Mercurial > libervia-backend
annotate src/plugins/plugin_misc_room_game.py @ 825:e3f4d80f987d
plugins room_games, radiocol: better synchronization after a user joins a running game
author | souliane <souliane@mailoo.org> |
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date | Wed, 15 Jan 2014 23:01:23 +0100 |
parents | 1fe00f0c9a91 |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
811 | 5 # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
771 | 20 from sat.core.i18n import _ |
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21 from logging import debug, warning, error |
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22 from twisted.words.protocols.jabber.jid import JID |
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23 from twisted.words.xish import domish |
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24 from time import time |
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25 from wokkel import disco, iwokkel |
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26 from zope.interface import implements |
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27 import copy |
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28 try: |
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29 from twisted.words.protocols.xmlstream import XMPPHandler |
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30 except ImportError: |
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31 from wokkel.subprotocols import XMPPHandler |
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32 |
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33 # Don't forget to set it to False before you commit |
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34 _DEBUG = False |
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35 |
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36 PLUGIN_INFO = { |
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37 "name": "Room game", |
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38 "import_name": "ROOM-GAME", |
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39 "type": "MISC", |
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40 "protocols": [], |
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41 "dependencies": ["XEP-0045", "XEP-0249"], |
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42 "main": "RoomGame", |
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43 "handler": "no", # handler MUST be "no" (dynamic inheritance) |
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44 "description": _("""Base class for MUC games""") |
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45 } |
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46 |
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47 |
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48 class RoomGame(object): |
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49 """This class is used to help launching a MUC game. |
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50 |
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51 Bridge methods callbacks: prepareRoom, playerReady, createGame |
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52 Triggered methods: userJoinedTrigger, userLeftTrigger |
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53 Also called from subclasses: newRound |
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54 |
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55 For examples of messages sequences, please look in sub-classes. |
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56 """ |
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57 |
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58 # Values for self.invite_mode (who can invite after the game creation) |
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59 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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60 # Values for self.wait_mode (for who we should wait before creating the game) |
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61 FOR_ALL, FOR_NONE = xrange(0, 2) |
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62 # Values for self.join_mode (who can join the game - NONE means solo game) |
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63 ALL, INVITED, NONE = xrange(0, 3) |
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64 # Values for ready_mode (how to turn a MUC user into a player) |
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65 ASK, FORCE = xrange(0, 2) |
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66 |
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67 MESSAGE = '/message' |
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68 REQUEST = '%s/%s[@xmlns="%s"]' |
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69 |
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70 def __init__(self, host): |
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71 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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72 The subclass itself must be initialized this way: |
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73 |
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74 class MyGame(object): |
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75 |
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76 def inheritFromRoomGame(self, host): |
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77 global RoomGame |
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78 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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79 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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80 |
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81 def __init__(self, host): |
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82 self.inheritFromRoomGame(host) |
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83 RoomGame._init_(self, host, ...) |
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84 |
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85 """ |
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86 self.host = host |
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87 |
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88 def _init_(self, host, plugin_info, ns_tag, game_init={}, player_init={}): |
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89 """ |
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90 @param host |
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91 @param plugin_info: PLUGIN_INFO map of the game plugin |
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92 @param ns_tag: couple (nameservice, tag) to construct the messages |
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93 @param game_init: dictionary for general game initialization |
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94 @param player_init: dictionary for player initialization, applicable to each player |
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95 """ |
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96 self.host = host |
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97 self.name = plugin_info["import_name"] |
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98 self.ns_tag = ns_tag |
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99 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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100 self.game_init = game_init |
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101 self.player_init = player_init |
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102 self.games = {} |
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103 self.invitations = {} # list of couple (x, y) with x the time and y a list of users |
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104 |
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105 # These are the default settings, which can be overwritten by child class after initialization |
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106 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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107 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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108 self.join_mode = self.INVITED |
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109 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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110 |
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111 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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112 host.trigger.add("MUC user left", self.userLeftTrigger) |
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113 |
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114 def _createOrInvite(self, room, other_players, profile): |
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115 """ |
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116 This is called only when someone explicitly wants to play. |
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117 The game must not be created if one already exists in the room, |
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118 and its creation could be postponed until all the expected players |
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119 join the room (in that case it will be created from userJoinedTrigger). |
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120 @param room: instance of wokkel.muc.Room |
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121 @param other_players: list for other players JID userhosts |
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122 """ |
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123 user_jid = self.host.getJidNStream(profile)[0] |
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124 room_jid_s = room.occupantJID.userhost() |
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125 nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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126 nicks = [nick] |
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127 if self._gameExists(room_jid_s): |
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128 if not self._checkJoinAuth(room_jid_s, user_jid.userhost(), nick): |
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129 return |
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130 nicks.extend(self._invitePlayers(room, other_players, nick, profile)) |
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131 self._updatePlayers(room_jid_s, nicks, profile) |
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132 else: |
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133 self._initGame(room_jid_s, nick) |
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134 (auth, waiting, missing) = self._checkWaitAuth(room, other_players) |
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135 nicks.extend(waiting) |
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136 nicks.extend(self._invitePlayers(room, missing, nick, profile)) |
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137 if auth: |
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138 self.createGame(room_jid_s, nicks, profile) |
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139 else: |
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140 self._updatePlayers(room_jid_s, nicks, profile) |
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141 |
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142 def _initGame(self, room_jid_s, referee_nick): |
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143 """Important: do not add the referee to 'players' yet. For a |
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144 <players /> message to be emitted whenever a new player is joining, |
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145 it is necessary to not modify 'players' outside of _updatePlayers. |
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146 """ |
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147 referee = room_jid_s + '/' + referee_nick |
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148 self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False, 'status': {}} |
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149 self.games[room_jid_s].update(copy.deepcopy(self.game_init)) |
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150 self.invitations.setdefault(room_jid_s, []) |
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151 |
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152 def _gameExists(self, room_jid_s, started=False): |
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153 """Return True if a game has been initialized/started. |
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154 @param started: if False, the game must be initialized to return True, |
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155 otherwise it must be initialized and started with createGame. |
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156 @return: True if a game is initialized/started in that room""" |
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157 return room_jid_s in self.games and (not started or self.games[room_jid_s]['started']) |
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158 |
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159 def _checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False): |
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160 """Checks if this profile is allowed to join the game. |
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161 The parameter nick is used to check if the user is already |
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162 a player in that game. When this method is called from |
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163 userJoinedTrigger, nick is also used to check the user |
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164 identity instead of user_jid_s (see TODO comment below). |
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165 @param room_jid_s: the room hosting the game |
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166 @param user_jid_s: JID userhost of the user |
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167 @param nick: nick of the user |
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168 @return: True if this profile can join the game |
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169 """ |
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170 auth = False |
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171 if not self._gameExists(room_jid_s): |
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172 auth = False |
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173 elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick): |
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174 auth = True |
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175 elif self.join_mode == self.INVITED: |
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176 user_jid_s = JID(user_jid_s).userhost() |
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177 # considering all the batches of invitations |
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178 for invitations in self.invitations[room_jid_s]: |
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179 if user_jid_s is not None: |
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180 if user_jid_s in invitations[1]: |
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181 auth = True |
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182 break |
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183 else: |
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184 # TODO: that's not secure enough but what to do if |
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185 # wokkel.muc.User's 'entity' attribute is not set?! |
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186 if nick in [JID(invited).user for invited in invitations[1]]: |
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187 auth = True |
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188 break |
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189 |
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190 if not auth and (verbose or _DEBUG): |
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191 debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s)) |
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192 return auth |
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193 |
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194 def _updatePlayers(self, room_jid_s, nicks, profile): |
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195 """Update the list of players and signal to the room that some players joined the game. |
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196 Remark: self.games[room_jid_s]['players'] should not be modified outside this method. |
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197 @param room_jid_s: room userhost |
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198 @param nicks: list of players nicks in the room (referee included, in first position) |
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199 """ |
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200 if nicks == []: |
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201 return |
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202 # this is better than set(nicks).difference(...) as it keeps the order |
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203 new_nicks = [nick for nick in nicks if nick not in self.games[room_jid_s]['players']] |
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204 if len(new_nicks) == 0: |
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205 return |
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206 sync = self._gameExists(room_jid_s, True) and len(self.games[room_jid_s]['players']) > 0 |
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207 |
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208 def setStatus(status): |
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209 for nick in new_nicks: |
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210 self.games[room_jid_s]['status'][nick] = status |
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211 |
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212 setStatus('desync' if sync else 'init') |
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213 self.games[room_jid_s]['players'].extend(new_nicks) |
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214 self._synchronizeRoom(room_jid_s, [JID(room_jid_s)], profile) |
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215 if sync: |
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216 setStatus('init') |
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217 |
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218 def _synchronizeRoom(self, room_jid_s, recipients, profile): |
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219 """Communicate the list of players to the whole room or only to some users, |
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220 also send the synchronization data to the players who recently joined the game. |
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221 @param room_jid_s: room userhost |
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222 @recipients: list of JIDs, the recipients of the message could be: |
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223 - room JID |
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224 - room JID + "/" + user nick |
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225 @param profile |
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226 """ |
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227 if self._gameExists(room_jid_s, started=True): |
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228 element = self._createStartElement(self.games[room_jid_s]['players']) |
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229 else: |
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230 element = self._createStartElement(self.games[room_jid_s]['players'], name="players") |
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231 elements = [(element, None, None)] |
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232 |
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233 sync_args = [] |
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234 sync_data = self.getSyncData(room_jid_s) |
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235 for nick in sync_data: |
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236 user_jid = JID(room_jid_s + '/' + nick) |
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237 if user_jid in recipients: |
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238 user_elements = copy.deepcopy(elements) |
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239 for child in sync_data[nick]: |
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240 user_elements.append((child, None, None)) |
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241 recipients.remove(user_jid) |
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242 else: |
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243 user_elements = [(child, None, None) for child in sync_data[nick]] |
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244 sync_args.append(([user_jid, user_elements], {'profile': profile})) |
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245 |
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246 for recipient in recipients: |
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247 self._sendElements(recipient, elements, profile=profile) |
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248 for args, kwargs in sync_args: |
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249 self._sendElements(*args, **kwargs) |
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250 |
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251 def getSyncData(self, room_jid_s, force_nicks=[]): |
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252 """This method may (and should probably) be overwritten by a child class. |
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253 The synchronization data are returned for each player who has the state |
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254 'desync' or if he's been contained by force_nicks. |
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255 @param room_jid_s: room userhost |
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256 @param force_nicks: force the synchronization for this list of the nicks |
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257 @return: a mapping between player nicks and a list of child elements |
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258 to be sent by self._synchronizeRoom for the game to be synchronized. |
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259 """ |
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260 return {} |
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261 |
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262 def _invitePlayers(self, room, other_players, nick, profile): |
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263 """Invite players to a room, associated game may exist or not. |
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264 @param room: wokkel.muc.Room instance |
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265 @param other_players: list of JID userhosts to invite |
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266 @param nick: nick of the user who send the invitation |
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267 @return: list of room nicks for invited players who are already in the room |
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268 """ |
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269 room_jid = room.occupantJID.userhostJID() |
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270 room_jid_s = room.occupantJID.userhost() |
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271 if not self._checkInviteAuth(room_jid_s, nick): |
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272 return [] |
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273 # TODO: remove invitation waiting for too long, using the time data |
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274 players_jids = [JID(player) for player in other_players] |
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275 self.invitations[room_jid_s].append((time(), [player.userhost() for player in players_jids])) |
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276 nicks = [] |
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277 for player_jid in [player.userhostJID() for player in players_jids]: |
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278 # TODO: find a way to make it secure |
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279 other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False) |
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280 if other_nick is None: |
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281 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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282 else: |
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283 nicks.append(other_nick) |
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284 return nicks |
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285 |
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286 def _checkInviteAuth(self, room_jid_s, nick, verbose=False): |
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287 """Checks if this user is allowed to invite players |
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288 @param room_jid_s: room userhost |
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289 @param nick: user nick in the room |
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290 @param verbose: display debug message |
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291 @return: True if the user is allowed to invite other players |
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292 """ |
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293 auth = False |
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294 if self.invite_mode == self.FROM_ALL or not self._gameExists(room_jid_s): |
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295 auth = True |
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296 elif self.invite_mode == self.FROM_NONE: |
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297 auth = not self._gameExists(room_jid_s, started=True) and self.isReferee(room_jid_s, nick) |
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298 elif self.invite_mode == self.FROM_REFEREE: |
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299 auth = self.isReferee(room_jid_s, nick) |
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300 elif self.invite_mode == self.FROM_PLAYERS: |
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301 auth = self.isPlayer(room_jid_s, nick) |
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302 if not auth and (verbose or _DEBUG): |
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303 debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s)) |
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304 return auth |
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305 |
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306 def isReferee(self, room_jid_s, nick): |
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307 """Checks if the player with this nick is the referee for the game in this room" |
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308 @param room_jid_s: room userhost |
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309 @param nick: user nick in the room |
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310 @return: True if the user is the referee of the game in this room |
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311 """ |
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312 if not self._gameExists(room_jid_s): |
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313 return False |
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314 return room_jid_s + '/' + nick == self.games[room_jid_s]['referee'] |
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315 |
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316 def isPlayer(self, room_jid_s, nick): |
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317 """Checks if the user with this nick is a player for the game in this room. |
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318 @param room_jid_s: room userhost |
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319 @param nick: user nick in the room |
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320 @return: True if the user is a player of the game in this room |
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321 """ |
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322 if not self._gameExists(room_jid_s): |
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323 return False |
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324 # Important: the referee is not in the 'players' list right after |
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325 # the game initialization, that's why we do also check with isReferee |
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326 return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick) |
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327 |
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328 def _checkWaitAuth(self, room, other_players, verbose=False): |
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329 """Check if we must wait for other players before starting the game. |
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330 @param room: wokkel.muc.Room instance |
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331 @param other_players: list of players JID userhosts without the referee |
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332 @param verbose: display debug message |
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333 @return: (x, y, z) with: |
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334 x: False if we must wait, True otherwise |
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335 y: the nicks of the players that have been checked and confirmed |
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336 z: the players that have not been checked or that are missing |
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337 """ |
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338 if self.wait_mode == self.FOR_NONE or other_players == []: |
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339 result = (True, [], other_players) |
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340 elif len(room.roster) < len(other_players): |
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341 # do not check the players until we may actually have them all |
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342 result = (False, [], other_players) |
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343 else: |
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344 # TODO: find a way to make it secure |
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345 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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346 result = (len(nicks) == len(other_players), nicks, missing) |
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347 if not result[0] and (verbose or _DEBUG): |
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348 debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost())) |
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349 return result |
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350 |
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351 def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'): |
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352 """ |
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353 @param muc_service: you can leave empty to autofind the muc service |
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354 @param profile_key |
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355 @return: a unique name for a new room to be created |
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356 """ |
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357 room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) |
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358 return "sat_%s_%s" % (self.name.lower(), room) if room != "" else "" |
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359 |
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360 def prepareRoom(self, other_players=[], room_jid_s=None, profile_key='@NONE@'): |
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361 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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362 @param other_players: list for other players JID userhosts |
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363 @param room_jid_s: JID userhost of the room, or None to generate a unique name |
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364 @param profile_key |
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365 """ |
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366 debug(_('Preparing room for %s game') % self.name) |
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367 profile = self.host.memory.getProfileName(profile_key) |
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368 if not profile: |
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369 error(_("Unknown profile")) |
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370 return |
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371 |
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372 def roomJoined(room): |
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373 """@param room: instance of wokkel.muc.Room""" |
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374 self._createOrInvite(room, [JID(player).userhost() for player in other_players], profile) |
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375 |
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376 def afterClientInit(room_jid_s): |
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377 """Create/join the given room, or a unique generated one if no room is specified. |
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378 @param room_jids: userhost of the room to join |
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379 """ |
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380 if room_jid_s is not None and room_jid_s != "": # a room name has been specified |
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381 if room_jid_s in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: |
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382 roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid_s]) |
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383 return |
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384 else: |
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385 room_jid_s = self.getUniqueName(profile_key=profile_key) |
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386 if room_jid_s == "": |
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387 return |
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388 user_jid = self.host.getJidNStream(profile)[0] |
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389 d = self.host.plugins["XEP-0045"].join(JID(room_jid_s), user_jid.user, {}, profile) |
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390 d.addCallback(roomJoined) |
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391 |
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392 client = self.host.getClient(profile) |
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393 if not client: |
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394 error(_('No client for this profile key: %s') % profile_key) |
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395 return |
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396 client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid_s)) |
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397 |
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398 def userJoinedTrigger(self, room, user, profile): |
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399 """This trigger is used to check if the new user can take part of a game, |
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400 create the game if we were waiting for him or just update the players list. |
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401 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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402 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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403 @return: True to not interrupt the main process. |
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404 """ |
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405 room_jid_s = room.occupantJID.userhost() |
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406 profile_nick = room.occupantJID.resource |
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407 if not self.isReferee(room_jid_s, profile_nick): |
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408 return True # profile is not the referee |
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409 if not self._checkJoinAuth(room_jid_s, user.entity.userhost() if user.entity else None, user.nick): |
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410 # user not allowed but let him know that we are playing :p |
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411 self._synchronizeRoom(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile) |
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412 return True |
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413 if self.wait_mode == self.FOR_ALL: |
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414 # considering the last batch of invitations |
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415 batch = len(self.invitations[room_jid_s]) - 1 |
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416 if batch < 0: |
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417 error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s)) |
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418 return True |
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419 other_players = self.invitations[room_jid_s][batch][1] |
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420 (auth, nicks, dummy) = self._checkWaitAuth(room, other_players) |
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421 if auth: |
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422 del self.invitations[room_jid_s][batch] |
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423 nicks.insert(0, profile_nick) # add the referee |
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424 self.createGame(room_jid_s, nicks, profile_key=profile) |
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425 return True |
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426 # let the room know that a new player joined |
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427 self._updatePlayers(room_jid_s, [user.nick], profile) |
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428 return True |
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429 |
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430 def userLeftTrigger(self, room, user, profile): |
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431 """This trigger is used to update or stop the game when a user leaves. |
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432 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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433 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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434 @return: True to not interrupt the main process. |
683
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souliane <souliane@mailoo.org>
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|
435 """ |
717
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436 room_jid_s = room.occupantJID.userhost() |
358018c5c398
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437 profile_nick = room.occupantJID.resource |
358018c5c398
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438 if not self.isReferee(room_jid_s, profile_nick): |
358018c5c398
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439 return True # profile is not the referee |
358018c5c398
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440 if self.isPlayer(room_jid_s, user.nick): |
358018c5c398
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441 try: |
358018c5c398
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|
442 self.games[room_jid_s]['players'].remove(user.nick) |
358018c5c398
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443 except ValueError: |
358018c5c398
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|
444 pass |
358018c5c398
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445 if self.wait_mode == self.FOR_ALL: |
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446 # allow this user to join the game again |
791
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plugins room games, XEP-0045: small fixes, improved docstrings
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447 user_jid_s = user.entity.userhost() |
717
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448 if len(self.invitations[room_jid_s]) == 0: |
791
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449 self.invitations[room_jid_s].append((time(), [user_jid_s])) |
717
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450 else: |
358018c5c398
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451 batch = 0 # add to the first batch of invitations |
791
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plugins room games, XEP-0045: small fixes, improved docstrings
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790
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452 if user_jid_s not in self.invitations[room_jid_s][batch][1]: |
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plugins room games, XEP-0045: small fixes, improved docstrings
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453 self.invitations[room_jid_s][batch][1].append(user_jid_s) |
683
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454 return True |
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|
455 |
790
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456 def _checkCreateGameAndInit(self, room_jid_s, profile): |
717
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457 """Check if that profile can create the game. If the game can be created |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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458 but is not initialized yet, this method will also do the initialization. |
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459 @param room_jid_s: room userhost |
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460 @param profile |
717
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461 @return: a couple (create, sync) with: |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
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462 - create: set to True to allow the game creation |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
souliane <souliane@mailoo.org>
parents:
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463 - sync: set to True to advice a game synchronization |
358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
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464 """ |
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465 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
358018c5c398
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466 if not user_nick: |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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467 error('Internal error: profile %s has not joined the room %s' % (profile, room_jid_s)) |
717
358018c5c398
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468 return False, False |
790
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469 if self._gameExists(room_jid_s): |
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470 is_referee = self.isReferee(room_jid_s, user_nick) |
19262fb77230
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471 if self._gameExists(room_jid_s, started=True): |
717
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472 warning(_("%s game already created in room %s") % (self.name, room_jid_s)) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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473 return False, is_referee |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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474 elif not is_referee: |
717
358018c5c398
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diff
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|
475 warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick)) |
358018c5c398
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|
476 return False, False |
358018c5c398
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|
477 else: |
790
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478 self._initGame(room_jid_s, user_nick) |
717
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|
479 return True, False |
358018c5c398
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|
480 |
358018c5c398
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|
481 def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'): |
358018c5c398
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482 """Create a new game - this can be called directly from a frontend |
358018c5c398
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483 and skips all the checks and invitation system, but the game must |
358018c5c398
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|
484 not exist and all the players must be in the room already. |
358018c5c398
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diff
changeset
|
485 @param room_jid: JID userhost of the room |
791
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plugins room games, XEP-0045: small fixes, improved docstrings
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|
486 @param nicks: list of players nicks in the room (referee included, in first position) |
683
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plugins radiocol, card_game, quiz: code factorization
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|
487 @param profile_key: %(doc_profile_key)s""" |
717
358018c5c398
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diff
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|
488 debug(_("Creating %s game in room %s") % (self.name, room_jid_s)) |
683
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|
489 profile = self.host.memory.getProfileName(profile_key) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
490 if not profile: |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
491 error(_("profile %s is unknown") % profile_key) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
492 return |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
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changeset
|
493 (create, sync) = self._checkCreateGameAndInit(room_jid_s, profile) |
717
358018c5c398
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parents:
714
diff
changeset
|
494 if not create: |
358018c5c398
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parents:
714
diff
changeset
|
495 if sync: |
358018c5c398
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diff
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|
496 debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks))) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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497 self._updatePlayers(room_jid_s, nicks, profile) |
683
75e4f5e2cc65
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|
498 return |
717
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|
499 self.games[room_jid_s]['started'] = True |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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500 self._updatePlayers(room_jid_s, nicks, profile) |
825
e3f4d80f987d
plugins room_games, radiocol: better synchronization after a user joins a running game
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811
diff
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|
501 if self.player_init: |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
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|
502 # specific data to each player (score, private data) |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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|
503 self.games[room_jid_s].setdefault('players_data', {}) |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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parents:
811
diff
changeset
|
504 for nick in nicks: |
e3f4d80f987d
plugins room_games, radiocol: better synchronization after a user joins a running game
souliane <souliane@mailoo.org>
parents:
811
diff
changeset
|
505 # The dict must be COPIED otherwise it is shared between all users |
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plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
changeset
|
506 self.games[room_jid_s]['players_data'][nick] = copy.deepcopy(self.player_init) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
507 |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
508 def playerReady(self, player, referee, profile_key='@NONE@'): |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
509 """Must be called when player is ready to start a new game |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
510 @param player: the player nick in the room |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
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771
diff
changeset
|
511 @param referee: referee userhost |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
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changeset
|
512 """ |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
513 profile = self.host.memory.getProfileName(profile_key) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
514 if not profile: |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
515 error(_("profile %s is unknown") % profile_key) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
516 return |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
517 debug('new player ready: %s' % profile) |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
518 # TODO: we probably need to add the game and room names in the sent message |
714
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
519 self.send(JID(referee), 'player_ready', {'player': player}, profile=profile) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
520 |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
521 def newRound(self, room_jid, data, profile): |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
diff
changeset
|
522 """Launch a new round (reinit the user data) |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
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771
diff
changeset
|
523 @param room_jid: room userhost |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
524 @param data: a couple (common_data, msg_elts) with: |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
525 - common_data: backend initialization data for the new round |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
526 - msg_elts: dict to map each user to his specific initialization message |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
diff
changeset
|
527 @param profile |
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
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changeset
|
528 """ |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
529 debug(_('new round for %s game') % self.name) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
530 game_data = self.games[room_jid.userhost()] |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
531 players = game_data['players'] |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
changeset
|
532 players_data = game_data['players_data'] |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
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|
533 game_data['stage'] = "init" |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
534 |
746
539f278bc265
plugin room_games, radiocol: send the current queue to new players
souliane <souliane@mailoo.org>
parents:
718
diff
changeset
|
535 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
536 |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
537 if isinstance(msg_elts, dict): |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
538 for player in players: |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
539 to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
714
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
540 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
541 self.send(to_jid, elem, profile=profile) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
542 elif isinstance(msg_elts, domish.Element): |
714
ecc5a5b34ee1
plugins (games): add a method to send messages more easily
souliane <souliane@mailoo.org>
parents:
712
diff
changeset
|
543 self.send(room_jid, msg_elts, profile=profile) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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544 if common_data is not None: |
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545 for player in players: |
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546 players_data[player].update(common_data) |
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547 |
790
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548 def _createGameElt(self, to_jid): |
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549 """Create a generic domish Element for the game messages |
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550 @param to_jid: JID of the recipient |
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551 @return: the created element |
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552 """ |
683
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553 type_ = "normal" if to_jid.resource else "groupchat" |
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554 elt = domish.Element((None, 'message')) |
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555 elt["to"] = to_jid.full() |
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556 elt["type"] = type_ |
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557 elt.addElement(self.ns_tag) |
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558 return elt |
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559 |
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560 def _createStartElement(self, players=None, name="started"): |
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561 """Create a domish Element listing the game users |
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562 @param players: list of the players |
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563 @param name: element name: |
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564 - "started" to signal the players that the game has been started |
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565 - "players" to signal the list of players when the game is not started yet |
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566 @return the create element |
717
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567 """ |
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568 started_elt = domish.Element((None, name)) |
683
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569 if players is None: |
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570 return started_elt |
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571 idx = 0 |
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572 for player in players: |
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573 player_elt = domish.Element((None, 'player')) |
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574 player_elt.addContent(player) |
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575 player_elt['index'] = str(idx) |
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576 idx += 1 |
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577 started_elt.addChild(player_elt) |
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578 return started_elt |
714
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579 |
790
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580 def _sendElements(self, to_jid, data, profile=None): |
746
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581 """ |
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582 @param to_jid: recipient JID |
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583 @param data: list of (elem, attr, content) with: |
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584 - elem: domish.Element, unicode or a couple: |
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585 - domish.Element to be directly added as a child to the message |
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586 - unicode name or couple (uri, name) to create a new domish.Element |
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587 and add it as a child to the message (see domish.Element.addElement) |
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588 - attrs: dictionary of attributes for the new child |
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589 - content: unicode that is appended to the child content |
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590 @param profile: the profile from which the message is sent |
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591 """ |
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592 if profile is None: |
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593 error(_("Message can not be sent without a sender profile")) |
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594 return |
790
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595 msg = self._createGameElt(to_jid) |
746
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596 for elem, attrs, content in data: |
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597 if elem is not None: |
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598 if isinstance(elem, domish.Element): |
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599 msg.firstChildElement().addChild(elem) |
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600 else: |
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601 elem = msg.firstChildElement().addElement(elem) |
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602 if attrs is not None: |
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603 elem.attributes.update(attrs) |
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604 if content is not None: |
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605 elem.addContent(content) |
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606 self.host.profiles[profile].xmlstream.send(msg) |
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|
607 |
714
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|
608 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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|
609 """ |
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|
610 @param to_jid: recipient JID |
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|
611 @param elem: domish.Element, unicode or a couple: |
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|
612 - domish.Element to be directly added as a child to the message |
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|
613 - unicode name or couple (uri, name) to create a new domish.Element |
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614 and add it as a child to the message (see domish.Element.addElement) |
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615 @param attrs: dictionary of attributes for the new child |
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616 @param content: unicode that is appended to the child content |
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617 @param profile: the profile from which the message is sent |
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618 """ |
790
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619 self._sendElements(to_jid, [(elem, attrs, content)], profile) |
717
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|
620 |
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621 def getHandler(self, profile): |
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622 return RoomGameHandler(self) |
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|
623 |
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|
624 |
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|
625 class RoomGameHandler (XMPPHandler): |
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|
626 implements(iwokkel.IDisco) |
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|
627 |
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628 def __init__(self, plugin_parent): |
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629 self.plugin_parent = plugin_parent |
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630 self.host = plugin_parent.host |
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|
631 |
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632 def connectionInitialized(self): |
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633 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
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|
634 |
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|
635 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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636 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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|
637 |
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|
638 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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639 return [] |