Mercurial > libervia-backend
annotate libervia/backend/plugins/plugin_misc_room_game.py @ 4340:ea72364131d5 default tip @
doc (components): Update Email Gateway documentation:
A section has been added to explain how attachments are handled.
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author | Goffi <goffi@goffi.org> |
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date | Tue, 03 Dec 2024 00:53:18 +0100 |
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3028 | 1 #!/usr/bin/env python3 |
3137 | 2 |
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3 |
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4 # SAT: a jabber client |
3479 | 5 # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
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20 from libervia.backend.core.i18n import _ |
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21 from libervia.backend.core.constants import Const as C |
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22 from libervia.backend.core.log import getLogger |
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23 |
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24 log = getLogger(__name__) |
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25 from twisted.words.protocols.jabber import jid |
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26 from twisted.words.xish import domish |
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27 from twisted.internet import defer |
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28 from time import time |
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29 from wokkel import disco, iwokkel |
3028 | 30 from zope.interface import implementer |
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31 import copy |
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32 |
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33 try: |
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34 from twisted.words.protocols.xmlstream import XMPPHandler |
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35 except ImportError: |
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36 from wokkel.subprotocols import XMPPHandler |
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37 |
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38 # Don't forget to set it to False before you commit |
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39 _DEBUG = False |
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40 |
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41 PLUGIN_INFO = { |
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42 C.PI_NAME: "Room game", |
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43 C.PI_IMPORT_NAME: "ROOM-GAME", |
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44 C.PI_TYPE: "MISC", |
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45 C.PI_PROTOCOLS: [], |
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46 C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249"], |
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47 C.PI_MAIN: "RoomGame", |
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48 C.PI_HANDLER: "no", # handler MUST be "no" (dynamic inheritance) |
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49 C.PI_DESCRIPTION: _("""Base class for MUC games"""), |
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50 } |
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51 |
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52 |
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53 # FIXME: this plugin is broken, need to be fixed |
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54 |
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55 |
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56 class RoomGame(object): |
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57 """This class is used to help launching a MUC game. |
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58 |
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59 bridge methods callbacks: _prepare_room, _player_ready, _create_game |
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60 Triggered methods: user_joined_trigger, user_left_trigger |
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61 Also called from subclasses: new_round |
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62 |
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63 For examples of messages sequences, please look in sub-classes. |
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64 """ |
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65 |
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66 # Values for self.invite_mode (who can invite after the game creation) |
3028 | 67 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = range(0, 4) |
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68 # Values for self.wait_mode (for who we should wait before creating the game) |
3028 | 69 FOR_ALL, FOR_NONE = range(0, 2) |
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70 # Values for self.join_mode (who can join the game - NONE means solo game) |
3028 | 71 ALL, INVITED, NONE = range(0, 3) |
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72 # Values for ready_mode (how to turn a MUC user into a player) |
3028 | 73 ASK, FORCE = range(0, 2) |
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74 |
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75 MESSAGE = "/message" |
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76 REQUEST = '%s/%s[@xmlns="%s"]' |
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77 |
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78 def __init__(self, host): |
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79 """For other plugin to dynamically inherit this class, it is necessary to not use __init__ but _init_. |
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80 The subclass itself must be initialized this way: |
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81 |
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82 class MyGame(object): |
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83 |
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84 def inherit_from_room_game(self, host): |
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85 global RoomGame |
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86 RoomGame = host.plugins["ROOM-GAME"].__class__ |
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87 self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) |
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88 |
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89 def __init__(self, host): |
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90 self.inherit_from_room_game(host) |
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91 RoomGame._init_(self, host, ...) |
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92 |
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93 """ |
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94 self.host = host |
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95 |
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96 def _init_(self, host, plugin_info, ns_tag, game_init=None, player_init=None): |
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97 """ |
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98 @param host |
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99 @param plugin_info: PLUGIN_INFO map of the game plugin |
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100 @param ns_tag: couple (nameservice, tag) to construct the messages |
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101 @param game_init: dictionary for general game initialization |
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102 @param player_init: dictionary for player initialization, applicable to each player |
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103 """ |
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104 self.host = host |
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105 self.name = plugin_info["import_name"] |
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106 self.ns_tag = ns_tag |
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107 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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108 if game_init is None: |
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109 game_init = {} |
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110 if player_init is None: |
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111 player_init = {} |
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112 self.game_init = game_init |
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113 self.player_init = player_init |
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114 self.games = {} |
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115 self.invitations = ( |
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116 {} |
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117 ) # values are a couple (x, y) with x the time and y a list of users |
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118 |
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119 # These are the default settings, which can be overwritten by child class after initialization |
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120 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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121 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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122 self.join_mode = self.INVITED |
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123 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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124 |
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125 # this has been added for testing purpose. It is sometimes needed to remove a dependence |
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126 # while building the synchronization data, for example to replace a call to time.time() |
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127 # by an arbitrary value. If needed, this attribute would be set to True from the testcase. |
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128 self.testing = False |
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129 |
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130 host.trigger.add("MUC user joined", self.user_joined_trigger) |
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131 host.trigger.add("MUC user left", self.user_left_trigger) |
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132 |
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133 def _create_or_invite(self, room_jid, other_players, profile): |
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134 """ |
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135 This is called only when someone explicitly wants to play. |
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136 |
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137 The game will not be created if one already exists in the room, |
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138 also its creation could be postponed until all the expected players |
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139 join the room (in that case it will be created from user_joined_trigger). |
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140 @param room (wokkel.muc.Room): the room |
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141 @param other_players (list[jid.JID]): list of the other players JID (bare) |
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142 """ |
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143 # FIXME: broken ! |
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144 raise NotImplementedError("To be fixed") |
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145 client = self.host.get_client(profile) |
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146 user_jid = self.host.get_jid_n_stream(profile)[0] |
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147 nick = self.host.plugins["XEP-0045"].get_room_nick(client, room_jid) |
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148 nicks = [nick] |
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149 if self._game_exists(room_jid): |
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150 if not self._check_join_auth(room_jid, user_jid, nick): |
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151 return |
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152 nicks.extend(self._invite_players(room_jid, other_players, nick, profile)) |
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153 self._update_players(room_jid, nicks, True, profile) |
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154 else: |
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155 self._init_game(room_jid, nick) |
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156 (auth, waiting, missing) = self._check_wait_auth(room_jid, other_players) |
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157 nicks.extend(waiting) |
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158 nicks.extend(self._invite_players(room_jid, missing, nick, profile)) |
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159 if auth: |
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160 self.create_game(room_jid, nicks, profile) |
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161 else: |
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162 self._update_players(room_jid, nicks, False, profile) |
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163 |
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164 def _init_game(self, room_jid, referee_nick): |
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165 """ |
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166 |
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167 @param room_jid (jid.JID): JID of the room |
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168 @param referee_nick (unicode): nickname of the referee |
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169 """ |
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170 # Important: do not add the referee to 'players' yet. For a |
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171 # <players /> message to be emitted whenever a new player is joining, |
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172 # it is necessary to not modify 'players' outside of _update_players. |
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173 referee_jid = jid.JID(room_jid.userhost() + "/" + referee_nick) |
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174 self.games[room_jid] = { |
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175 "referee": referee_jid, |
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176 "players": [], |
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177 "started": False, |
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178 "status": {}, |
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179 } |
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180 self.games[room_jid].update(copy.deepcopy(self.game_init)) |
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181 self.invitations.setdefault(room_jid, []) |
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182 |
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183 def _game_exists(self, room_jid, started=False): |
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184 """Return True if a game has been initialized/started. |
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185 @param started: if False, the game must be initialized to return True, |
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186 otherwise it must be initialized and started with create_game. |
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187 @return: True if a game is initialized/started in that room""" |
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188 return room_jid in self.games and (not started or self.games[room_jid]["started"]) |
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189 |
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190 def _check_join_auth(self, room_jid, user_jid=None, nick="", verbose=False): |
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191 """Checks if this profile is allowed to join the game. |
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192 |
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193 The parameter nick is used to check if the user is already |
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194 a player in that game. When this method is called from |
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195 user_joined_trigger, nick is also used to check the user |
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196 identity instead of user_jid_s (see TODO comment below). |
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197 @param room_jid (jid.JID): the JID of the room hosting the game |
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198 @param user_jid (jid.JID): JID of the user |
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199 @param nick (unicode): nick of the user |
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200 @return: True if this profile can join the game |
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201 """ |
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202 auth = False |
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203 if not self._game_exists(room_jid): |
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204 auth = False |
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205 elif self.join_mode == self.ALL or self.is_player(room_jid, nick): |
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206 auth = True |
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207 elif self.join_mode == self.INVITED: |
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208 # considering all the batches of invitations |
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209 for invitations in self.invitations[room_jid]: |
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210 if user_jid is not None: |
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211 if user_jid.userhostJID() in invitations[1]: |
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212 auth = True |
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213 break |
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214 else: |
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215 # TODO: that's not secure enough but what to do if |
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216 # wokkel.muc.User's 'entity' attribute is not set?! |
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217 if nick in [invited.user for invited in invitations[1]]: |
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218 auth = True |
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219 break |
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220 |
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221 if not auth and (verbose or _DEBUG): |
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222 log.debug( |
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224 % { |
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225 "user": user_jid.userhost() or nick, |
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226 "game": self.name, |
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227 "room": room_jid.userhost(), |
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228 } |
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229 ) |
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230 return auth |
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231 |
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232 def _update_players(self, room_jid, nicks, sync, profile): |
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233 """Update the list of players and signal to the room that some players joined the game. |
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234 If sync is True, the news players are synchronized with the game data they have missed. |
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235 Remark: self.games[room_jid]['players'] should not be modified outside this method. |
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236 @param room_jid (jid.JID): JID of the room |
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237 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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238 @param sync (bool): set to True to send synchronization data to the new players |
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239 @param profile (unicode): %(doc_profile)s |
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240 """ |
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241 if nicks == []: |
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242 return |
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243 # this is better than set(nicks).difference(...) as it keeps the order |
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244 new_nicks = [ |
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245 nick for nick in nicks if nick not in self.games[room_jid]["players"] |
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246 ] |
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247 if len(new_nicks) == 0: |
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248 return |
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249 |
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250 def setStatus(status): |
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251 for nick in new_nicks: |
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252 self.games[room_jid]["status"][nick] = status |
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253 |
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254 sync = ( |
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255 sync |
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256 and self._game_exists(room_jid, True) |
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257 and len(self.games[room_jid]["players"]) > 0 |
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258 ) |
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259 setStatus("desync" if sync else "init") |
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260 self.games[room_jid]["players"].extend(new_nicks) |
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261 self._synchronize_room(room_jid, [room_jid], profile) |
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262 if sync: |
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263 setStatus("init") |
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264 |
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265 def _synchronize_room(self, room_jid, recipients, profile): |
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266 """Communicate the list of players to the whole room or only to some users, |
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267 also send the synchronization data to the players who recently joined the game. |
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268 @param room_jid (jid.JID): JID of the room |
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269 @recipients (list[jid.JID]): list of JIDs, the recipients of the message could be: |
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270 - room JID |
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271 - room JID + "/" + user nick |
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272 @param profile (unicode): %(doc_profile)s |
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273 """ |
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274 if self._game_exists(room_jid, started=True): |
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275 element = self._create_start_element(self.games[room_jid]["players"]) |
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276 else: |
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277 element = self._create_start_element( |
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278 self.games[room_jid]["players"], name="players" |
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279 ) |
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280 elements = [(element, None, None)] |
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281 |
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282 sync_args = [] |
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283 sync_data = self._get_sync_data(room_jid) |
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284 for nick in sync_data: |
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285 user_jid = jid.JID(room_jid.userhost() + "/" + nick) |
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286 if user_jid in recipients: |
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287 user_elements = copy.deepcopy(elements) |
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288 for child in sync_data[nick]: |
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289 user_elements.append((child, None, None)) |
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290 recipients.remove(user_jid) |
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291 else: |
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292 user_elements = [(child, None, None) for child in sync_data[nick]] |
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293 sync_args.append(([user_jid, user_elements], {"profile": profile})) |
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294 |
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295 for recipient in recipients: |
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296 self._send_elements(recipient, elements, profile=profile) |
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297 for args, kwargs in sync_args: |
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298 self._send_elements(*args, **kwargs) |
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299 |
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300 def _get_sync_data(self, room_jid, force_nicks=None): |
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301 """The synchronization data are returned for each player who |
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302 has the state 'desync' or if he's been contained by force_nicks. |
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303 @param room_jid (jid.JID): JID of the room |
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304 @param force_nicks: force the synchronization for this list of the nicks |
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305 @return: a mapping between player nicks and a list of elements to |
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306 be sent by self._synchronize_room for the game to be synchronized. |
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307 """ |
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308 if not self._game_exists(room_jid): |
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309 return {} |
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310 data = {} |
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311 status = self.games[room_jid]["status"] |
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312 nicks = [nick for nick in status if status[nick] == "desync"] |
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313 if force_nicks is None: |
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314 force_nicks = [] |
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315 for nick in force_nicks: |
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316 if nick not in nicks: |
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317 nicks.append(nick) |
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318 for nick in nicks: |
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319 elements = self.get_sync_data_for_player(room_jid, nick) |
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320 if elements: |
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321 data[nick] = elements |
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322 return data |
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323 |
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324 def get_sync_data_for_player(self, room_jid, nick): |
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325 """This method may (and should probably) be overwritten by a child class. |
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326 @param room_jid (jid.JID): JID of the room |
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327 @param nick: the nick of the player to be synchronized |
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328 @return: a list of elements to synchronize this player with the game. |
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329 """ |
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330 return [] |
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331 |
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332 def _invite_players(self, room_jid, other_players, nick, profile): |
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333 """Invite players to a room, associated game may exist or not. |
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334 |
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335 @param other_players (list[jid.JID]): list of the players to invite |
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336 @param nick (unicode): nick of the user who send the invitation |
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337 @return: list[unicode] of room nicks for invited players who are already in the room |
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338 """ |
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339 raise NotImplementedError("Need to be fixed !") |
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340 # FIXME: this is broken and unsecure ! |
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341 if not self._check_invite_auth(room_jid, nick): |
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342 return [] |
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343 # TODO: remove invitation waiting for too long, using the time data |
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344 self.invitations[room_jid].append( |
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345 (time(), [player.userhostJID() for player in other_players]) |
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346 ) |
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347 nicks = [] |
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348 for player_jid in [player.userhostJID() for player in other_players]: |
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349 # TODO: find a way to make it secure |
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350 other_nick = self.host.plugins["XEP-0045"].getRoomEntityNick( |
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351 room_jid, player_jid, secure=self.testing |
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352 ) |
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353 if other_nick is None: |
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354 self.host.plugins["XEP-0249"].invite( |
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355 player_jid, room_jid, {"game": self.name}, profile |
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356 ) |
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357 else: |
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358 nicks.append(other_nick) |
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359 return nicks |
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360 |
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361 def _check_invite_auth(self, room_jid, nick, verbose=False): |
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362 """Checks if this user is allowed to invite players |
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363 |
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364 @param room_jid (jid.JID): JID of the room |
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365 @param nick: user nick in the room |
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366 @param verbose: display debug message |
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367 @return: True if the user is allowed to invite other players |
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368 """ |
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369 auth = False |
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370 if self.invite_mode == self.FROM_ALL or not self._game_exists(room_jid): |
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371 auth = True |
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372 elif self.invite_mode == self.FROM_NONE: |
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373 auth = not self._game_exists(room_jid, started=True) and self.is_referee( |
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374 room_jid, nick |
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375 ) |
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376 elif self.invite_mode == self.FROM_REFEREE: |
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377 auth = self.is_referee(room_jid, nick) |
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378 elif self.invite_mode == self.FROM_PLAYERS: |
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379 auth = self.is_player(room_jid, nick) |
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380 if not auth and (verbose or _DEBUG): |
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381 log.debug( |
3028 | 382 _("%(user)s not allowed to invite for the game %(game)s in %(room)s") |
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383 % {"user": nick, "game": self.name, "room": room_jid.userhost()} |
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384 ) |
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385 return auth |
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386 |
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387 def is_referee(self, room_jid, nick): |
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388 """Checks if the player with this nick is the referee for the game in this room" |
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389 @param room_jid (jid.JID): room JID |
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390 @param nick: user nick in the room |
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391 @return: True if the user is the referee of the game in this room |
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392 """ |
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393 if not self._game_exists(room_jid): |
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394 return False |
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395 return ( |
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396 jid.JID(room_jid.userhost() + "/" + nick) == self.games[room_jid]["referee"] |
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397 ) |
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398 |
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399 def is_player(self, room_jid, nick): |
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400 """Checks if the user with this nick is a player for the game in this room. |
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401 @param room_jid (jid.JID): JID of the room |
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402 @param nick: user nick in the room |
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403 @return: True if the user is a player of the game in this room |
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404 """ |
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405 if not self._game_exists(room_jid): |
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|
406 return False |
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407 # Important: the referee is not in the 'players' list right after |
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408 # the game initialization, that's why we do also check with is_referee |
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409 return nick in self.games[room_jid]["players"] or self.is_referee(room_jid, nick) |
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|
410 |
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411 def _check_wait_auth(self, room, other_players, verbose=False): |
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412 """Check if we must wait for other players before starting the game. |
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|
413 |
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414 @param room (wokkel.muc.Room): the room |
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415 @param other_players (list[jid.JID]): list of the players without the referee |
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416 @param verbose (bool): display debug message |
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417 @return: (x, y, z) with: |
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418 x: False if we must wait, True otherwise |
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419 y: the nicks of the players that have been checked and confirmed |
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420 z: the JID of the players that have not been checked or that are missing |
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|
421 """ |
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|
422 if self.wait_mode == self.FOR_NONE or other_players == []: |
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423 result = (True, [], other_players) |
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424 elif len(room.roster) < len(other_players): |
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|
425 # do not check the players until we may actually have them all |
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|
426 result = (False, [], other_players) |
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427 else: |
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|
428 # TODO: find a way to make it secure |
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429 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers( |
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|
430 room, other_players, secure=False |
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|
431 ) |
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|
432 result = (len(nicks) == len(other_players), nicks, missing) |
718
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|
433 if not result[0] and (verbose or _DEBUG): |
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|
434 log.debug( |
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|
435 _( |
3028 | 436 "Still waiting for %(users)s before starting the game %(game)s in %(room)s" |
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|
437 ) |
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|
438 % { |
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|
439 "users": result[2], |
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|
440 "game": self.name, |
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441 "room": room.occupantJID.userhost(), |
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442 } |
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443 ) |
717
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444 return result |
683
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445 |
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446 def get_unique_name(self, muc_service=None, profile_key=C.PROF_KEY_NONE): |
944
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447 """Generate unique room name |
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448 |
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449 @param muc_service (jid.JID): you can leave empty to autofind the muc service |
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450 @param profile_key (unicode): %(doc_profile_key)s |
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451 @return: jid.JID (unique name for a new room to be created) |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
452 """ |
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453 client = self.host.get_client(profile_key) |
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454 # FIXME: jid.JID must be used instead of strings |
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455 room = self.host.plugins["XEP-0045"].get_unique_name(client, muc_service) |
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456 return jid.JID("sat_%s_%s" % (self.name.lower(), room.userhost())) |
712
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plugins (MUC, tools, games): generalize the generation of a unique room name when joining a MUC and no room is specified:
souliane <souliane@mailoo.org>
parents:
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diff
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|
457 |
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458 def _prepare_room( |
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459 self, other_players=None, room_jid_s="", profile_key=C.PROF_KEY_NONE |
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460 ): |
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461 room_jid = jid.JID(room_jid_s) if room_jid_s else None |
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462 other_players = [jid.JID(player).userhostJID() for player in other_players] |
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463 return self.prepare_room(other_players, room_jid, profile_key) |
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464 |
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465 def prepare_room( |
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466 self, other_players=None, room_jid=None, profile_key=C.PROF_KEY_NONE |
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467 ): |
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468 """Prepare the room for a game: create it if it doesn't exist and invite players. |
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|
469 |
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470 @param other_players (list[JID]): list of other players JID (bare) |
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471 @param room_jid (jid.JID): JID of the room, or None to generate a unique name |
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472 @param profile_key (unicode): %(doc_profile_key)s |
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473 """ |
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diff
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|
474 # FIXME: need to be refactored |
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|
475 client = self.host.get_client(profile_key) |
3028 | 476 log.debug(_("Preparing room for %s game") % self.name) |
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477 profile = self.host.memory.get_profile_name(profile_key) |
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478 if not profile: |
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479 log.error(_("Unknown profile")) |
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480 return defer.succeed(None) |
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plugin room_game: fix issues with data structures initialization
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|
481 if other_players is None: |
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|
482 other_players = [] |
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|
483 |
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|
484 # Create/join the given room, or a unique generated one if no room is specified. |
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|
485 if room_jid is None: |
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|
486 room_jid = self.get_unique_name(profile_key=profile_key) |
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|
487 else: |
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|
488 self.host.plugins["XEP-0045"].check_room_joined(client, room_jid) |
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|
489 self._create_or_invite(client, room_jid, other_players) |
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|
490 return defer.succeed(None) |
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|
491 |
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|
492 user_jid = self.host.get_jid_n_stream(profile)[0] |
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493 d = self.host.plugins["XEP-0045"].join(room_jid, user_jid.user, {}, profile) |
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494 return d.addCallback( |
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|
495 lambda __: self._create_or_invite(client, room_jid, other_players) |
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496 ) |
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|
497 |
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|
498 def user_joined_trigger(self, room, user, profile): |
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499 """This trigger is used to check if the new user can take part of a game, create the game if we were waiting for him or just update the players list. |
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|
500 |
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|
501 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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|
502 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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|
503 @return: True to not interrupt the main process. |
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|
504 """ |
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|
505 room_jid = room.occupantJID.userhostJID() |
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|
506 profile_nick = room.occupantJID.resource |
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507 if not self.is_referee(room_jid, profile_nick): |
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|
508 return True # profile is not the referee |
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|
509 if not self._check_join_auth( |
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|
510 room_jid, user.entity if user.entity else None, user.nick |
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|
511 ): |
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|
512 # user not allowed but let him know that we are playing :p |
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|
513 self._synchronize_room( |
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514 room_jid, [jid.JID(room_jid.userhost() + "/" + user.nick)], profile |
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|
515 ) |
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|
516 return True |
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|
517 if self.wait_mode == self.FOR_ALL: |
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|
518 # considering the last batch of invitations |
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|
519 batch = len(self.invitations[room_jid]) - 1 |
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|
520 if batch < 0: |
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|
521 log.error( |
3028 | 522 "Invitations from %s to play %s in %s have been lost!" |
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523 % (profile_nick, self.name, room_jid.userhost()) |
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|
524 ) |
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|
525 return True |
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|
526 other_players = self.invitations[room_jid][batch][1] |
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|
527 (auth, nicks, __) = self._check_wait_auth(room, other_players) |
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|
528 if auth: |
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|
529 del self.invitations[room_jid][batch] |
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|
530 nicks.insert(0, profile_nick) # add the referee |
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|
531 self.create_game(room_jid, nicks, profile_key=profile) |
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|
532 return True |
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|
533 # let the room know that a new player joined |
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|
534 self._update_players(room_jid, [user.nick], True, profile) |
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|
535 return True |
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|
536 |
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|
537 def user_left_trigger(self, room, user, profile): |
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|
538 """This trigger is used to update or stop the game when a user leaves. |
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|
539 |
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|
540 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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|
541 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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|
542 @return: True to not interrupt the main process. |
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|
543 """ |
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|
544 room_jid = room.occupantJID.userhostJID() |
717
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|
545 profile_nick = room.occupantJID.resource |
4037
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|
546 if not self.is_referee(room_jid, profile_nick): |
717
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diff
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|
547 return True # profile is not the referee |
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|
548 if self.is_player(room_jid, user.nick): |
717
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549 try: |
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550 self.games[room_jid]["players"].remove(user.nick) |
717
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|
551 except ValueError: |
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|
552 pass |
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553 if len(self.games[room_jid]["players"]) == 0: |
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plugins room_games, radiocol, libervia: small changes like refactorization to ease the maintenance
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554 return True |
717
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|
555 if self.wait_mode == self.FOR_ALL: |
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|
556 # allow this user to join the game again |
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557 user_jid = user.entity.userhostJID() |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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558 if len(self.invitations[room_jid]) == 0: |
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559 self.invitations[room_jid].append((time(), [user_jid])) |
717
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|
560 else: |
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|
561 batch = 0 # add to the first batch of invitations |
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562 if user_jid not in self.invitations[room_jid][batch][1]: |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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|
563 self.invitations[room_jid][batch][1].append(user_jid) |
683
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564 return True |
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|
565 |
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566 def _check_create_game_and_init(self, room_jid, profile): |
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567 """Check if that profile can create the game. If the game can be created |
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568 but is not initialized yet, this method will also do the initialization. |
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|
569 |
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570 @param room_jid (jid.JID): JID of the room |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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571 @param profile |
717
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|
572 @return: a couple (create, sync) with: |
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|
573 - create: set to True to allow the game creation |
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|
574 - sync: set to True to advice a game synchronization |
717
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|
575 """ |
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|
576 user_nick = self.host.plugins["XEP-0045"].get_room_nick(room_jid, profile) |
717
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|
577 if not user_nick: |
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|
578 log.error( |
3028 | 579 "Internal error: profile %s has not joined the room %s" |
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580 % (profile, room_jid.userhost()) |
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|
581 ) |
717
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|
582 return False, False |
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|
583 if self._game_exists(room_jid): |
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parents:
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diff
changeset
|
584 is_referee = self.is_referee(room_jid, user_nick) |
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|
585 if self._game_exists(room_jid, started=True): |
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|
586 log.info( |
3028 | 587 _("%(game)s game already created in room %(room)s") |
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|
588 % {"game": self.name, "room": room_jid.userhost()} |
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|
589 ) |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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diff
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|
590 return False, is_referee |
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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|
591 elif not is_referee: |
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|
592 log.info( |
3028 | 593 _("%(game)s game in room %(room)s can only be created by %(user)s") |
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|
594 % {"game": self.name, "room": room_jid.userhost(), "user": user_nick} |
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|
595 ) |
717
358018c5c398
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|
596 return False, False |
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diff
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|
597 else: |
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|
598 self._init_game(room_jid, user_nick) |
717
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|
599 return True, False |
358018c5c398
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diff
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|
600 |
4037
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|
601 def _create_game(self, room_jid_s, nicks=None, profile_key=C.PROF_KEY_NONE): |
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changeset
|
602 self.create_game(jid.JID(room_jid_s), nicks, profile_key) |
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|
603 |
4037
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changeset
|
604 def create_game(self, room_jid, nicks=None, profile_key=C.PROF_KEY_NONE): |
944
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core, plugin XEP-0115: discovery refactoring:
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parents:
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diff
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|
605 """Create a new game. |
e1842ebcb2f3
core, plugin XEP-0115: discovery refactoring:
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941
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|
606 |
e1842ebcb2f3
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Goffi <goffi@goffi.org>
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|
607 This can be called directly from a frontend and skips all the checks and invitation system, |
e1842ebcb2f3
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|
608 but the game must not exist and all the players must be in the room already. |
1359
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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changeset
|
609 @param room_jid (jid.JID): JID of the room |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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|
610 @param nicks (list[unicode]): list of players nicks in the room (referee included, in first position) |
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plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
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|
611 @param profile_key (unicode): %(doc_profile_key)s |
944
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|
612 """ |
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|
613 log.debug( |
3028 | 614 _("Creating %(game)s game in room %(room)s") |
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|
615 % {"game": self.name, "room": room_jid} |
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|
616 ) |
4037
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|
617 profile = self.host.memory.get_profile_name(profile_key) |
683
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plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
618 if not profile: |
3028 | 619 log.error(_("profile %s is unknown") % profile_key) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
620 return |
4037
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massive refactoring to switch from camelCase to snake_case:
Goffi <goffi@goffi.org>
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diff
changeset
|
621 (create, sync) = self._check_create_game_and_init(room_jid, profile) |
877
386ab96af575
plugin room_game: fix issues with data structures initialization
souliane <souliane@mailoo.org>
parents:
857
diff
changeset
|
622 if nicks is None: |
386ab96af575
plugin room_game: fix issues with data structures initialization
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parents:
857
diff
changeset
|
623 nicks = [] |
717
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diff
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|
624 if not create: |
358018c5c398
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parents:
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diff
changeset
|
625 if sync: |
4037
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diff
changeset
|
626 self._update_players(room_jid, nicks, True, profile) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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diff
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|
627 return |
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|
628 self.games[room_jid]["started"] = True |
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|
629 self._update_players(room_jid, nicks, False, profile) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
souliane <souliane@mailoo.org>
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811
diff
changeset
|
630 if self.player_init: |
e3f4d80f987d
plugins room_games, radiocol: better synchronization after a user joins a running game
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diff
changeset
|
631 # specific data to each player (score, private data) |
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|
632 self.games[room_jid].setdefault("players_data", {}) |
825
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plugins room_games, radiocol: better synchronization after a user joins a running game
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811
diff
changeset
|
633 for nick in nicks: |
e3f4d80f987d
plugins room_games, radiocol: better synchronization after a user joins a running game
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|
634 # The dict must be COPIED otherwise it is shared between all users |
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|
635 self.games[room_jid]["players_data"][nick] = copy.deepcopy( |
56f94936df1e
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|
636 self.player_init |
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|
637 ) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
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parents:
diff
changeset
|
638 |
4037
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|
639 def _player_ready(self, player_nick, referee_jid_s, profile_key=C.PROF_KEY_NONE): |
524856bd7b19
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changeset
|
640 self.player_ready(player_nick, jid.JID(referee_jid_s), profile_key) |
1359
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changeset
|
641 |
4037
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changeset
|
642 def player_ready(self, player_nick, referee_jid, profile_key=C.PROF_KEY_NONE): |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
diff
changeset
|
643 """Must be called when player is ready to start a new game |
944
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Goffi <goffi@goffi.org>
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941
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changeset
|
644 |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
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parents:
771
diff
changeset
|
645 @param player: the player nick in the room |
1359
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changeset
|
646 @param referee_jid (jid.JID): JID of the referee |
790
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plugin room game: improved docstrings, added '_' as prefix for internal methods names
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771
diff
changeset
|
647 """ |
4037
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|
648 profile = self.host.memory.get_profile_name(profile_key) |
683
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diff
changeset
|
649 if not profile: |
3028 | 650 log.error(_("profile %s is unknown") % profile_key) |
683
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
651 return |
3028 | 652 log.debug("new player ready: %s" % profile) |
790
19262fb77230
plugin room game: improved docstrings, added '_' as prefix for internal methods names
souliane <souliane@mailoo.org>
parents:
771
diff
changeset
|
653 # TODO: we probably need to add the game and room names in the sent message |
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changeset
|
654 self.send(referee_jid, "player_ready", {"player": player_nick}, profile=profile) |
683
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plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
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diff
changeset
|
655 |
4037
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changeset
|
656 def new_round(self, room_jid, data, profile): |
790
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657 """Launch a new round (reinit the user data) |
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658 |
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659 @param room_jid: room userhost |
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660 @param data: a couple (common_data, msg_elts) with: |
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661 - common_data: backend initialization data for the new round |
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662 - msg_elts: dict to map each user to his specific initialization message |
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663 @param profile |
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664 """ |
3028 | 665 log.debug(_("new round for %s game") % self.name) |
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666 game_data = self.games[room_jid] |
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667 players = game_data["players"] |
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668 players_data = game_data["players_data"] |
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669 game_data["stage"] = "init" |
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670 |
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671 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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672 |
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673 if isinstance(msg_elts, dict): |
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674 for player in players: |
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675 to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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676 elem = ( |
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677 msg_elts[player] |
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678 if isinstance(msg_elts[player], domish.Element) |
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679 else None |
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680 ) |
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681 self.send(to_jid, elem, profile=profile) |
683
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682 elif isinstance(msg_elts, domish.Element): |
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683 self.send(room_jid, msg_elts, profile=profile) |
683
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684 if common_data is not None: |
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685 for player in players: |
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686 players_data[player].update(copy.deepcopy(common_data)) |
683
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687 |
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688 def _create_game_elt(self, to_jid): |
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689 """Create a generic domish Element for the game messages |
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690 |
790
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691 @param to_jid: JID of the recipient |
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692 @return: the created element |
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693 """ |
683
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694 type_ = "normal" if to_jid.resource else "groupchat" |
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695 elt = domish.Element((None, "message")) |
683
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696 elt["to"] = to_jid.full() |
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697 elt["type"] = type_ |
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698 elt.addElement(self.ns_tag) |
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699 return elt |
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700 |
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701 def _create_start_element(self, players=None, name="started"): |
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702 """Create a domish Element listing the game users |
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703 |
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704 @param players: list of the players |
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705 @param name: element name: |
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706 - "started" to signal the players that the game has been started |
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707 - "players" to signal the list of players when the game is not started yet |
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|
708 @return the create element |
717
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|
709 """ |
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|
710 started_elt = domish.Element((None, name)) |
683
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|
711 if players is None: |
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|
712 return started_elt |
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|
713 idx = 0 |
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|
714 for player in players: |
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715 player_elt = domish.Element((None, "player")) |
683
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|
716 player_elt.addContent(player) |
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717 player_elt["index"] = str(idx) |
683
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|
718 idx += 1 |
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|
719 started_elt.addChild(player_elt) |
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|
720 return started_elt |
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|
721 |
4037
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|
722 def _send_elements(self, to_jid, data, profile=None): |
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|
723 """TODO |
944
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|
724 |
746
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|
725 @param to_jid: recipient JID |
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726 @param data: list of (elem, attr, content) with: |
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|
727 - elem: domish.Element, unicode or a couple: |
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diff
changeset
|
728 - domish.Element to be directly added as a child to the message |
e1842ebcb2f3
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diff
changeset
|
729 - unicode name or couple (uri, name) to create a new domish.Element |
e1842ebcb2f3
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diff
changeset
|
730 and add it as a child to the message (see domish.Element.addElement) |
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|
731 - attrs: dictionary of attributes for the new child |
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parents:
941
diff
changeset
|
732 - content: unicode that is appended to the child content |
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diff
changeset
|
733 @param profile: the profile from which the message is sent |
849
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plugin room_game, radiocol: RoomGame.send returns a Deferred.
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|
734 @return: a Deferred instance |
746
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diff
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|
735 """ |
4037
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|
736 client = self.host.get_client(profile) |
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|
737 msg = self._create_game_elt(to_jid) |
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plugin room_games, radiocol: send the current queue to new players
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diff
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|
738 for elem, attrs, content in data: |
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diff
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|
739 if elem is not None: |
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diff
changeset
|
740 if isinstance(elem, domish.Element): |
539f278bc265
plugin room_games, radiocol: send the current queue to new players
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|
741 msg.firstChildElement().addChild(elem) |
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diff
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|
742 else: |
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diff
changeset
|
743 elem = msg.firstChildElement().addElement(elem) |
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diff
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|
744 if attrs is not None: |
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changeset
|
745 elem.attributes.update(attrs) |
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diff
changeset
|
746 if content is not None: |
539f278bc265
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diff
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|
747 elem.addContent(content) |
2129
6a66c8c5a567
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Goffi <goffi@goffi.org>
parents:
1970
diff
changeset
|
748 client.send(msg) |
849
c5a8f602662b
plugin room_game, radiocol: RoomGame.send returns a Deferred.
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parents:
844
diff
changeset
|
749 return defer.succeed(None) |
746
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diff
changeset
|
750 |
714
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712
diff
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|
751 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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diff
changeset
|
752 """TODO |
944
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941
diff
changeset
|
753 |
714
ecc5a5b34ee1
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parents:
712
diff
changeset
|
754 @param to_jid: recipient JID |
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diff
changeset
|
755 @param elem: domish.Element, unicode or a couple: |
944
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parents:
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diff
changeset
|
756 - domish.Element to be directly added as a child to the message |
e1842ebcb2f3
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parents:
941
diff
changeset
|
757 - unicode name or couple (uri, name) to create a new domish.Element |
e1842ebcb2f3
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Goffi <goffi@goffi.org>
parents:
941
diff
changeset
|
758 and add it as a child to the message (see domish.Element.addElement) |
714
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diff
changeset
|
759 @param attrs: dictionary of attributes for the new child |
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parents:
712
diff
changeset
|
760 @param content: unicode that is appended to the child content |
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parents:
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diff
changeset
|
761 @param profile: the profile from which the message is sent |
849
c5a8f602662b
plugin room_game, radiocol: RoomGame.send returns a Deferred.
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parents:
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diff
changeset
|
762 @return: a Deferred instance |
714
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diff
changeset
|
763 """ |
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changeset
|
764 return self._send_elements(to_jid, [(elem, attrs, content)], profile) |
717
358018c5c398
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changeset
|
765 |
4037
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parents:
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diff
changeset
|
766 def get_handler(self, client): |
717
358018c5c398
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parents:
714
diff
changeset
|
767 return RoomGameHandler(self) |
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parents:
714
diff
changeset
|
768 |
358018c5c398
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diff
changeset
|
769 |
3028 | 770 @implementer(iwokkel.IDisco) |
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771 class RoomGameHandler(XMPPHandler): |
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772 |
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773 def __init__(self, plugin_parent): |
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774 self.plugin_parent = plugin_parent |
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775 self.host = plugin_parent.host |
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776 |
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777 def connectionInitialized(self): |
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778 self.xmlstream.addObserver( |
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779 self.plugin_parent.request, |
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780 self.plugin_parent.room_game_cmd, |
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781 profile=self.parent.profile, |
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782 ) |
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783 |
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784 def getDiscoInfo(self, requestor, target, nodeIdentifier=""): |
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785 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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786 |
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787 def getDiscoItems(self, requestor, target, nodeIdentifier=""): |
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788 return [] |