Mercurial > libervia-backend
view frontends/src/wix/quiz_game.py @ 952:91836a647515
plugin XEP-0092: use of checkFeature instead of hasFeature + timeout + message adapted to failure if software version is not available
author | Goffi <goffi@goffi.org> |
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date | Mon, 31 Mar 2014 12:23:13 +0200 |
parents | 1fe00f0c9a91 |
children | 5a6354ff468c |
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#!/usr/bin/python # -*- coding: utf-8 -*- # wix: a SAT frontend # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ import wx import os.path, glob import pdb from logging import debug, info, error from sat.tools.jid import JID from time import time from math import sin, cos, pi CARD_WIDTH = 74 CARD_HEIGHT = 136 WIDTH = 800 HEIGHT = 600 class GraphicElement(object): """This class is used to represent a card, graphically and logically""" def __init__(self, file, x=0, y=0, zindex=10, transparent=True): """ Image used to build the game visual @param file: path of the PNG file @param zindex: layer of the element (0=background; the bigger, the more in the foreground)""" self.bitmap = wx.Image(file).ConvertToBitmap() self.x = x self.y = y self.zindex = zindex self.transparent = transparent def __cmp__(self, other): return self.zindex.__cmp__(other.zindex) def draw(self, dc, x=None, y=None): """Draw the card on the device context @param dc: device context @param x: abscissa @param y: ordinate""" dc.DrawBitmap(self.bitmap, x or self.x, y or self.y, self.transparent) class BaseWindow(wx.Window): """This is the panel where the game is drawed, under the other widgets""" def __init__(self, parent): wx.Window.__init__(self, parent, pos=(0,0), size=(WIDTH, HEIGHT)) self.parent = parent self.SetMinSize(wx.Size(WIDTH, HEIGHT)) self.Bind(wx.EVT_PAINT, self.onPaint) self.graphic_elts = {} self.loadImages(os.path.join(parent.parent.host.media_dir, 'games/quiz/')) def loadImages(self, dir): """Load all the images needed for the game @param dir: directory where the PNG files are""" x_player = 24 for name, sub_dir, filename, x, y, zindex, transparent in [("background", "background", "blue_background.png", 0, 0, 0, False), ("joueur0", "characters", "zombie.png", x_player+0*184, 170, 5, True), ("joueur1", "characters", "nerd.png", x_player+1*184, 170, 5, True), ("joueur2", "characters", "zombie.png", x_player+2*184, 170, 5, True), ("joueur3", "characters", "zombie.png", x_player+3*184, 170, 5, True), ("foreground", "foreground", "foreground.png", 0, 0, 10, True)]: self.graphic_elts[name] = GraphicElement(os.path.join(dir, sub_dir, filename), x = x, y = y, zindex=zindex, transparent=transparent) self.right_image = wx.Image(os.path.join(dir, "foreground", "right.png")).ConvertToBitmap() self.wrong_image = wx.Image(os.path.join(dir, "foreground", "wrong.png")).ConvertToBitmap() def fullPaint(self, device_context): """Paint all the game on the given dc @param device_context: wx.DC""" elements = self.graphic_elts.values() elements.sort() for elem in elements: elem.draw(device_context) _font = wx.Font(65, wx.FONTFAMILY_TELETYPE, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL) device_context.SetFont(_font) device_context.SetTextForeground(wx.BLACK) for i in range(4): answer = self.parent.players_data[i]["answer"] score = self.parent.players_data[i]["score"] if answer == None: device_context.DrawText("%d" % score, 100 + i*184, 355) else: device_context.DrawBitmap(self.right_image if answer else self.wrong_image, 39+i*184, 348, True) if self.parent.time_origin: device_context.SetPen(wx.BLACK_PEN) radius = 20 center_x = 760 center_y = 147 origin = self.parent.time_origin current = self.parent.time_pause or time() limit = self.parent.time_limit total = limit - origin left = self.parent.time_left = max(0,limit - current) device_context.SetBrush(wx.RED_BRUSH if left/total < 1/4.0 else wx.WHITE_BRUSH) if left: #we now draw the timer angle = ((-2*pi)*((total-left)/total) + (pi/2)) x = center_x + radius * cos(angle) y = center_y - radius * sin(angle) device_context.DrawArc(center_x, center_y-radius, x, y, center_x, center_y) def onPaint(self, event): dc = wx.PaintDC(self) self.fullPaint(dc) class QuizPanel(wx.Panel): """This class is used to display the quiz game""" def __init__(self, parent, referee, players, player_nick): wx.Panel.__init__(self, parent) self.referee = referee self.player_nick = player_nick self.players = players self.time_origin = None #set to unix time when the timer start self.time_limit = None self.time_left = None self.time_pause = None self.last_answer = None self.parent = parent self.SetMinSize(wx.Size(WIDTH, HEIGHT)) self.SetSize(wx.Size(WIDTH, HEIGHT)) self.base = BaseWindow(self) self.question = wx.TextCtrl(self, -1, pos=(168,17), size=(613, 94), style=wx.TE_MULTILINE | wx.TE_READONLY) self.answer = wx.TextCtrl(self, -1, pos=(410,569), size=(342, 21), style=wx.TE_PROCESS_ENTER) self.players_data = [{}, {}, {}, {}] for i in range(4): self.players_data[i]['bubble'] = wx.TextCtrl(self, -1, pos=(39+i*184, 120), size=(180, 56), style=wx.TE_MULTILINE | wx.TE_READONLY) self.players_data[i]['bubble'].Hide() self.players_data[i]['answer'] = None #True if the player gave a good answer self.players_data[i]['score'] = 0 self.answer.Bind(wx.EVT_TEXT_ENTER, self.answered) self.parent.host.bridge.quizGameReady(player_nick, referee, self.parent.host.profile) self.state = None def answered(self, event): """Called when the player gave an answer in the box""" self.last_answer = self.answer.GetValue() self.answer.Clear() if self.last_answer: self.parent.host.bridge.quizGameAnswer(self.player_nick, self.referee, self.last_answer, self.parent.host.profile) def quizGameTimerExpired(self): """Called when nobody answered the question in time""" self.question.SetValue(_(u"Quel dommage, personne n'a trouvé la réponse\n\nAttention, la prochaine question arrive...")) def quizGameTimerRestarted(self, time_left): """Called when nobody answered the question in time""" timer_orig = self.time_limit - self.time_origin self.time_left = time_left self.time_limit = time() + time_left self.time_origin = self.time_limit - timer_orig self.time_pause = None self.__timer_refresh() def startTimer(self, timer=60): """Start the timer to answer the question""" self.time_left = timer self.time_origin = time() self.time_limit = self.time_origin + timer self.time_pause = None self.__timer_refresh() def __timer_refresh(self): self.Refresh() if self.time_left: wx.CallLater(1000, self.__timer_refresh) def quizGameNew(self, data): """Start a new game, with given hand""" if data.has_key('instructions'): self.question.ChangeValue(data['instructions']) self.Refresh() def quizGameQuestion(self, question_id, question, timer): """Called when a new question is available @param question: question to ask""" self.question.ChangeValue(question) self.startTimer(timer) self.last_answer = None self.answer.Clear() def quizGamePlayerBuzzed(self, player, pause): """Called when the player pushed the buzzer @param player: player who pushed the buzzer @param pause: should we stop the timer ?""" if pause: self.time_pause = time() def quizGamePlayerSays(self, player, text, delay): """Called when the player says something @param player: who is talking @param text: what the player says""" if player != self.player_nick and self.last_answer: #if we are not the player talking, and we have an answer, that mean that our answer has not been validated #we can put it again in the answering box self.answer.SetValue(self.last_answer) idx = self.players.index(player) bubble = self.players_data[idx]['bubble'] bubble.SetValue(text) bubble.Show() self.Refresh() wx.CallLater(delay * 1000, bubble.Hide) def quizGameAnswerResult(self, player, good_answer, score): """Result of the just given answer @param player: who gave the answer @good_answer: True if the answer is right @score: dict of score""" player_idx = self.players.index(player) self.players_data[player_idx]['answer'] = good_answer for _player in score: _idx = self.players.index(_player) self.players_data[_idx]['score'] = score[_player] def removeAnswer(): self.players_data[player_idx]['answer'] = None self.Refresh() wx.CallLater(2000, removeAnswer) self.Refresh()