Mercurial > libervia-web
view browser_side/card_game.py @ 255:da0487f0a2e7
browser_side: small changes to prepare the contact group manager:
- group and contact lists are sorted
- avoid adding empty group in the "Add group" panel
- allow to show/hide the contact panel from another class
author | souliane <souliane@mailoo.org> |
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date | Sat, 09 Nov 2013 15:31:39 +0100 |
parents | 8fdd20399a06 |
children | a763b2ac5d41 |
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#!/usr/bin/python # -*- coding: utf-8 -*- """ Libervia: a Salut à Toi frontend Copyright (C) 2011, 2012, 2013 Jérôme Poisson <goffi@goffi.org> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ import pyjd # this is dummy in pyjs from pyjamas.ui.AbsolutePanel import AbsolutePanel from pyjamas.ui.VerticalPanel import VerticalPanel from pyjamas.ui.HorizontalPanel import HorizontalPanel from pyjamas.ui.DockPanel import DockPanel from pyjamas.ui.SimplePanel import SimplePanel from pyjamas.ui.DialogBox import DialogBox from pyjamas.ui.ListBox import ListBox from pyjamas.ui.Image import Image from pyjamas.ui.Label import Label from pyjamas.ui.Button import Button from pyjamas.ui.ClickListener import ClickHandler from pyjamas.ui.MouseListener import MouseHandler from pyjamas.ui import HasAlignment from pyjamas import Window from pyjamas import DOM from pyjamas.ui.DragWidget import DragWidget, DragContainer from jid import JID from dialog import ConfirmDialog, InfoDialog from tools import html_sanitize from datetime import datetime from time import time from sat.tools.frontends.games import TarotCard from logging import error import re CARD_WIDTH = 74 CARD_HEIGHT = 136 CARD_DELTA_Y = 30 MIN_WIDTH = 950 # Minimum size of the panel MIN_HEIGHT = 500 class ContratChooser(DialogBox): def __init__(self, parent): """ Dialog asking to choose the contrat """ self._parent = parent DialogBox.__init__(self, modal=False, centered=True) content = VerticalPanel() content.setWidth('100%') self.contrats_list = ListBox() self.contrats_list.setVisibleItemCount(5) self.contrats_list.setWidth("100%") self.contrats_list.setStyleName('contratsChooser') for contrat in ['Passe', 'Petite', 'Garde', 'Garde Sans', 'Garde Contre']: self.contrats_list.addItem(contrat) self.contrats_list.setSelectedIndex(0) content.add(self.contrats_list) button_panel = HorizontalPanel() button_panel.addStyleName("marginAuto") self.choose_button = Button("Choose", self.onChoose) button_panel.add(self.choose_button) content.add(button_panel) self.setHTML("Please select your contrat") self.setWidget(content) def onChoose(self, button): self.hide() self._parent.contratSelected(self.contrats_list.getSelectedItemText()[0]) class CardWidget(TarotCard, Image, MouseHandler): """This class is used to represent a card, graphically and logically""" def __init__(self, parent, file_): """@param file: path of the PNG file""" self._parent = parent Image.__init__(self, file_) root_name = file_[file_.rfind("/") + 1:-4] suit, value = root_name.split('_') TarotCard.__init__(self, (suit, value)) MouseHandler.__init__(self) self.addMouseListener(self) def onMouseEnter(self, sender): if self._parent.state == "ecart" or self._parent.state == "play": DOM.setStyleAttribute(self.getElement(), "top", "0px") def onMouseLeave(self, sender): if not self in self._parent.hand: return if not self in list(self._parent.selected): # FIXME: Workaround pyjs bug, must report it DOM.setStyleAttribute(self.getElement(), "top", "%dpx" % CARD_DELTA_Y) def onMouseUp(self, sender, x, y): if self._parent.state == "ecart": if self not in list(self._parent.selected): self._parent.addToSelection(self) else: self._parent.removeFromSelection(self) elif self._parent.state == "play": self._parent.playCard(self) class CardPanel(DockPanel, ClickHandler): def __init__(self, parent, referee, players, player_nick): DockPanel.__init__(self) ClickHandler.__init__(self) self._parent = parent self._autoplay = None # XXX: use 0 to activate fake play, None else self.referee = referee self.players = players self.player_nick = player_nick self.bottom_nick = self.player_nick idx = self.players.index(self.player_nick) idx = (idx + 1) % len(self.players) self.right_nick = self.players[idx] idx = (idx + 1) % len(self.players) self.top_nick = self.players[idx] idx = (idx + 1) % len(self.players) self.left_nick = self.players[idx] self.bottom_nick = player_nick self.selected = set() # Card choosed by the player (e.g. during ecart) self.hand_size = 13 # number of cards in a hand self.hand = [] self.to_show = [] self.state = None self.setSize("%dpx" % MIN_WIDTH, "%dpx" % MIN_HEIGHT) self.setStyleName("cardPanel") # Now we set up the layout _label = Label(self.top_nick) _label.setStyleName('cardGamePlayerNick') self.add(_label, DockPanel.NORTH) self.setCellWidth(_label, '100%') self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_CENTER) self.hand_panel = AbsolutePanel() self.add(self.hand_panel, DockPanel.SOUTH) self.setCellWidth(self.hand_panel, '100%') self.setCellHorizontalAlignment(self.hand_panel, HasAlignment.ALIGN_CENTER) _label = Label(self.left_nick) _label.setStyleName('cardGamePlayerNick') self.add(_label, DockPanel.WEST) self.setCellHeight(_label, '100%') self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE) _label = Label(self.right_nick) _label.setStyleName('cardGamePlayerNick') self.add(_label, DockPanel.EAST) self.setCellHeight(_label, '100%') self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_RIGHT) self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE) self.center_panel = DockPanel() self.inner_left = SimplePanel() self.inner_left.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) self.center_panel.add(self.inner_left, DockPanel.WEST) self.center_panel.setCellHeight(self.inner_left, '100%') self.center_panel.setCellHorizontalAlignment(self.inner_left, HasAlignment.ALIGN_RIGHT) self.center_panel.setCellVerticalAlignment(self.inner_left, HasAlignment.ALIGN_MIDDLE) self.inner_right = SimplePanel() self.inner_right.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) self.center_panel.add(self.inner_right, DockPanel.EAST) self.center_panel.setCellHeight(self.inner_right, '100%') self.center_panel.setCellVerticalAlignment(self.inner_right, HasAlignment.ALIGN_MIDDLE) self.inner_top = SimplePanel() self.inner_top.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) self.center_panel.add(self.inner_top, DockPanel.NORTH) self.center_panel.setCellHorizontalAlignment(self.inner_top, HasAlignment.ALIGN_CENTER) self.center_panel.setCellVerticalAlignment(self.inner_top, HasAlignment.ALIGN_BOTTOM) self.inner_bottom = SimplePanel() self.inner_bottom.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) self.center_panel.add(self.inner_bottom, DockPanel.SOUTH) self.center_panel.setCellHorizontalAlignment(self.inner_bottom, HasAlignment.ALIGN_CENTER) self.center_panel.setCellVerticalAlignment(self.inner_bottom, HasAlignment.ALIGN_TOP) self.inner_center = SimplePanel() self.center_panel.add(self.inner_center, DockPanel.CENTER) self.center_panel.setCellHorizontalAlignment(self.inner_center, HasAlignment.ALIGN_CENTER) self.center_panel.setCellVerticalAlignment(self.inner_center, HasAlignment.ALIGN_MIDDLE) self.add(self.center_panel, DockPanel.CENTER) self.setCellWidth(self.center_panel, '100%') self.setCellHeight(self.center_panel, '100%') self.setCellVerticalAlignment(self.center_panel, HasAlignment.ALIGN_MIDDLE) self.setCellHorizontalAlignment(self.center_panel, HasAlignment.ALIGN_CENTER) self.loadCards() self.mouse_over_card = None # contain the card to highlight self.visible_size = CARD_WIDTH / 2 # number of pixels visible for cards self.addClickListener(self) def loadCards(self): """Load all the cards in memory""" def _getTarotCardsPathsCb(paths): print "_getTarotCardsPathsCb" for file_ in paths: print "path:", file_ card = CardWidget(self, file_) print "card:", card self.cards[(card.suit, card.value)] = card self.deck.append(card) self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee) self.cards = {} self.deck = [] self.cards["atout"] = {} # As Tarot is a french game, it's more handy & logical to keep french names self.cards["pique"] = {} # spade self.cards["coeur"] = {} # heart self.cards["carreau"] = {} # diamond self.cards["trefle"] = {} # club self._parent.host.bridge.call('getTarotCardsPaths', _getTarotCardsPathsCb) def onClick(self, sender): if self.state == "chien": self.to_show = [] self.state = "wait" self.updateToShow() elif self.state == "wait_for_ecart": self.state = "ecart" self.hand.extend(self.to_show) self.hand.sort() self.to_show = [] self.updateToShow() self.updateHand() def tarotGameNew(self, hand): """Start a new game, with given hand""" for suit, value in hand: self.hand.append(self.cards[(suit, value)]) self.hand.sort() self.state = "init" self.updateHand() def updateHand(self): """Show the cards in the hand in the hand_panel (SOUTH panel)""" self.hand_panel.clear() self.hand_panel.setSize("%dpx" % (self.visible_size * (len(self.hand) + 1)), "%dpx" % (CARD_HEIGHT + CARD_DELTA_Y + 10)) x_pos = 0 y_pos = CARD_DELTA_Y for card in self.hand: self.hand_panel.add(card, x_pos, y_pos) x_pos += self.visible_size def updateToShow(self): """Show cards in the center panel""" if not self.to_show: _widget = self.inner_center.getWidget() if _widget: self.inner_center.remove(_widget) return panel = AbsolutePanel() panel.setSize("%dpx" % ((CARD_WIDTH + 5) * len(self.to_show) - 5), "%dpx" % (CARD_HEIGHT)) x_pos = 0 y_pos = 0 for card in self.to_show: panel.add(card, x_pos, y_pos) x_pos += CARD_WIDTH + 5 self.inner_center.setWidget(panel) def _ecartConfirm(self, confirm): if not confirm: return ecart = [] for card in self.selected: ecart.append((card.suit, card.value)) self.hand.remove(card) self.selected.clear() self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, ecart) self.state = "wait" self.updateHand() def addToSelection(self, card): self.selected.add(card) if len(self.selected) == 6: ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show() def tarotGameInvalidCards(self, phase, played_cards, invalid_cards): """Invalid cards have been played @param phase: phase of the game @param played_cards: all the cards played @param invalid_cards: cards which are invalid""" if phase == "play": self.state = "play" elif phase == "ecart": self.state = "ecart" else: error('INTERNAL ERROR: unmanaged game phase') for suit, value in played_cards: self.hand.append(self.cards[(suit, value)]) self.hand.sort() self.updateHand() Window.alert('Cards played are invalid !') def removeFromSelection(self, card): self.selected.remove(card) if len(self.selected) == 6: ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show() def tarotGameChooseContrat(self, xml_data): """Called when the player as to select his contrat @param xml_data: SàT xml representation of the form""" #for the moment we cheat a little bit and make our own dialog box #but XMLUI must be user ASAP, as in other frontends contrat_chooser = ContratChooser(self) contrat_chooser.show() def contratSelected(self, contrat): """Must be called when the contrat is selected @param contrat: one of the valid contrat value""" self._parent.host.bridge.call('tarotGameContratChoosed', None, self.player_nick, self.referee, contrat or 'Passe') def tarotGameShowCards(self, game_stage, cards, data): """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" self.to_show = [] for suit, value in cards: self.to_show.append(self.cards[(suit, value)]) self.updateToShow() if game_stage == "chien" and data['attaquant'] == self.player_nick: self.state = "wait_for_ecart" else: self.state = "chien" def getPlayerLocation(self, nick): """return player location (top,bottom,left or right)""" for location in ['top', 'left', 'bottom', 'right']: if getattr(self, '%s_nick' % location) == nick: return location print ("ERROR: This line should not be reached") def tarotGameCardsPlayed(self, player, cards): """A card has been played by player""" if not len(cards): print ("WARNING: cards should not be empty") return if len(cards) > 1: print ("ERROR: can't manage several cards played") if self.to_show: self.to_show = [] self.updateToShow() suit, value = cards[0] player_pos = self.getPlayerLocation(player) player_panel = getattr(self, "inner_%s" % player_pos) if player_panel.getWidget() != None: #We have already cards on the table, we remove them for pos in ['top', 'left', 'bottom', 'right']: getattr(self, "inner_%s" % pos).setWidget(None) card = self.cards[(suit, value)] DOM.setElemAttribute(card.getElement(), "style", "") player_panel.setWidget(card) def tarotGameYourTurn(self): """Called when we have to play :)""" if self.state == "chien": self.to_show = [] self.updateToShow() self.state = "play" def playCard(self, card): self.hand.remove(card) self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, [(card.suit, card.value)]) self.state = "wait" self.updateHand() def tarotGameScore(self, xml_data, winners, loosers): """Show score at this end of a round""" ###XXX: we cheat here as XMLUI is not implemented yet #TODO: usr XMLUI def _new_game(): self.selected.clear() del self.hand[:] del self.to_show[:] self.state = None #empty hand self.updateHand() #nothing on the table self.updateToShow() for pos in ['top', 'left', 'bottom', 'right']: getattr(self, "inner_%s" % pos).setWidget(None) self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee) if not winners and not loosers: title = "Draw game" else: if self.player_nick in winners: title = "You <b>win</b> !" else: title = "You <b>loose</b> :(" body = re.sub(r'<.*?>', lambda x: '<br />' if '/elem' in x.group(0) else '', xml_data) # Q&D conversion to simple HTML text InfoDialog(title, body, _new_game).show()