Mercurial > libervia-web
annotate browser_side/card_game.py @ 255:da0487f0a2e7
browser_side: small changes to prepare the contact group manager:
- group and contact lists are sorted
- avoid adding empty group in the "Add group" panel
- allow to show/hide the contact panel from another class
author | souliane <souliane@mailoo.org> |
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date | Sat, 09 Nov 2013 15:31:39 +0100 |
parents | 8fdd20399a06 |
children | a763b2ac5d41 |
rev | line source |
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36 | 1 #!/usr/bin/python |
2 # -*- coding: utf-8 -*- | |
3 | |
4 """ | |
5 Libervia: a Salut à Toi frontend | |
165 | 6 Copyright (C) 2011, 2012, 2013 Jérôme Poisson <goffi@goffi.org> |
36 | 7 |
8 This program is free software: you can redistribute it and/or modify | |
9 it under the terms of the GNU Affero General Public License as published by | |
10 the Free Software Foundation, either version 3 of the License, or | |
11 (at your option) any later version. | |
12 | |
13 This program is distributed in the hope that it will be useful, | |
14 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 GNU Affero General Public License for more details. | |
17 | |
18 You should have received a copy of the GNU Affero General Public License | |
19 along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 """ | |
21 | |
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22 import pyjd # this is dummy in pyjs |
36 | 23 from pyjamas.ui.AbsolutePanel import AbsolutePanel |
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24 from pyjamas.ui.VerticalPanel import VerticalPanel |
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25 from pyjamas.ui.HorizontalPanel import HorizontalPanel |
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26 from pyjamas.ui.DockPanel import DockPanel |
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27 from pyjamas.ui.SimplePanel import SimplePanel |
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28 from pyjamas.ui.DialogBox import DialogBox |
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29 from pyjamas.ui.ListBox import ListBox |
36 | 30 from pyjamas.ui.Image import Image |
37
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31 from pyjamas.ui.Label import Label |
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32 from pyjamas.ui.Button import Button |
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33 from pyjamas.ui.ClickListener import ClickHandler |
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34 from pyjamas.ui.MouseListener import MouseHandler |
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35 from pyjamas.ui import HasAlignment |
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36 from pyjamas import Window |
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37 from pyjamas import DOM |
36 | 38 |
39 from pyjamas.ui.DragWidget import DragWidget, DragContainer | |
40 from jid import JID | |
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41 from dialog import ConfirmDialog, InfoDialog |
36 | 42 from tools import html_sanitize |
43 from datetime import datetime | |
44 from time import time | |
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45 from sat.tools.frontends.games import TarotCard |
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46 from logging import error |
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47 import re |
36 | 48 |
49 | |
50 CARD_WIDTH = 74 | |
51 CARD_HEIGHT = 136 | |
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52 CARD_DELTA_Y = 30 |
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53 MIN_WIDTH = 950 # Minimum size of the panel |
36 | 54 MIN_HEIGHT = 500 |
55 | |
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56 |
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57 class ContratChooser(DialogBox): |
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58 |
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59 def __init__(self, parent): |
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60 """ |
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61 Dialog asking to choose the contrat |
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62 """ |
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63 self._parent = parent |
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64 DialogBox.__init__(self, modal=False, centered=True) |
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65 |
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66 content = VerticalPanel() |
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67 content.setWidth('100%') |
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68 self.contrats_list = ListBox() |
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69 self.contrats_list.setVisibleItemCount(5) |
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70 self.contrats_list.setWidth("100%") |
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71 self.contrats_list.setStyleName('contratsChooser') |
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72 for contrat in ['Passe', 'Petite', 'Garde', 'Garde Sans', 'Garde Contre']: |
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73 self.contrats_list.addItem(contrat) |
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74 self.contrats_list.setSelectedIndex(0) |
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75 content.add(self.contrats_list) |
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76 button_panel = HorizontalPanel() |
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77 button_panel.addStyleName("marginAuto") |
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78 self.choose_button = Button("Choose", self.onChoose) |
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79 button_panel.add(self.choose_button) |
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80 content.add(button_panel) |
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81 self.setHTML("Please select your contrat") |
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82 self.setWidget(content) |
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83 |
62 | 84 def onChoose(self, button): |
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85 self.hide() |
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86 self._parent.contratSelected(self.contrats_list.getSelectedItemText()[0]) |
36 | 87 |
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88 |
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89 class CardWidget(TarotCard, Image, MouseHandler): |
36 | 90 """This class is used to represent a card, graphically and logically""" |
91 | |
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92 def __init__(self, parent, file_): |
36 | 93 """@param file: path of the PNG file""" |
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94 self._parent = parent |
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95 Image.__init__(self, file_) |
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96 root_name = file_[file_.rfind("/") + 1:-4] |
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97 suit, value = root_name.split('_') |
36 | 98 TarotCard.__init__(self, (suit, value)) |
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99 MouseHandler.__init__(self) |
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100 self.addMouseListener(self) |
36 | 101 |
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102 def onMouseEnter(self, sender): |
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103 if self._parent.state == "ecart" or self._parent.state == "play": |
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104 DOM.setStyleAttribute(self.getElement(), "top", "0px") |
36 | 105 |
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106 def onMouseLeave(self, sender): |
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107 if not self in self._parent.hand: |
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108 return |
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109 if not self in list(self._parent.selected): # FIXME: Workaround pyjs bug, must report it |
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110 DOM.setStyleAttribute(self.getElement(), "top", "%dpx" % CARD_DELTA_Y) |
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111 |
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112 def onMouseUp(self, sender, x, y): |
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113 if self._parent.state == "ecart": |
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114 if self not in list(self._parent.selected): |
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115 self._parent.addToSelection(self) |
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116 else: |
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117 self._parent.removeFromSelection(self) |
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118 elif self._parent.state == "play": |
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119 self._parent.playCard(self) |
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120 |
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121 |
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122 class CardPanel(DockPanel, ClickHandler): |
36 | 123 |
124 def __init__(self, parent, referee, players, player_nick): | |
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125 DockPanel.__init__(self) |
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126 ClickHandler.__init__(self) |
36 | 127 self._parent = parent |
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128 self._autoplay = None # XXX: use 0 to activate fake play, None else |
36 | 129 self.referee = referee |
130 self.players = players | |
131 self.player_nick = player_nick | |
132 self.bottom_nick = self.player_nick | |
133 idx = self.players.index(self.player_nick) | |
134 idx = (idx + 1) % len(self.players) | |
135 self.right_nick = self.players[idx] | |
136 idx = (idx + 1) % len(self.players) | |
137 self.top_nick = self.players[idx] | |
138 idx = (idx + 1) % len(self.players) | |
139 self.left_nick = self.players[idx] | |
140 self.bottom_nick = player_nick | |
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141 self.selected = set() # Card choosed by the player (e.g. during ecart) |
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142 self.hand_size = 13 # number of cards in a hand |
36 | 143 self.hand = [] |
144 self.to_show = [] | |
145 self.state = None | |
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146 self.setSize("%dpx" % MIN_WIDTH, "%dpx" % MIN_HEIGHT) |
36 | 147 self.setStyleName("cardPanel") |
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148 |
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149 # Now we set up the layout |
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150 _label = Label(self.top_nick) |
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151 _label.setStyleName('cardGamePlayerNick') |
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152 self.add(_label, DockPanel.NORTH) |
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153 self.setCellWidth(_label, '100%') |
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154 self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_CENTER) |
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155 |
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156 self.hand_panel = AbsolutePanel() |
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157 self.add(self.hand_panel, DockPanel.SOUTH) |
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158 self.setCellWidth(self.hand_panel, '100%') |
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159 self.setCellHorizontalAlignment(self.hand_panel, HasAlignment.ALIGN_CENTER) |
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160 |
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161 _label = Label(self.left_nick) |
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162 _label.setStyleName('cardGamePlayerNick') |
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163 self.add(_label, DockPanel.WEST) |
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164 self.setCellHeight(_label, '100%') |
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165 self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE) |
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166 |
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167 _label = Label(self.right_nick) |
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168 _label.setStyleName('cardGamePlayerNick') |
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169 self.add(_label, DockPanel.EAST) |
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170 self.setCellHeight(_label, '100%') |
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171 self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_RIGHT) |
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172 self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE) |
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173 |
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174 self.center_panel = DockPanel() |
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175 self.inner_left = SimplePanel() |
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176 self.inner_left.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) |
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177 self.center_panel.add(self.inner_left, DockPanel.WEST) |
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178 self.center_panel.setCellHeight(self.inner_left, '100%') |
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179 self.center_panel.setCellHorizontalAlignment(self.inner_left, HasAlignment.ALIGN_RIGHT) |
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180 self.center_panel.setCellVerticalAlignment(self.inner_left, HasAlignment.ALIGN_MIDDLE) |
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181 |
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182 self.inner_right = SimplePanel() |
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183 self.inner_right.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) |
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184 self.center_panel.add(self.inner_right, DockPanel.EAST) |
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185 self.center_panel.setCellHeight(self.inner_right, '100%') |
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186 self.center_panel.setCellVerticalAlignment(self.inner_right, HasAlignment.ALIGN_MIDDLE) |
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187 |
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188 self.inner_top = SimplePanel() |
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189 self.inner_top.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) |
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190 self.center_panel.add(self.inner_top, DockPanel.NORTH) |
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191 self.center_panel.setCellHorizontalAlignment(self.inner_top, HasAlignment.ALIGN_CENTER) |
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192 self.center_panel.setCellVerticalAlignment(self.inner_top, HasAlignment.ALIGN_BOTTOM) |
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193 |
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194 self.inner_bottom = SimplePanel() |
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195 self.inner_bottom.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) |
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196 self.center_panel.add(self.inner_bottom, DockPanel.SOUTH) |
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197 self.center_panel.setCellHorizontalAlignment(self.inner_bottom, HasAlignment.ALIGN_CENTER) |
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198 self.center_panel.setCellVerticalAlignment(self.inner_bottom, HasAlignment.ALIGN_TOP) |
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199 |
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200 self.inner_center = SimplePanel() |
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201 self.center_panel.add(self.inner_center, DockPanel.CENTER) |
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202 self.center_panel.setCellHorizontalAlignment(self.inner_center, HasAlignment.ALIGN_CENTER) |
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203 self.center_panel.setCellVerticalAlignment(self.inner_center, HasAlignment.ALIGN_MIDDLE) |
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204 |
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205 self.add(self.center_panel, DockPanel.CENTER) |
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206 self.setCellWidth(self.center_panel, '100%') |
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207 self.setCellHeight(self.center_panel, '100%') |
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208 self.setCellVerticalAlignment(self.center_panel, HasAlignment.ALIGN_MIDDLE) |
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209 self.setCellHorizontalAlignment(self.center_panel, HasAlignment.ALIGN_CENTER) |
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210 |
36 | 211 self.loadCards() |
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212 self.mouse_over_card = None # contain the card to highlight |
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213 self.visible_size = CARD_WIDTH / 2 # number of pixels visible for cards |
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214 self.addClickListener(self) |
36 | 215 |
77 | 216 def loadCards(self): |
217 """Load all the cards in memory""" | |
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218 def _getTarotCardsPathsCb(paths): |
77 | 219 print "_getTarotCardsPathsCb" |
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220 for file_ in paths: |
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221 print "path:", file_ |
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222 card = CardWidget(self, file_) |
77 | 223 print "card:", card |
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224 self.cards[(card.suit, card.value)] = card |
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225 self.deck.append(card) |
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226 self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee) |
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227 self.cards = {} |
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228 self.deck = [] |
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229 self.cards["atout"] = {} # As Tarot is a french game, it's more handy & logical to keep french names |
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230 self.cards["pique"] = {} # spade |
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231 self.cards["coeur"] = {} # heart |
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232 self.cards["carreau"] = {} # diamond |
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233 self.cards["trefle"] = {} # club |
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234 self._parent.host.bridge.call('getTarotCardsPaths', _getTarotCardsPathsCb) |
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235 |
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236 def onClick(self, sender): |
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237 if self.state == "chien": |
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238 self.to_show = [] |
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239 self.state = "wait" |
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240 self.updateToShow() |
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241 elif self.state == "wait_for_ecart": |
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242 self.state = "ecart" |
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243 self.hand.extend(self.to_show) |
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244 self.hand.sort() |
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245 self.to_show = [] |
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246 self.updateToShow() |
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247 self.updateHand() |
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248 |
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249 def tarotGameNew(self, hand): |
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250 """Start a new game, with given hand""" |
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251 for suit, value in hand: |
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252 self.hand.append(self.cards[(suit, value)]) |
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253 self.hand.sort() |
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254 self.state = "init" |
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255 self.updateHand() |
36 | 256 |
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257 def updateHand(self): |
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258 """Show the cards in the hand in the hand_panel (SOUTH panel)""" |
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259 self.hand_panel.clear() |
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260 self.hand_panel.setSize("%dpx" % (self.visible_size * (len(self.hand) + 1)), "%dpx" % (CARD_HEIGHT + CARD_DELTA_Y + 10)) |
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261 x_pos = 0 |
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262 y_pos = CARD_DELTA_Y |
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263 for card in self.hand: |
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264 self.hand_panel.add(card, x_pos, y_pos) |
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265 x_pos += self.visible_size |
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266 |
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267 def updateToShow(self): |
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268 """Show cards in the center panel""" |
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269 if not self.to_show: |
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270 _widget = self.inner_center.getWidget() |
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271 if _widget: |
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272 self.inner_center.remove(_widget) |
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273 return |
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274 panel = AbsolutePanel() |
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275 panel.setSize("%dpx" % ((CARD_WIDTH + 5) * len(self.to_show) - 5), "%dpx" % (CARD_HEIGHT)) |
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276 x_pos = 0 |
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277 y_pos = 0 |
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278 for card in self.to_show: |
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279 panel.add(card, x_pos, y_pos) |
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280 x_pos += CARD_WIDTH + 5 |
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281 self.inner_center.setWidget(panel) |
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282 |
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283 def _ecartConfirm(self, confirm): |
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284 if not confirm: |
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285 return |
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286 ecart = [] |
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287 for card in self.selected: |
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288 ecart.append((card.suit, card.value)) |
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289 self.hand.remove(card) |
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290 self.selected.clear() |
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291 self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, ecart) |
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292 self.state = "wait" |
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293 self.updateHand() |
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294 |
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295 def addToSelection(self, card): |
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296 self.selected.add(card) |
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297 if len(self.selected) == 6: |
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298 ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show() |
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299 |
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300 def tarotGameInvalidCards(self, phase, played_cards, invalid_cards): |
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301 """Invalid cards have been played |
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302 @param phase: phase of the game |
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303 @param played_cards: all the cards played |
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304 @param invalid_cards: cards which are invalid""" |
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305 |
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306 if phase == "play": |
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307 self.state = "play" |
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308 elif phase == "ecart": |
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309 self.state = "ecart" |
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310 else: |
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311 error('INTERNAL ERROR: unmanaged game phase') |
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312 |
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313 for suit, value in played_cards: |
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314 self.hand.append(self.cards[(suit, value)]) |
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315 |
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316 self.hand.sort() |
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317 self.updateHand() |
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318 Window.alert('Cards played are invalid !') |
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319 |
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320 def removeFromSelection(self, card): |
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321 self.selected.remove(card) |
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322 if len(self.selected) == 6: |
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323 ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show() |
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324 |
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325 def tarotGameChooseContrat(self, xml_data): |
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326 """Called when the player as to select his contrat |
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327 @param xml_data: SàT xml representation of the form""" |
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328 #for the moment we cheat a little bit and make our own dialog box |
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329 #but XMLUI must be user ASAP, as in other frontends |
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330 contrat_chooser = ContratChooser(self) |
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331 contrat_chooser.show() |
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332 |
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333 def contratSelected(self, contrat): |
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334 """Must be called when the contrat is selected |
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335 @param contrat: one of the valid contrat value""" |
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336 self._parent.host.bridge.call('tarotGameContratChoosed', None, self.player_nick, self.referee, contrat or 'Passe') |
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337 |
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338 def tarotGameShowCards(self, game_stage, cards, data): |
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339 """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" |
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340 self.to_show = [] |
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341 for suit, value in cards: |
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342 self.to_show.append(self.cards[(suit, value)]) |
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343 self.updateToShow() |
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344 if game_stage == "chien" and data['attaquant'] == self.player_nick: |
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345 self.state = "wait_for_ecart" |
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346 else: |
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347 self.state = "chien" |
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348 |
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349 def getPlayerLocation(self, nick): |
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350 """return player location (top,bottom,left or right)""" |
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351 for location in ['top', 'left', 'bottom', 'right']: |
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352 if getattr(self, '%s_nick' % location) == nick: |
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353 return location |
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354 print ("ERROR: This line should not be reached") |
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355 |
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356 def tarotGameCardsPlayed(self, player, cards): |
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357 """A card has been played by player""" |
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358 if not len(cards): |
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359 print ("WARNING: cards should not be empty") |
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360 return |
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361 if len(cards) > 1: |
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362 print ("ERROR: can't manage several cards played") |
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363 if self.to_show: |
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364 self.to_show = [] |
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365 self.updateToShow() |
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366 suit, value = cards[0] |
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367 player_pos = self.getPlayerLocation(player) |
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368 player_panel = getattr(self, "inner_%s" % player_pos) |
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369 |
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370 if player_panel.getWidget() != None: |
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371 #We have already cards on the table, we remove them |
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372 for pos in ['top', 'left', 'bottom', 'right']: |
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373 getattr(self, "inner_%s" % pos).setWidget(None) |
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374 |
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375 card = self.cards[(suit, value)] |
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376 DOM.setElemAttribute(card.getElement(), "style", "") |
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377 player_panel.setWidget(card) |
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378 |
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379 def tarotGameYourTurn(self): |
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380 """Called when we have to play :)""" |
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381 if self.state == "chien": |
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382 self.to_show = [] |
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383 self.updateToShow() |
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384 self.state = "play" |
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385 |
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386 def playCard(self, card): |
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387 self.hand.remove(card) |
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388 self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, [(card.suit, card.value)]) |
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389 self.state = "wait" |
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390 self.updateHand() |
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391 |
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392 def tarotGameScore(self, xml_data, winners, loosers): |
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393 """Show score at this end of a round""" |
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394 ###XXX: we cheat here as XMLUI is not implemented yet |
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395 #TODO: usr XMLUI |
42 | 396 def _new_game(): |
397 self.selected.clear() | |
398 del self.hand[:] | |
399 del self.to_show[:] | |
400 self.state = None | |
401 #empty hand | |
402 self.updateHand() | |
403 #nothing on the table | |
404 self.updateToShow() | |
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405 for pos in ['top', 'left', 'bottom', 'right']: |
42 | 406 getattr(self, "inner_%s" % pos).setWidget(None) |
407 self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee) | |
408 | |
409 if not winners and not loosers: | |
410 title = "Draw game" | |
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411 else: |
42 | 412 if self.player_nick in winners: |
413 title = "You <b>win</b> !" | |
414 else: | |
415 title = "You <b>loose</b> :(" | |
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416 body = re.sub(r'<.*?>', lambda x: '<br />' if '/elem' in x.group(0) else '', xml_data) # Q&D conversion to simple HTML text |
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417 InfoDialog(title, body, _new_game).show() |