diff sat_frontends/quick_frontend/quick_games.py @ 4037:524856bd7b19

massive refactoring to switch from camelCase to snake_case: historically, Libervia (SàT before) was using camelCase as allowed by PEP8 when using a pre-PEP8 code, to use the same coding style as in Twisted. However, snake_case is more readable and it's better to follow PEP8 best practices, so it has been decided to move on full snake_case. Because Libervia has a huge codebase, this ended with a ugly mix of camelCase and snake_case. To fix that, this patch does a big refactoring by renaming every function and method (including bridge) that are not coming from Twisted or Wokkel, to use fully snake_case. This is a massive change, and may result in some bugs.
author Goffi <goffi@goffi.org>
date Sat, 08 Apr 2023 13:54:42 +0200
parents be6d91572633
children 4b842c1fb686
line wrap: on
line diff
--- a/sat_frontends/quick_frontend/quick_games.py	Fri Apr 07 15:18:39 2023 +0200
+++ b/sat_frontends/quick_frontend/quick_games.py	Sat Apr 08 13:54:42 2023 +0200
@@ -36,26 +36,26 @@
     _signal_suffixes = None
 
     @classmethod
-    def registerSignals(cls, host):
+    def register_signals(cls, host):
         def make_handler(suffix, signal):
             def handler(*args):
                 if suffix in ("Started", "Players"):
-                    return cls.startedHandler(host, suffix, *args)
-                return cls.genericHandler(host, signal, *args)
+                    return cls.started_handler(host, suffix, *args)
+                return cls.generic_handler(host, signal, *args)
 
             return handler
 
         for suffix in cls._signal_suffixes:
             signal = cls._signal_prefix + suffix
-            host.registerSignal(
+            host.register_signal(
                 signal, handler=make_handler(suffix, signal), iface="plugin"
             )
 
     @classmethod
-    def startedHandler(cls, host, suffix, *args):
+    def started_handler(cls, host, suffix, *args):
         room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
         referee, players, args = args[0], args[1], args[2:]
-        chat_widget = host.widgets.getOrCreateWidget(
+        chat_widget = host.widgets.get_or_create_widget(
             quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile
         )
 
@@ -66,8 +66,8 @@
         index = 0
         contact_list = host.contact_lists[profile]
         for occupant in chat_widget.occupants:
-            occupant_jid = jid.newResource(room_jid, occupant)
-            contact_list.setCache(
+            occupant_jid = jid.new_resource(room_jid, occupant)
+            contact_list.set_cache(
                 occupant_jid,
                 cls._game_name,
                 symbols[index % len(symbols)] if occupant in players else None,
@@ -78,9 +78,9 @@
             return  # waiting for other players to join, or not playing
         if cls._game_name in chat_widget.games:
             return  # game panel is already there
-        real_class = host.widgets.getRealClass(cls)
+        real_class = host.widgets.get_real_class(cls)
         if real_class == cls:
-            host.showDialog(
+            host.show_dialog(
                 _(
                     "A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it."
                 ).format(game=cls._game_name, players=", ".join(players)),
@@ -89,12 +89,12 @@
             return
         panel = real_class(chat_widget, referee, players, *args)
         chat_widget.games[cls._game_name] = panel
-        chat_widget.addGamePanel(panel)
+        chat_widget.add_game_panel(panel)
 
     @classmethod
-    def genericHandler(cls, host, signal, *args):
+    def generic_handler(cls, host, signal, *args):
         room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
-        chat_widget = host.widgets.getWidget(quick_chat.QuickChat, room_jid, profile)
+        chat_widget = host.widgets.get_widget(quick_chat.QuickChat, room_jid, profile)
         if chat_widget:
             try:
                 game_panel = chat_widget.games[cls._game_name]