if user_jid_s is not None: |
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155 if user_jid_s in invitations[1]: |
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156 auth = True |
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157 break |
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158 else: |
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159 # TODO: that's not secure enough but what to do if |
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160 # wokkel.muc.User's 'entity' attribute is not set?! |
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161 if nick in [JID(invited).user for invited in invitations[1]]: |
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162 auth = True |
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163 break |
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164 |
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165 if not auth and (verbose or _DEBUG): |
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166 debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s)) |
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167 return auth |
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168 |
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169 def updatePlayers(self, room_jid_s, nicks, profile): |
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170 """Signal to the room that some players joined the game""" |
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171 if nicks == []: |
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172 return |
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173 new_nicks = set(nicks).difference(self.games[room_jid_s]['players']) |
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174 if len(new_nicks) == 0: |
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175 return |
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176 self.games[room_jid_s]['players'].extend(new_nicks) |
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177 self.signalPlayers(room_jid_s, [JID(room_jid_s)], profile) |
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178 |
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179 def signalPlayers(self, room_jid_s, recipients, profile): |
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180 """Let these guys know that we are playing (they may not play themselves).""" |
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181 if self.gameExists(room_jid_s, started=True): |
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182 element = self.createStartElement(self.games[room_jid_s]['players']) |
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183 else: |
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184 element = self.createStartElement(self.games[room_jid_s]['players'], name="players") |
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185 elements = [(element, None, None)] |
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186 for child in self.getSyncData(room_jid_s): |
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187 # TODO: sync data may be different and private to each player, |
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188 # in that case send a separate message to the new players |
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189 elements.append((child, None, None)) |
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190 for recipient in recipients: |
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191 self.sendElements(recipient, elements, profile=profile) |
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192 |
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193 def getSyncData(self, room_jid_s): |
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194 """This method may be overwritten by any child class. |
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195 @return: a list of child elements to be added for the game to be synchronized. |
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196 """ |
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197 return [] |
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198 |
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199 def invitePlayers(self, room, other_players, nick, profile): |
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200 """Invite players to a room, associated game may exist or not. |
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201 @param room: wokkel.muc.Room instance |
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202 @param other_players: list of JID userhosts to invite |
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203 @param nick: nick of the user who send the invitation |
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204 @return: list of the invited players who were already in the room |
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205 """ |
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206 room_jid = room.occupantJID.userhostJID() |
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207 room_jid_s = room.occupantJID.userhost() |
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208 if not self.checkInviteAuth(room_jid_s, nick): |
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209 return [] |
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210 self.invitations.setdefault(room_jid_s, []) |
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211 # TODO: remove invitation waiting for too long, using the time data |
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212 self.invitations[room_jid_s].append((time(), other_players)) |
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213 nicks = [nick] |
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214 for player_jid in [JID(player) for player in other_players]: |
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215 # TODO: find a way to make it secure |
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216 other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False) |
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217 if other_nick is None: |
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218 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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219 else: |
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220 nicks.append(other_nick) |
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221 return nicks |
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222 |
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223 def checkInviteAuth(self, room_jid_s, nick, verbose=False): |
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224 """Checks if this profile is allowed to invite players""" |
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225 auth = False |
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226 if self.invite_mode == self.FROM_ALL or not self.gameExists(room_jid_s): |
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227 auth = True |
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228 elif self.invite_mode == self.FROM_NONE: |
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229 auth = not self.gameExists(room_jid_s, started=True) |
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230 elif self.invite_mode == self.FROM_REFEREE: |
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231 auth = self.isReferee(room_jid_s, nick) |
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232 elif self.invite_mode == self.FROM_PLAYERS: |
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233 auth = self.isPlayer(room_jid_s, nick) |
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234 if not auth and (verbose or _DEBUG): |
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235 debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s)) |
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236 return auth |
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237 |
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238 def isReferee(self, room_jid_s, nick): |
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239 """Checks if the player with this nick is the referee for the game in this room""" |
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240 if not self.gameExists(room_jid_s): |
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241 return False |
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242 return room_jid_s + '/' + nick == self.games[room_jid_s]['referee'] |
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243 |
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244 def isPlayer(self, room_jid_s, nick): |
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245 """Checks if the player with this nick is a player for the game in this room. |
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246 Important: the referee is not in the 'players' list right after the game |
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247 initialization - check with isReferee to be sure nick is not a player. |
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248 """ |
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249 if not self.gameExists(room_jid_s): |
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250 return False |
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251 return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick) |
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252 |
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253 def checkWaitAuth(self, room, other_players, verbose=False): |
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254 """Check if we must wait before starting the game or not. |
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255 @return: (x, y, z) with: |
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256 x: False if we must wait, True otherwise |
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257 y: the nicks of the players that have been checked and confirmed |
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258 z: the players that have not been checked or that are missing |
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259 """ |
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260 if self.wait_mode == self.FOR_NONE or other_players == []: |
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261 result = (True, [], other_players) |
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262 elif len(room.roster) < len(other_players) + 1: |
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263 result = (False, [], other_players) |
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264 else: |
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265 # TODO: find a way to make it secure |
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266 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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267 result = (len(nicks) == len(other_players), nicks, missing) |
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268 if not result[0] and (verbose or _DEBUG): |
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269 debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost())) |
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270 return result |
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271 |
712
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272 def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'): |
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273 room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) |
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274 return "sat_%s_%s" % (self.name.lower(), room) if room != "" else "" |
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275 |
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276 def prepareRoom(self, other_players=[], room_jid=None, profile_key='@NONE@'): |
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277 """Prepare the room for a game: create it and invite players. |
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278 @param other_players: list for other players JID userhosts |
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279 @param room_jid: JID userhost of the room to reuse or None to create a new room |
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280 """ |
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281 debug(_('Preparing room for %s game') % self.name) |
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282 profile = self.host.memory.getProfileName(profile_key) |
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283 if not profile: |
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284 error(_("Unknown profile")) |
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285 return |
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286 |
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287 def roomJoined(room): |
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288 """@param room: instance of wokkel.muc.Room""" |
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289 self.createOrInvite(room, other_players, profile) |
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290 |
717
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291 def afterClientInit(room_jid): |
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292 """Create/join the given room, or a unique generated one if no room is specified. |
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293 @param room_jid: room to join |
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294 """ |
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295 if room_jid is not None and room_jid != "": # a room name has been specified |
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296 if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: |
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297 roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid]) |
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298 return |
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299 else: |
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300 room_jid = self.getUniqueName(profile_key=profile_key) |
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301 if room_jid == "": |
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302 return |
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303 user_jid = self.host.getJidNStream(profile)[0] |
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304 d = self.host.plugins["XEP-0045"].join(JID(room_jid), user_jid.user, {}, profile) |
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305 d.addCallback(roomJoined) |
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306 |
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307 client = self.host.getClient(profile) |
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308 if not client: |
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309 error(_('No client for this profile key: %s') % profile_key) |
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310 return |
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311 client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid)) |
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312 |
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313 def userJoinedTrigger(self, room, user, profile): |
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314 """This trigger is used to check if the new user can take part of a game, |
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315 create the game if we were waiting for him or just update the players list. |
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316 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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317 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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318 @return: True to not interrupt the main process. |
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319 """ |
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320 room_jid_s = room.occupantJID.userhost() |
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321 profile_nick = room.occupantJID.resource |
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322 if not self.isReferee(room_jid_s, profile_nick): |
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323 return True # profile is not the referee |
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324 if not self.checkJoinAuth(room_jid_s, nick=user.nick): |
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325 # user not allowed but let him know that we are playing :p |
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326 self.signalPlayers(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile) |
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327 return True |
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328 if self.wait_mode == self.FOR_ALL: |
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329 # considering the last batch of invitations |
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330 batch = len(self.invitations[room_jid_s]) - 1 |
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331 if batch < 0: |
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332 error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s)) |
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333 return True |
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334 other_players = self.invitations[room_jid_s][batch][1] |
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335 (auth, nicks, dummy) = self.checkWaitAuth(room, other_players) |
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336 if auth: |
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337 del self.invitations[room_jid_s][batch] |
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338 nicks.insert(0, profile_nick) # add the referee |
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339 self.createGame(room_jid_s, nicks, profile_key=profile) |
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340 return True |
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341 # let the room know that a new player joined |
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342 self.updatePlayers(room_jid_s, [user.nick], profile) |
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343 return True |
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344 |
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345 def userLeftTrigger(self, room, user, profile): |
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346 """This trigger is used to update or stop the game when a user leaves. |
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347 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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348 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
717
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349 @return: True to not interrupt the main process. |
683
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350 """ |
717
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351 room_jid_s = room.occupantJID.userhost() |
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352 profile_nick = room.occupantJID.resource |
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353 if not self.isReferee(room_jid_s, profile_nick): |
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354 return True # profile is not the referee |
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355 if self.isPlayer(room_jid_s, user.nick): |
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356 try: |
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357 self.games[room_jid_s]['players'].remove(user.nick) |
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358 except ValueError: |
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359 pass |
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360 if self.wait_mode == self.FOR_ALL: |
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361 # allow this user to join the game again |
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362 user_jid = user.entity.userhost() |
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363 if len(self.invitations[room_jid_s]) == 0: |
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364 self.invitations[room_jid_s].append((time(), [user_jid])) |
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365 else: |
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366 batch = 0 # add to the first batch of invitations |
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367 if user_jid not in self.invitations[room_jid_s][batch][1]: |
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368 self.invitations[room_jid_s][batch][1].append(user_jid) |
683
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369 return True |
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370 |
717
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371 def checkCreateGameAndInit(self, room_jid_s, profile): |
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372 """Check if that profile can create the game. If the game can be created |
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373 but is not initialized yet, this method will also do the initialization |
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374 @return: a couple (create, sync) with: |
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375 - create: set to True to allow the game creation |
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376 - sync: set to True to advice a game synchronization |
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377 """ |
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378 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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379 if not user_nick: |
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380 error('Internal error') |
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381 return False, False |
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382 if self.gameExists(room_jid_s): |
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383 referee = self.isReferee(room_jid_s, user_nick) |
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384 if self.gameExists(room_jid_s, started=True): |
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385 warning(_("%s game already created in room %s") % (self.name, room_jid_s)) |
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386 return False, referee |
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387 elif not referee: |
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388 warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick)) |
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389 return False, False |
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390 else: |
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391 self.initGame(room_jid_s, user_nick) |
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392 return True, False |
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393 |
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394 def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'): |
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395 """Create a new game - this can be called directly from a frontend |
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396 and skips all the checks and invitation system, but the game must |
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397 not exist and all the players must be in the room already. |
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398 @param room_jid: JID userhost of the room |
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399 @param nicks: list of players nicks in the room |
683
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400 @param profile_key: %(doc_profile_key)s""" |
717
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401 debug(_("Creating %s game in room %s") % (self.name, room_jid_s)) |
683
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402 profile = self.host.memory.getProfileName(profile_key) |
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403 if not profile: |
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404 error(_("profile %s is unknown") % profile_key) |
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405 return |
717
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406 (create, sync) = self.checkCreateGameAndInit(room_jid_s, profile) |
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407 if not create: |
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408 if sync: |
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409 debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks))) |
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410 # TODO: we should call a method to re-send the information to a player who left |
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411 # and joined the room again, currently: we may restart a whole new round... |
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412 self.updatePlayers(room_jid_s, nicks, profile) |
683
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413 return |
717
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414 self.games[room_jid_s]['started'] = True |
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415 self.updatePlayers(room_jid_s, nicks, profile) |
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416 if self.player_init == {}: |
711
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417 return |
717
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418 # specific data to each player |
683
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419 status = {} |
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420 players_data = {} |
717
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421 for nick in nicks: |
683
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422 # The dict must be COPIED otherwise it is shared between all users |
746
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423 players_data[nick] = copy.deepcopy(self.player_init) |
717
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424 status[nick] = "init" |
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425 self.games[room_jid_s].update({'status': status, 'players_data': players_data}) |
683
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426 |
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427 def playerReady(self, player, referee, profile_key='@NONE@'): |
75e4f5e2cc65
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428 """Must be called when player is ready to start a new game""" |
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429 profile = self.host.memory.getProfileName(profile_key) |
75e4f5e2cc65
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430 if not profile: |
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431 error(_("profile %s is unknown") % profile_key) |
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432 return |
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diff
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433 debug('new player ready: %s' % profile) |
714
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plugins (games): add a method to send messages more easily
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712
diff
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|
434 self.send(JID(referee), 'player_ready', {'player': player}, profile=profile) |
683
75e4f5e2cc65
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|
435 |
75e4f5e2cc65
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436 def newRound(self, room_jid, data, profile): |
75e4f5e2cc65
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437 """Launch a new round (reinit the user data)""" |
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438 debug(_('new round for %s game') % self.name) |
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439 game_data = self.games[room_jid.userhost()] |
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440 players = game_data['players'] |
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441 players_data = game_data['players_data'] |
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diff
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442 game_data['stage'] = "init" |
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|
443 |
746
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
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718
diff
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444 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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445 |
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446 if isinstance(msg_elts, dict): |
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447 for player in players: |
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448 to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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449 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
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450 self.send(to_jid, elem, profile=profile) |
683
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451 elif isinstance(msg_elts, domish.Element): |
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452 self.send(room_jid, msg_elts, profile=profile) |
683
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453 if common_data is not None: |
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454 for player in players: |
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455 players_data[player].update(common_data) |
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456 |
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457 def createGameElt(self, to_jid, type_="normal"): |
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458 """Create a generic domish Element for the game""" |
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459 type_ = "normal" if to_jid.resource else "groupchat" |
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460 elt = domish.Element((None, 'message')) |
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461 elt["to"] = to_jid.full() |
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462 elt["type"] = type_ |
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463 elt.addElement(self.ns_tag) |
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464 return elt |
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465 |
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466 def createStartElement(self, players=None, name="started"): |
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467 """Create a game "started" domish Element |
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468 @param name: element name (default: "started"). |
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469 """ |
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470 started_elt = domish.Element((None, name)) |
683
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471 if players is None: |
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472 return started_elt |
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473 idx = 0 |
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474 for player in players: |
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475 player_elt = domish.Element((None, 'player')) |
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476 player_elt.addContent(player) |
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477 player_elt['index'] = str(idx) |
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478 idx += 1 |
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479 started_elt.addChild(player_elt) |
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480 return started_elt |
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481 |
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482 def sendElements(self, to_jid, data, profile=None): |
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483 """ |
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484 @param to_jid: recipient JID |
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485 @param data: list of (elem, attr, content) with: |
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486 - elem: domish.Element, unicode or a couple: |
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487 - domish.Element to be directly added as a child to the message |
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488 - unicode name or couple (uri, name) to create a new domish.Element |
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489 and add it as a child to the message (see domish.Element.addElement) |
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490 - attrs: dictionary of attributes for the new child |
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491 - content: unicode that is appended to the child content |
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492 @param profile: the profile from which the message is sent |
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493 """ |
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494 if profile is None: |
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495 error(_("Message can not be sent without a sender profile")) |
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496 return |
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497 msg = self.createGameElt(to_jid) |
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498 for elem, attrs, content in data: |
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499 if elem is not None: |
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500 if isinstance(elem, domish.Element): |
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501 msg.firstChildElement().addChild(elem) |
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502 else: |
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503 elem = msg.firstChildElement().addElement(elem) |
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504 if attrs is not None: |
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505 elem.attributes.update(attrs) |
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506 if content is not None: |
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507 elem.addContent(content) |
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508 self.host.profiles[profile].xmlstream.send(msg) |
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509 |
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510 |
714
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511 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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512 """ |
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513 @param to_jid: recipient JID |
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514 @param elem: domish.Element, unicode or a couple: |
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515 - domish.Element to be directly added as a child to the message |
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516 - unicode name or couple (uri, name) to create a new domish.Element |
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517 and add it as a child to the message (see domish.Element.addElement) |
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518 @param attrs: dictionary of attributes for the new child |
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519 @param content: unicode that is appended to the child content |
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520 @param profile: the profile from which the message is sent |
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521 """ |
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522 self.sendElements(to_jid, [(elem, attrs, content)], profile) |
717
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523 |
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524 def getHandler(self, profile): |
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525 return RoomGameHandler(self) |
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526 |
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527 |
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528 class RoomGameHandler (XMPPHandler): |
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529 implements(iwokkel.IDisco) |
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530 |
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531 def __init__(self, plugin_parent): |
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532 self.plugin_parent = plugin_parent |
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533 self.host = plugin_parent.host |
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534 |
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535 def connectionInitialized(self): |
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536 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
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537 |
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538 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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539 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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540 |
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541 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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542 return [] |