view browser_side/card_game.py @ 255:da0487f0a2e7

browser_side: small changes to prepare the contact group manager: - group and contact lists are sorted - avoid adding empty group in the "Add group" panel - allow to show/hide the contact panel from another class
author souliane <souliane@mailoo.org>
date Sat, 09 Nov 2013 15:31:39 +0100
parents 8fdd20399a06
children a763b2ac5d41
line wrap: on
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#!/usr/bin/python
# -*- coding: utf-8 -*-

"""
Libervia: a Salut à Toi frontend
Copyright (C) 2011, 2012, 2013 Jérôme Poisson <goffi@goffi.org>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
"""

import pyjd  # this is dummy in pyjs
from pyjamas.ui.AbsolutePanel import AbsolutePanel
from pyjamas.ui.VerticalPanel import VerticalPanel
from pyjamas.ui.HorizontalPanel import HorizontalPanel
from pyjamas.ui.DockPanel import DockPanel
from pyjamas.ui.SimplePanel import SimplePanel
from pyjamas.ui.DialogBox import DialogBox
from pyjamas.ui.ListBox import ListBox
from pyjamas.ui.Image import Image
from pyjamas.ui.Label import Label
from pyjamas.ui.Button import Button
from pyjamas.ui.ClickListener import ClickHandler
from pyjamas.ui.MouseListener import MouseHandler
from pyjamas.ui import HasAlignment
from pyjamas import Window
from pyjamas import DOM

from pyjamas.ui.DragWidget import DragWidget, DragContainer
from jid import JID
from dialog import ConfirmDialog, InfoDialog
from tools import html_sanitize
from datetime import datetime
from time import time
from sat.tools.frontends.games import TarotCard
from logging import error
import re


CARD_WIDTH = 74
CARD_HEIGHT = 136
CARD_DELTA_Y = 30
MIN_WIDTH = 950  # Minimum size of the panel
MIN_HEIGHT = 500


class ContratChooser(DialogBox):

    def __init__(self, parent):
        """
        Dialog asking to choose the contrat
        """
        self._parent = parent
        DialogBox.__init__(self, modal=False, centered=True)

        content = VerticalPanel()
        content.setWidth('100%')
        self.contrats_list = ListBox()
        self.contrats_list.setVisibleItemCount(5)
        self.contrats_list.setWidth("100%")
        self.contrats_list.setStyleName('contratsChooser')
        for contrat in ['Passe', 'Petite', 'Garde', 'Garde Sans', 'Garde Contre']:
            self.contrats_list.addItem(contrat)
        self.contrats_list.setSelectedIndex(0)
        content.add(self.contrats_list)
        button_panel = HorizontalPanel()
        button_panel.addStyleName("marginAuto")
        self.choose_button = Button("Choose", self.onChoose)
        button_panel.add(self.choose_button)
        content.add(button_panel)
        self.setHTML("Please select your contrat")
        self.setWidget(content)

    def onChoose(self, button):
        self.hide()
        self._parent.contratSelected(self.contrats_list.getSelectedItemText()[0])


class CardWidget(TarotCard, Image, MouseHandler):
    """This class is used to represent a card, graphically and logically"""

    def __init__(self, parent, file_):
        """@param file: path of the PNG file"""
        self._parent = parent
        Image.__init__(self, file_)
        root_name = file_[file_.rfind("/") + 1:-4]
        suit, value = root_name.split('_')
        TarotCard.__init__(self, (suit, value))
        MouseHandler.__init__(self)
        self.addMouseListener(self)

    def onMouseEnter(self, sender):
        if self._parent.state == "ecart" or self._parent.state == "play":
            DOM.setStyleAttribute(self.getElement(), "top", "0px")

    def onMouseLeave(self, sender):
        if not self in self._parent.hand:
            return
        if not self in list(self._parent.selected):  # FIXME: Workaround pyjs bug, must report it
            DOM.setStyleAttribute(self.getElement(), "top", "%dpx" % CARD_DELTA_Y)

    def onMouseUp(self, sender, x, y):
        if self._parent.state == "ecart":
            if self not in list(self._parent.selected):
                self._parent.addToSelection(self)
            else:
                self._parent.removeFromSelection(self)
        elif self._parent.state == "play":
            self._parent.playCard(self)


class CardPanel(DockPanel, ClickHandler):

    def __init__(self, parent, referee, players, player_nick):
        DockPanel.__init__(self)
        ClickHandler.__init__(self)
        self._parent = parent
        self._autoplay = None  # XXX: use 0 to activate fake play, None else
        self.referee = referee
        self.players = players
        self.player_nick = player_nick
        self.bottom_nick = self.player_nick
        idx = self.players.index(self.player_nick)
        idx = (idx + 1) % len(self.players)
        self.right_nick = self.players[idx]
        idx = (idx + 1) % len(self.players)
        self.top_nick = self.players[idx]
        idx = (idx + 1) % len(self.players)
        self.left_nick = self.players[idx]
        self.bottom_nick = player_nick
        self.selected = set()  # Card choosed by the player (e.g. during ecart)
        self.hand_size = 13  # number of cards in a hand
        self.hand = []
        self.to_show = []
        self.state = None
        self.setSize("%dpx" % MIN_WIDTH, "%dpx" % MIN_HEIGHT)
        self.setStyleName("cardPanel")

        # Now we set up the layout
        _label = Label(self.top_nick)
        _label.setStyleName('cardGamePlayerNick')
        self.add(_label, DockPanel.NORTH)
        self.setCellWidth(_label, '100%')
        self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_CENTER)

        self.hand_panel = AbsolutePanel()
        self.add(self.hand_panel, DockPanel.SOUTH)
        self.setCellWidth(self.hand_panel, '100%')
        self.setCellHorizontalAlignment(self.hand_panel, HasAlignment.ALIGN_CENTER)

        _label = Label(self.left_nick)
        _label.setStyleName('cardGamePlayerNick')
        self.add(_label, DockPanel.WEST)
        self.setCellHeight(_label, '100%')
        self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE)

        _label = Label(self.right_nick)
        _label.setStyleName('cardGamePlayerNick')
        self.add(_label, DockPanel.EAST)
        self.setCellHeight(_label, '100%')
        self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_RIGHT)
        self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE)

        self.center_panel = DockPanel()
        self.inner_left = SimplePanel()
        self.inner_left.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
        self.center_panel.add(self.inner_left, DockPanel.WEST)
        self.center_panel.setCellHeight(self.inner_left, '100%')
        self.center_panel.setCellHorizontalAlignment(self.inner_left, HasAlignment.ALIGN_RIGHT)
        self.center_panel.setCellVerticalAlignment(self.inner_left, HasAlignment.ALIGN_MIDDLE)

        self.inner_right = SimplePanel()
        self.inner_right.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
        self.center_panel.add(self.inner_right, DockPanel.EAST)
        self.center_panel.setCellHeight(self.inner_right, '100%')
        self.center_panel.setCellVerticalAlignment(self.inner_right, HasAlignment.ALIGN_MIDDLE)

        self.inner_top = SimplePanel()
        self.inner_top.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
        self.center_panel.add(self.inner_top, DockPanel.NORTH)
        self.center_panel.setCellHorizontalAlignment(self.inner_top, HasAlignment.ALIGN_CENTER)
        self.center_panel.setCellVerticalAlignment(self.inner_top, HasAlignment.ALIGN_BOTTOM)

        self.inner_bottom = SimplePanel()
        self.inner_bottom.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
        self.center_panel.add(self.inner_bottom, DockPanel.SOUTH)
        self.center_panel.setCellHorizontalAlignment(self.inner_bottom, HasAlignment.ALIGN_CENTER)
        self.center_panel.setCellVerticalAlignment(self.inner_bottom, HasAlignment.ALIGN_TOP)

        self.inner_center = SimplePanel()
        self.center_panel.add(self.inner_center, DockPanel.CENTER)
        self.center_panel.setCellHorizontalAlignment(self.inner_center, HasAlignment.ALIGN_CENTER)
        self.center_panel.setCellVerticalAlignment(self.inner_center, HasAlignment.ALIGN_MIDDLE)

        self.add(self.center_panel, DockPanel.CENTER)
        self.setCellWidth(self.center_panel, '100%')
        self.setCellHeight(self.center_panel, '100%')
        self.setCellVerticalAlignment(self.center_panel, HasAlignment.ALIGN_MIDDLE)
        self.setCellHorizontalAlignment(self.center_panel, HasAlignment.ALIGN_CENTER)

        self.loadCards()
        self.mouse_over_card = None  # contain the card to highlight
        self.visible_size = CARD_WIDTH / 2  # number of pixels visible for cards
        self.addClickListener(self)

    def loadCards(self):
        """Load all the cards in memory"""
        def _getTarotCardsPathsCb(paths):
            print "_getTarotCardsPathsCb"
            for file_ in paths:
                print "path:", file_
                card = CardWidget(self, file_)
                print "card:", card
                self.cards[(card.suit, card.value)] = card
                self.deck.append(card)
            self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee)
        self.cards = {}
        self.deck = []
        self.cards["atout"] = {}  # As Tarot is a french game, it's more handy & logical to keep french names
        self.cards["pique"] = {}  # spade
        self.cards["coeur"] = {}  # heart
        self.cards["carreau"] = {}  # diamond
        self.cards["trefle"] = {}  # club
        self._parent.host.bridge.call('getTarotCardsPaths', _getTarotCardsPathsCb)

    def onClick(self, sender):
        if self.state == "chien":
            self.to_show = []
            self.state = "wait"
            self.updateToShow()
        elif self.state == "wait_for_ecart":
            self.state = "ecart"
            self.hand.extend(self.to_show)
            self.hand.sort()
            self.to_show = []
            self.updateToShow()
            self.updateHand()

    def tarotGameNew(self, hand):
        """Start a new game, with given hand"""
        for suit, value in hand:
            self.hand.append(self.cards[(suit, value)])
        self.hand.sort()
        self.state = "init"
        self.updateHand()

    def updateHand(self):
        """Show the cards in the hand in the hand_panel (SOUTH panel)"""
        self.hand_panel.clear()
        self.hand_panel.setSize("%dpx" % (self.visible_size * (len(self.hand) + 1)), "%dpx" % (CARD_HEIGHT + CARD_DELTA_Y + 10))
        x_pos = 0
        y_pos = CARD_DELTA_Y
        for card in self.hand:
            self.hand_panel.add(card, x_pos, y_pos)
            x_pos += self.visible_size

    def updateToShow(self):
        """Show cards in the center panel"""
        if not self.to_show:
            _widget = self.inner_center.getWidget()
            if _widget:
                self.inner_center.remove(_widget)
            return
        panel = AbsolutePanel()
        panel.setSize("%dpx" % ((CARD_WIDTH + 5) * len(self.to_show) - 5), "%dpx" % (CARD_HEIGHT))
        x_pos = 0
        y_pos = 0
        for card in self.to_show:
            panel.add(card, x_pos, y_pos)
            x_pos += CARD_WIDTH + 5
        self.inner_center.setWidget(panel)

    def _ecartConfirm(self, confirm):
        if not confirm:
            return
        ecart = []
        for card in self.selected:
            ecart.append((card.suit, card.value))
            self.hand.remove(card)
        self.selected.clear()
        self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, ecart)
        self.state = "wait"
        self.updateHand()

    def addToSelection(self, card):
        self.selected.add(card)
        if len(self.selected) == 6:
            ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show()

    def tarotGameInvalidCards(self, phase, played_cards, invalid_cards):
        """Invalid cards have been played
        @param phase: phase of the game
        @param played_cards: all the cards played
        @param invalid_cards: cards which are invalid"""

        if phase == "play":
            self.state = "play"
        elif phase == "ecart":
            self.state = "ecart"
        else:
            error('INTERNAL ERROR: unmanaged game phase')

        for suit, value in played_cards:
            self.hand.append(self.cards[(suit, value)])

        self.hand.sort()
        self.updateHand()
        Window.alert('Cards played are invalid !')

    def removeFromSelection(self, card):
        self.selected.remove(card)
        if len(self.selected) == 6:
            ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show()

    def tarotGameChooseContrat(self, xml_data):
        """Called when the player as to select his contrat
        @param xml_data: SàT xml representation of the form"""
        #for the moment we cheat a little bit and make our own dialog box
        #but XMLUI must be user ASAP, as in other frontends
        contrat_chooser = ContratChooser(self)
        contrat_chooser.show()

    def contratSelected(self, contrat):
        """Must be called when the contrat is selected
        @param contrat: one of the valid contrat value"""
        self._parent.host.bridge.call('tarotGameContratChoosed', None, self.player_nick, self.referee, contrat or 'Passe')

    def tarotGameShowCards(self, game_stage, cards, data):
        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
        self.to_show = []
        for suit, value in cards:
            self.to_show.append(self.cards[(suit, value)])
        self.updateToShow()
        if game_stage == "chien" and data['attaquant'] == self.player_nick:
            self.state = "wait_for_ecart"
        else:
            self.state = "chien"

    def getPlayerLocation(self, nick):
        """return player location (top,bottom,left or right)"""
        for location in ['top', 'left', 'bottom', 'right']:
            if getattr(self, '%s_nick' % location) == nick:
                return location
        print ("ERROR: This line should not be reached")

    def tarotGameCardsPlayed(self, player, cards):
        """A card has been played by player"""
        if not len(cards):
            print ("WARNING: cards should not be empty")
            return
        if len(cards) > 1:
            print ("ERROR: can't manage several cards played")
        if self.to_show:
            self.to_show = []
            self.updateToShow()
        suit, value = cards[0]
        player_pos = self.getPlayerLocation(player)
        player_panel = getattr(self, "inner_%s" % player_pos)

        if player_panel.getWidget() != None:
            #We have already cards on the table, we remove them
            for pos in ['top', 'left', 'bottom', 'right']:
                getattr(self, "inner_%s" % pos).setWidget(None)

        card = self.cards[(suit, value)]
        DOM.setElemAttribute(card.getElement(), "style", "")
        player_panel.setWidget(card)

    def tarotGameYourTurn(self):
        """Called when we have to play :)"""
        if self.state == "chien":
            self.to_show = []
            self.updateToShow()
        self.state = "play"

    def playCard(self, card):
        self.hand.remove(card)
        self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, [(card.suit, card.value)])
        self.state = "wait"
        self.updateHand()

    def tarotGameScore(self, xml_data, winners, loosers):
        """Show score at this end of a round"""
        ###XXX: we cheat here as XMLUI is not implemented yet
        #TODO: usr XMLUI
        def _new_game():
            self.selected.clear()
            del self.hand[:]
            del self.to_show[:]
            self.state = None
            #empty hand
            self.updateHand()
            #nothing on the table
            self.updateToShow()
            for pos in ['top', 'left', 'bottom', 'right']:
                getattr(self, "inner_%s" % pos).setWidget(None)
            self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee)

        if not winners and not loosers:
            title = "Draw game"
        else:
            if self.player_nick in winners:
                title = "You <b>win</b> !"
            else:
                title = "You <b>loose</b> :("
        body = re.sub(r'<.*?>', lambda x: '<br />' if '/elem' in x.group(0) else '', xml_data)  # Q&D conversion to simple HTML text
        InfoDialog(title, body, _new_game).show()